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- Striking presentation! No more dots of light filling up the load screen. Wings unfold from a heraldic shield. The custom HUD is full of unique, mission-specific gauges. The mainhall is fully modeled and bits light up when you mouse over them. There are entire menu elements that didn't exist in core FS2, like a full-screen reading view for fiction, a diary, and more. Even the difficulty levels have been renamed.
- Rich gameplay systems. Anyone who played the original Wings of Dawn release already got to see the carefully crafted damage model, with specific weapons excelling against specific targets, and the diverse range of enemy behaviors, with each species full of its own tricks and weaknesses to learn. But it's been five years and there's a lot more happening now - although if anything it's cleaner to pick up. LUA wizardry makes it easy to dogfight in a crevasse between three asteroids while dodging VLS missiles from a nearby ship and timing command-detonated mines. There are a ton of quality-of-life touches, including a beginner-friendly control scheme and an option to revert to FS classic with a single button!
- Bafflingly seamless narrative. This is what really struck me! YOU CAN WANDER AROUND YOUR BASE SHIP AND TALK TO PEOPLE. It's not a 3D space, more like a choose-your-own-adventure, but you can decide to move between places, ask characters prying questions about their personal lives, read the news, eat breakfast, and so on. The Sorcerers Supreme may have gone TOO FAR. I don't want to overhype this like some Star Citizen bull**** but it really is very very cool. So instead of leaping from mission to debrief to CB to brief, you get downtime to see what's up and get to know people.
- Really creative missions! You will do stuff you haven't done before. I don't want to talk about this too much because it'll spoil the fun but I will say that it's all cleanly taught, low-stress, and fun to repeat. And it will repeatedly expand your idea of what's possible in FSO. Particularly cool is the fact that 'walk around the ship' segments can cut right to space, so you might hear a character say 'we're jumping!' and get an external shot of the ship warping.
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- A killer look! I am a sucker for campaigns, like Diaspora, that manage to make their models look tactile. Wings of Dawn has a lot of sharp, colorful, interesting ships. Generous FXAA helps, sure, but the models also play to the colorful anime aesthetic, occasionally looking almost handdrawn. Your cockpit will actually get cracked and start fuzzing with errors as you take damage!
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Spoon wrote:
Shoutouts:
I wanna give some Super thanks to Axem, without him this WoD remake wouldn't even be a shade of it's current form. His awesome Lua skills, fredding, cutscene making skills, endless patience when it comes to helping me out and polite canadian nature made this all possible!
Further shoutouts to Swifty, for contributing his amazing coding ability, enabling multilock, shadows and relentless bug fixing!
Also thanks to Dahblount and Hades, for their modelling contributions! Upgrading those old ugly ships into things of beauty!
And my good friend Mpgrey for going through the (rather massive) effort of spelling and grammar checking!
Also thanks to: Battuta, Sab0o, Droid803, Andrewofdoom, Valathil, Thaeris and AtomicClucker for various things!
FAQ
It says WoD is a stand alone, does this mean its not required to have Freespace 2 installed if I want to play WoD?
Yup!
Is Linux&Mac supported?
Sort of! I personally don't have any knowledge about Linux and Mac operating systems (and consequently don't have any machines to test with). But hopefully there should be builds available soon.
I just can't provide any direct support for this.
How does the difficulty in WoD differ from Freespace 2?
In Freespace 2, the missions remain the same regardless of difficulty. The difficulty setting just affects how much extra damage the player can endure and how fast his weapon energy and afterburners recharge.
In WoD, from medium difficulty onward, the numbers for the player remain the same but the amount of enemies that get spawned will increase. So if you are a veteran Freespace 2 player who normally plays on medium difficulty, it might be worth playing WoD on Hard or maybe even Insane!
Can I use WoD assets for my own mod/campaign/idea?
You can, assuming its being used for non commerical purposes.
I would appreciate it if you could drop me a PM if you intend on using any of WoD's stuff though.
Take note that I don't own the rights to any of the music, some of the sounds and some of the ship models that are being used. Refer to the credits for more details on that.
Is it possible to use the wxlauncher instead of the one provided with WoD?
Yes
My framerate is hitting rock bottom...
Disabling shadows in the launcher should help regaining some of those frames for you. If you are running a pc that doesn't have a dedicated videocard (intel integrated) you are probably just out of luck when it comes to getting a smooth framerate.
I need a debug build
Here you go
These controls are all wrong!
You can easily switch between the new and classic Freespace 2 controls by pressing the default button in the control config.
How wholesome and family friendly is WoD?
It contains some mild swearing and some unlockable lewd.
ChecksumsWoD-Core.vp with a checksum of 0xb47a3f42 WoD-Sound.vp with a checksum of 0x87faa3a6 WoD-Visual1.vp with a checksum of 0xf83db06a WoD-Visual2.vp with a checksum of 0x1bd60eab WoD-Core.vp 126 files WoD-Sound.vp 488 files WoD-Visual1.vp 1566 files WoD-Visual2.vp 7843 files Found 5 roots and 10024 files.
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Luke wrote: My i-want-to-play-this-game-list is now really big.
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