Find out more about people behind the world of Wing Commander Saga
In 2001, Wing Commander Saga was first proposed as a mod for Conquest: Frontier Wars. After learning that C:FW was practically unmodable, WC Saga slipped into limbo, although several attempts were made to revive it as a Homeworld or Starshatter mod. In 2002, Wing Commander Saga found new life as a total conversion mod for Freespace 2. As one of its co-founders, Tolwyn has been with Wing Commander Saga since its inception, and has been its constant advocate to make sure it makes its way out of his dreams and in to reality. As the project leader, Tolwyn maintains the WC Saga website, renders 3d animations and models, creates 2d graphics and missions, addresses scripting issues, edits sound, coordinates team efforts, and much more.
KeldorKatarn is an officer of the German Air Force reserve and now pursuing a degree in ComputerScience in his place of birth, Saarbrücken. In his spare time he tries to perfect his C++ programming skills by working on several private projects or works on missions for WC Saga or tries to help in other ways. The time he has left he spends with nostalgia playing game classics like the X-Wing and Wing Commander series and collecting old TC series from the 70s and 80s like A-Team, MASH and The-Six-Million-Dollar-Man on DVD.
Scooby Doo joined the project back in 2005. He is the guy who creates ships and converts finished models into the game engine. He has been a big fan of Wing Commander for many years and is eager to use his skills to help the community.
psych is tech advisor and one of the story writers.