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Renegade: I am a professional game developer with full access to the source code of the engine. So our only limit, if any, was time.
And if I had through, if only for a minute, that savepoints were a really essential feature, I would have put them in. But to be honest, we even discussed that. And we all agreed that that would just be bad design. Yes we are aware that SOME of our dialogues are a bit too long in terms of mission flow. But here we made a concious decision to put more easter eggs and more character development in, to compensate for other storytelling freatures and to give fans a little more to grin about.
In a commercial game we probably would have cut some dialogue a little shorter and put that stuff in some in between flights cutscene. But we still would never put save points in a space sim because we simply think they have no place in that genre.
If we don't punish you for dying, what's the point?
Nobody is forcing you to not lower the difficulty you know. And yes punishing the player for playing in a too high difficulty level is supposed to happen. And no, Wing Commander punished you just as much as this. Anybody remember a long approach to a planetary mission in wc4 just to be blown up at the last nav point by a stupid missile turret? Or that mission where you hunt the jammer ship, a lot of blah blah, even a cutscene in the middle, just be blown up near the end.
Sorry but that is exactly how we wanted it.
Arthandas wrote: I don't see why you had to make a separate topic instead of posting in the current nav point one.
horizon wrote: well then. Keep the game as is for hardcore fans. release a new version on super mega very easy with no capship missiles... lol.
The game difficult level is fine.