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Topic-icon Cockpits

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11 years 4 months ago #8348 by synchro
Cockpits was created by synchro
Hi there all
Just signed up ...Amazing game so much of a nostalgic feeling and it is without doubt Wing Commander once again :arrow:

My only personal gripe is WC3 was the ultimate for me mainly because of the cockpit views ...Im wondering if there are any plans to add any ?

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11 years 4 months ago #8351 by X3N0-Life-Form
Replied by X3N0-Life-Form on topic Cockpits
Given the amount of work cockpits are, I would say that this is highly unlikely, unless someone knows a modeler willing to put time and effort into this.
This is the reason why very few FS mods feature them, despite their awesomeness immersion wise ( Diaspora , I'm looking at you).

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11 years 4 months ago #8352 by synchro
Replied by synchro on topic Cockpits
Ok Thanks for the reply i was thinking more static than virtual cockpits like in WC3 (Below ) they were still impressive and just added something....But it doesnt effect the game its still awsome and it certainly wont stop me playing :)

http://gamerbeastmen.files.wordpress.com/2011/01/wc3-1994.gif?w=300&h=225

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11 years 3 months ago #8483 by smcarthur
Replied by smcarthur on topic Cockpits
Really wish there was cockpit view as well. Still amazing game. But cockpit views would just Ice it off so nicely.

*why not?

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11 years 3 months ago #8488 by WhiteRaven
Replied by WhiteRaven on topic Cockpits
Well, also one cockpit for all the ships would be great, don't need to make many :lol:

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11 years 1 month ago #8625 by Novatree
Replied by Novatree on topic Cockpits
I used the Vasudan Admiral's Generic Cockpit mod and it works pretty well except sometimes the cockpit shakes abit, even when nothing is happening. I have used the same mod for freespace and various mods and I've not had this issue there. I don't even notice it in combat but when it's quiet it looks odd. Any idea what causes it and how to remove the shaking?

Download: www.mediafire.com/?xx1222cqbzflf7a
Install with JSGME or drop the data folder into your root wcsaga folder.

File Attachment:

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11 years 1 month ago #8626 by X3N0-Life-Form
Replied by X3N0-Life-Form on topic Cockpits
Hmm, I'm not entirely sure, but I think cockpits are more sensitive to floating point errors than the HUD, making the shaking noticable much earlier => the further away you from the center of the mission, the more things shake.
I've had the "shaking cockpit" issue with Diaspora as well, so I don't think there is much that can be done about it, as that problem would have to be addressed in-engine.

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