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I think we can sorta link these two. One thing, in my opinion, that really stands out about Darkest Dawn is its horrendous AI/Wingman management, which is exacerbated by the fact that you are unable, save for the longbow missions and couple other, to give orders to your wingmen. Basically, the AI tend to be given very simple orders, mainly "attack any ship" and "protect target", with the odd "attack this ship" to force bombers to engage capships.
heater445 wrote: 1. broken missions
Yeah, it definitely has its ups and downs. Overall, I thought it captured quite well the cheesy feel of old WC games
3. dialogue and voice acting
Well, WC4 actually had that as well, as I found out recently: the gauges on the bottom left and bottom right parts of the screen respectively display you and your target's hull integrity.
I also love that this game has a hull damage display so you actually know how close to death you are.
According to my spreadsheet, Loki 1 is mission 14.
heater445 wrote: I think im going to start doing a game recap of the day when I play and place my thoughts into this thread. Kind of like a saga journal if you will. before I get started can anybody tell me exactly what mission number im on so I can keep better notes.
By the way, the Arrow has glide capability (alt-G to toggle glide by default, though I recommend changing it to just G).
final thoughts are I love flying the arrows