When thinking about how you want to treat the devs here, might I remind people that Keldor and Tolwyn have been working on this game for 10 years, and they gave it to you for free. Suggestions are fine, but don't be mean. If you really don't like the way they made it, well, you could go spend 10 years to make your own...the rest of us will continue to heap thanks on them for giving us this wonderful gift.
Ok, the problem is: The Devs have limitations from the Freespace2 engine.
With this engine you can not save the game in a mission or skip chatter.
Sorry for my direct words in my 1 post here, but you must not play this game when you dislike it.
For me this game ist a great masterpiece of modding and i have the biggest respect about the work behind the screen.
I understand your opinion about Skills . but for the first play trough take a lower difficulty. Then later if you know the ropes i think you will be have no problems in higher difficulty.
Renegade: I am a professional game developer with full access to the source code of the engine. So our only limit, if any, was time.
And if I had through, if only for a minute, that savepoints were a really essential feature, I would have put them in. But to be honest, we even discussed that. And we all agreed that that would just be bad design. Yes we are aware that SOME of our dialogues are a bit too long in terms of mission flow. But here we made a concious decision to put more easter eggs and more character development in, to compensate for other storytelling freatures and to give fans a little more to grin about.
In a commercial game we probably would have cut some dialogue a little shorter and put that stuff in some in between flights cutscene. But we still would never put save points in a space sim because we simply think they have no place in that genre.
Avathar Behemoth wrote: well renegade and artisan, instead of dismissing my input, maybe you could think with us and think of a creative solution or some constructive input?
Sorry to say this but, there's nothing here to think about. The game is completed. We're not going to change anything. Your feedback has been noted, but it's a little late to put in savepoints now And I'm still not even considering it.
KeldorKatarn what do you think about a "spread setting" for the energy weapons? that way a player can choose between max damage or more chance of hitting something.