KeldorKatarn wrote: If we don't punish you for dying, what's the point?
sp00n wrote:
KeldorKatarn wrote: You're more punishing than the original WC games this way. Not sure if this is intentional or not.
That is just a stupid remark!KeldorKatarn wrote: If we don't punish you for dying, what's the point?
Avathar Behemoth wrote: That is just a stupid remark!
Tolwyn wrote: Effective immediately there will be very little tolerance policy on any form of abuse towards developers, moderators or other Community members.
Avathar Behemoth wrote:
Tolwyn wrote: Effective immediately there will be very little tolerance policy on any form of abuse towards developers, moderators or other Community members.
Don't you think that's a little harsh? Don't you think KeldorKatarn made an "unfortunate" remark? In other words he elicited such a response?
Avathar Behemoth wrote:
Tolwyn wrote: Effective immediately there will be very little tolerance policy on any form of abuse towards developers, moderators or other Community members.
Don't you think that's a little harsh? Don't you think KeldorKatarn made an "unfortunate" remark? In other words he elicited such a response?
KeldorKatarn wrote:
Avathar Behemoth wrote:
Tolwyn wrote: Effective immediately there will be very little tolerance policy on any form of abuse towards developers, moderators or other Community members.
Don't you think that's a little harsh? Don't you think KeldorKatarn made an "unfortunate" remark? In other words he elicited such a response?
I don't think so, I merely stated a question. If dying is not punishing to the player, what's the point of letting him die at all?
Either the game is too difficult for you and you die more often than you'd like -> Solution: Reduce difficulty level. That's what it's there for.
Or the game is not too hard and you don't die -> No problem because no dying results in no lenghty dialogue that needs to be repeated.
Please forgive me if I don't see the logic in opposing a higher difficulty level on oneself and then complaining about it being too hard.
I'm well aware that todays games are designed around every gamer basically beating hard difficulty with one arm ties behind his back. This game isn't. And that was a consious decision and frankly that is all we have to say to that.