Tolwyn wrote: we need to guesstimate the time it takes for all missiles to either be destroyed or hit a target.
sp00n wrote: I've had this weird idea of attaching tiny invisible/cloaked ships to the capship missiles, which are destroyed by the missile explosion to trigger a "kill" and work around the problem (if the problem actually is that capship missiles cannot be identified as destroyed or alive), but I'm not sure if that's just a wild pipe dream or may actually be useful.
KeldorKatarn wrote: We have source code access here. We don't need to tweak or hack, we can simply implement. However at this point such a change is simply out of the questions because of balancing reasons.