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Topic-icon Unable to let enemy ship retreat

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12 years 1 week ago #7107 by shredher
Unable to let enemy ship retreat was created by shredher
Hi everybody,

I could not figure out, how to let an enemy ship retreat and jump out of the system.
The enemy ship, the "KIC Renegade" jumps into the system. It has the order to "Stay near Alpha 1" priority 10. And to "Attack Alpha 1" (30)

If the weapon-subsytem is destroyed, the ship is supposed to retreat. It flies back to the Jumpnode which is also Waypoint Path 1 (works like a charm) but then, nothing happens. I set the ai-order to "warp-out", but nothing happens.

I could not find any other option to let ships warp out besides the "add-goal".

I attached a PNG for more details. Hope you guys can help me out.

So long, and thanks for all the fish! :)
shredher
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12 years 1 week ago #7108 by shredher
Replied by shredher on topic Unable to let enemy ship retreat
Here's a second variant that also failed
(I tried adding "is-event-true-delay" and checked if the "KIC_RENEGADE_Weapons destroyed" event took place")
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12 years 1 week ago #7110 by The_Force
Replied by The_Force on topic Unable to let enemy ship retreat
Use Either Are-Waypoints-done-delay or is-event-true-delay as the departure cue of the ship

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12 years 1 week ago #7131 by shredher
Replied by shredher on topic Unable to let enemy ship retreat
That worked great thanks. However, "are-waypoints-done-delay" did not work. Instead I let the enemy retreat to the direction of the Jumppoint and let it jump as soon as the distance between ship and waypoint droped under 1000.

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