it is normal, that the main campaign "Darkest Dawn" has no story texts like the Prologue ?
In Prologue, I had a Story-Textpage between each mission with story I greatly enjoyed.
In main campaign I only had an initial story page right before the first mission, afterwards after debriefing of a mission it directly starts with the briefing cutscene of next mission without displaying a story text page like in the Prologue. Could somebody tell me if thats intended ? I don't want to miss a single bit of the story
Yes this is normal. If I recall correctly the original plan was to have fiction between all missions but that feature was dropped due to various development constraints. I believe the fiction this is in the game is what was written before that decision was made. Most of the story is told by the missions as they are. The fiction was intended to just deepen the background.
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but that feature was dropped due to various development constraints.
I've written a large-volume work- I understand completely. It takes forever. It might be worth getting someone to write the fiction as an add-on, though, kind of like what they did with Prophecy:secret ops. Although I would recommend a PDF format file to a web-based setup.
Extortion, eh? Well, I suppose if it worked for Steven King's E-book...
To be honest, I'm playing on very easy. I'm in it for the story+gameplay and want to see what happens next. I'll probably go back and up the level later. About the only gripe I've come up with so far is that the wingmen tend to go after your own target when there's plenty about to shoot at. I've even picked the trailers of a formation and it happens, but it doesn't seem like it's a 'steal' coding at work as much as just being 'there' in any given close furball of a fight. I've picked targets that weren't engaged with others in order to spread the confusion about, and if the wingmen could do the same, that could be beneficial as well as tactically sound. Just thinking aloud since you asked.
The Wingmen pick their targets independently from you. So there is no stealing here.
To give you a hint you should see small red circles next to the target reticle of any target you have selected. Those mark the number of ships already attacking that target. That should give you a pretty good idea which target to select without anyone stealing it from you. However, rest assured that later missions will have more than enough targets to shoot at. Especially when you play on very easy your wingmen are simply better than most enemies in early missions. That leads to a few stolen kills. If you up the difficulty level they also will have a harder time killing hostiles, leaving more for you.
And i am bit sad about that its not just a bug at my end. I understand your decision that novel pages you wrote in the Prologue must have been a lot of work, but i deeply miss those in the main campaign. The Prologue with them felt like Wing Commander, the main campaign feels more like Freespace. I miss the character thoughts and pilots talk between the missions.
But i wanted to congratulate you on the story you wrote in the Prologue. They way i bound with those characters and felt deeply for them just after 2 Missions by simply reading some text especialy with the character Panzer is amazing, for that same Level Mass Effect needed a whole visual and sound hollywood system.
[spoiler:2xtz59vj]i felt horrible when Panzer died already that earlier, i hoped / believed she would stick around till the end. That thing i didnt see coming at all. GREAT Job guys for creating such emotions!![/spoiler:2xtz59vj]
Personaly i believe that this "feature" needs definatly in some way at sometime in the future, get back into the main campaign. As said before that makes the whole WC expierence complete at least for me, especial since you guys can write that great!!
I desperatly want to know when and why Greyhound finally accepts Sandman and it would have been very interresting to read what the thoughts are after Vega.
Maybe you could with the stuff you have make a pdf file where the text is split with the missions title so after a specified mission we could ourself go back to the desktop and read the text, that would have been supposed to be displayed, so you would not have to program it "back" into the game.
Again you really did a awesome job, i should have played the prologue a lot sooner.