Keyword

Topic-icon Request: "Restart from last Navpoint"

More
11 years 11 months ago #6045 by Darpaek
Replied by Darpaek on topic Request: "Restart from last Navpoint"

TheNeX wrote: Like in UOL, you die, you lose items/etc, which also mean you wasted time. Here is the same, and to me its what gives death ingame a meaning.


Then click "Restart from Beginning." We'll click "Restart from Nav Point." ;)
The topic has been locked.
More
11 years 11 months ago #6046 by horizon
Replied by horizon on topic Request: "Restart from last Navpoint"
Heh, regarding game play experience it is far better then many big budget games as well.

WARP RIFT - The Battlefleet Gothic online fanzine.
Available for download here:
www.tacticalwargames.net/archive/bfgmag/index.html

GothiComp Hall of Fame
The topic has been locked.
More
11 years 11 months ago #6048 by Arthandas
Replied by Arthandas on topic Request: "Restart from last Navpoint"
@TheNex
How about making a single checkpoint at the first nav point when the banter ends and fight begins? This way you can skip the banter without exploiting the further nav points.

Yes, I don't usually play games like WC but this one is really awesome. I'm just curious how can you stop your ship midair without drifting away like you should in space:)
The topic has been locked.
  • KeldorKatarn
  • KeldorKatarn's Avatar
  • Visitor
  • Visitor
11 years 11 months ago #6086 by KeldorKatarn
Replied by KeldorKatarn on topic Request: "Restart from last Navpoint"
This discussion is moot. Such a feature will not be added. This is not CoD.
The topic has been locked.
More
11 years 11 months ago #6090 by damson
Replied by damson on topic Request: "Restart from last Navpoint"

Arthandas wrote: Yes, I don't usually play games like WC but this one is really awesome. I'm just curious how can you stop your ship midair without drifting away like you should in space:)


It's just a space combat game with simplified flight physics. With real Newtonian physics the space combat would be pretty much unplayable.

Edit: If you would try something more serious in space try Orbiter - but prepare yourself for some reading on stuff like apoapsis and periapsis (which is basic stuff useful in correcting your orbit) or major brain melt-down while trying to fly to the Moon or even better Mars.

CPU:Athlon64 X2 6000+ MB: GB GA-M56S-S3RAM: Kingston 4GB DDR2 800MHz dualchannel GPU: GB GeForce GTS 450 1GB OC1 OS: Windows XP Pro SP3 Stick: Thrustmaster T-Flight Hotas X Flight Stick
Notebook: Acer Aspire 7750G (I5 2430/RadeonHD6850M 1GB/8GB DDR3...
The topic has been locked.
More
11 years 11 months ago #6091 by horizon
Replied by horizon on topic Request: "Restart from last Navpoint"

KeldorKatarn wrote: This discussion is moot. Such a feature will not be added. This is not CoD.

No one asked for CoD.

People asked (for at least) to have starting point just after all the talking has ended at mission start.
;)

restating:
I do not mind replaying a mission twenty times or more to finally get through,
I do love the speech/story at the start of the mission. The first time I play it.
After the 2nd time the beginning speech can in some missions be a dragging minute long boring thing. Time to do other stuff (eat, drink, etc). Not because the speech is bad but because you know the story already.

Across all forums in various places this is the issue people raise: listening again and again to mission speech at the start.

Everyone likes it the first time but gets annoyed later on.

And no one dislikes playing a mission twenty times.

edit: don't get me wrong I love the game. :)

WARP RIFT - The Battlefleet Gothic online fanzine.
Available for download here:
www.tacticalwargames.net/archive/bfgmag/index.html

GothiComp Hall of Fame
The topic has been locked.
  • KeldorKatarn
  • KeldorKatarn's Avatar
  • Visitor
  • Visitor
11 years 11 months ago #6092 by KeldorKatarn
Replied by KeldorKatarn on topic Request: "Restart from last Navpoint"
Sorry, that won't happen. That would be a huge amount of work (basically a major redesign) and with very little positive effect in my book. The game was designed like this for a purpose.

And to be completely honest... back in the day when these games were big, when players died, they tried harder. They didn't run to origin and asked for an easier game... ;)
The topic has been locked.
More
11 years 11 months ago #6096 by horizon
Replied by horizon on topic Request: "Restart from last Navpoint"
Sorry but you are competely offtrack now.

I did not ask (no one did for that matter) for an easier game.

I said I do not mind playing a dificult game.

I said I do not mind playing a mission twenty times over.

We only asked for a skip the mission start speech when we attempt the mission again and again (quick start mission after dying/failing).

See, a much different question. But if it isn't technical possible then so be it. I just have more time to drink & eat. ;)

WARP RIFT - The Battlefleet Gothic online fanzine.
Available for download here:
www.tacticalwargames.net/archive/bfgmag/index.html

GothiComp Hall of Fame
The topic has been locked.
More
11 years 11 months ago #6104 by Darpaek
Replied by Darpaek on topic Request: "Restart from last Navpoint"

KeldorKatarn wrote: And to be completely honest... back in the day when these games were big, when players died, they tried harder. They didn't run to origin and asked for an easier game... ;)


That's because the internet didn't exist yet! ;)
The topic has been locked.
More
11 years 10 months ago #6277 by Credon
Replied by Credon on topic Request: "Restart from last Navpoint"
I think tweaking a mission which is very frustrating like the mission with the cloaked missles.. is far better, then ruining the whole game with savepoints.
Don't get me wrong I had thoughts like "man why is there no savepoint??" too but that maximized the good feeling when I finished a mission after a few tries at last.

If you played classic wow and later addons and you felt the difference....
Savingpoint would be the first step to this. Please just don't.
The topic has been locked.
Moderators: TParisdamsonThorarisian
Time to create page: 0.181 seconds