In fullscreen game crashes immediately after player select screen (in main hall).
Also then I delete player, etc.
Windowed mode is ok.
Intel HD 4600, zip attached.
Comparing windowed vs fullscreen log shows that in fullscreen it stops on line
Bitmap 2_Pop3.dds allocated 828688 bytes
(this and all subsequent lines are missing - game crashed).
Any ideas, pilots?
Last edit: 7 years 11 months ago by Luke. Reason: attachment deleted
"ATI compatibility: Current ATI drivers contain a bug that prevents certain shaders from compiling correctly. Normals maps will not work on ATI HD 4xxx series or older. Solution: install older ATI drivers (mid June 2010), copy atioglxx.dll into the game's directory, and re-install the new ATI drivers. Newer ATI cards should work properly."
But I'm not on ATI. It's Davil's Canyon built in Intel HD 4600 video.
Do you suggest just to find atioglxx.dll and put it into game dir?
This is very unlikely since this file won't be requested by intel driver.
Maybe my problem is close to one you replied earlier - "Game crashes in the selection room".
It's also on Intel video.