#Mission Info

$Version: 0.10
$Name:  XSTR("Hyperion 4", -1)
$Author: Romanyuk, Schmitt
$Created: 03/26/06 at 10:42:26
$Modified: 07/17/12 at 19:02:48
$Notes:
Story by Nick Huynh and Brian Swift$End Notes:

$Mission Desc:
 XSTR("Wing Commander Saga, Hermes Campaign, Mission 38", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4456448

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -29556.642578, 3454.588135, 43256.652344
+Viewer orient:
	-0.499453, 0.000000, -0.866341,
	0.046923, 0.998532, -0.027051,
	0.865069, -0.054162, -0.498720

$Starting wing names: ( "Alpha" "BravoX" "CharlieX" )
$Squadron wing names: ( "Alpha" "Bravo" "Charlie" "Delta" "Echo" )
$Team-versus-team wing names: ( "Alpha" "Zulu" )

$Skybox Model: sky_hyperion.pof
+Skybox Flags: 672923904

$AI Profile: SAGA RETAIL

#Sexp_variables

$Variables:
(
		0		"ArmageddonSurvives"		"0"		"number"
		1		"AutoNavCamera"		"0"		"number"
		2		"AutoNavCamTime"		"10"		"number"
		3		"AutoNavCapshipSpeed"		"40"		"number"
		4		"AutoNavDirX"		"0"		"number"
		5		"AutoNavDirY"		"0"		"number"
		6		"AutoNavDirZ"		"1"		"number"
		7		"AutoNavFighterSpeed"		"70"		"number"
		8		"AutoNavPhase"		"0"		"number"
		9		"AutoNavTime"		"0"		"number"
		10		"CamSpeed"		"0"		"number"
		11		"CloakPhaseA"		"3"		"number"
		12		"CloakPhaseB"		"3"		"number"
		13		"CloakPhaseC"		"3"		"number"
		14		"CloakTimerA"		"0"		"number"
		15		"CloakTimerB"		"0"		"number"
		16		"CloakTimerC"		"0"		"number"
		17		"EscortBravo"		"0"		"number"
		18		"EscortCap1"		"0"		"number"
		19		"EscortCap2"		"0"		"number"
		20		"EscortCharlie"		"0"		"number"
		21		"EscortDelta"		"0"		"number"
		22		"EscortEcho"		"0"		"number"
		23		"EscortFoxtrot"		"0"		"number"
		24		"Hyperion"		"9"		"number"
		25		"HyperionRibbon"		"0"		"number"		"campaign-persistent"
		26		"MessageLock"		"0"		"number"
		27		"PlanetStage"		"0"		"number"
		28		"TauntTimer"		"0"		"number"
)

#Cutscenes
$Briefing Cutscene: episode_06_briefing_04.ogg
+formula: ( true ) 

#end

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 13

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "1 Escort Destroyed" 
         0 
      )
   )
)
$Multi text
    XSTR("Well done, Galahads... not only did we help nail an orbital starbase, we also bore witness to the Hell that the Armageddon is unleashing towards that base. I guess there are benefits to being a dreadnought, after all. Meanwhile, Viking took a few of the Hermes squadrons and nailed a cruiser squadron that was heading towards the Armageddon. So while the resistance we encountered was pretty stiff, it could have been a lot worse. As we speak, the Hermes, Marines, and the rest of our battle fleet will hook up with the Armageddon in orbit and commence landing operations.", -1)
$end_multi_text
$Voice: 40_db_venom_01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "1 Escort Destroyed" 
         0 
      )
   )
)
$Multi text
    XSTR("As you probably saw, Colonel House is quite an interesting character. Same goes for the Merlin Squadron, our counterparts from the Armageddon. We showed them that we can hang with them plus a lot more. Hell of a day's work, gentlemen.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "1 Escort Destroyed" 
         0 
      )
   )
)
$Multi text
    XSTR("This campaign is far from over, though. We will be starting dropship operations soon to take the planet. And we still have a Kilrathi dreadnought and at least four carrier groups worth of Kilrathi warships loose in the system. I can't fathom the powers that be leaving the situation as it is for very much longer. Until then, we are still on alert. We can sleep when we're dead. Again, gentlemen, well done. That is all, dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( is-event-true-delay 
      "1 Escort Destroyed" 
      0 
   )
)
$Multi text
    XSTR("We mourn the loss of our comrades. Many courageous officers and crew were lost in this battle that perhaps could have been saved had we been more vigilant. We as a squadron must ask ourselves what could have been done to avert this tragedy. This is no training simulation, pilots. When we make mistakes - lives are lost.", -1)
$end_multi_text
$Voice: 40_db_venom_05.ogg
$Recommendation text:
    XSTR("Intercept the bombers first. They are the biggest threat for the Armageddon battlegroup and need to be dealt with quickly.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( is-event-true-delay 
      "1 Escort Destroyed" 
      0 
   )
)
$Multi text
    XSTR(" As we speak, the Hermes, Marines, and the rest of our battle fleet are hooking up with the Armageddon in orbit and commencing landing operations, but this victory shouldn't come at such a high price. The hardest days the Confederation Navy and Space Forces have seen since the Battle of Earth are just ahead. For these battles we will need every ship in our fleet.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( is-event-true-delay 
      "1 Escort Destroyed" 
      0 
   )
)
$Multi text
    XSTR("As you probably saw, Colonel House is quite an interesting character. Same goes for Merlin Squadron, our counterparts from the Armageddon. We showed them that we can hang with them plus a lot more. Hell of a day's work, gentlemen.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "M_Hermes 3 to Hermes 5" 
      0 
   )
   ( is-event-true-delay 
      "1 Escort Destroyed" 
      0 
   )
)
$Multi text
    XSTR("This campaign is far from over, though. We will be starting dropship operations soon to take the planet. And we still have a Kilrathi dreadnought and at least four carrier groups worth of Kilrathi warships loose in the system. I can't fathom the powers that be leaving the situation as it is for very much longer. Until then, we are still on alert. We can sleep when we're dead. Again, gentlemen, well done. That is all, dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "M_Hermes 11 to Hermes 7" 
   0 
)
$Multi text
    XSTR("Jesus, Mary and Joseph! I could have put eleven monkeys in the cockpits and probably come out better than I did with you slackers. What the hell was that out there today? It sure as hell wasn't flying! Those guys in the Merlin Squadron had their shit together today$semicolon you guys looked like shit, and thus, you made me look like shit.", -1)
$end_multi_text
$Voice: 40_db_venom_02.ogg
$Recommendation text:
    XSTR("Intercept the bombers first. They are the biggest threat for the Armageddon battlegroup and need to be dealt with quickly.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "M_Hermes 11 to Hermes 7" 
   0 
)
$Multi text
    XSTR("With most of their battle group destroyed, it's a miracle that the Armageddon pulled off the bombardment mission as planned. I guess that's the benefit of being a dreadnought, but that's no excuse for defeat. You failed over two thousand of your comrades today, and what pisses me off more, they were unnecessary sacrifices! Nothing but sloppiness from start to finish!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "M_Hermes 11 to Hermes 7" 
   0 
)
$Multi text
    XSTR("We may have pulled it off and actually had a flight deck to land on in the end, but that doesn't make up for the severe lack of focus out there. We are just going to have to practice till you get it right. Assassin, you and Greywolf are up first in the simulators. Once the techs get our fighters turned around, I'm volunteering all of you for CAP duty where we will take advantage of the time in our fighters to train a little more. That's all. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "M_Hermes 8 to Hermes 10" 
   0 
)
$Multi text
    XSTR("This is an ugly day for the Confederation. ConFleet has finally owned up to how bad it's been going across the board and, apparently, we haven't seen the worst of it. While we've been spinning our wheels, the Kilrathi have built up another invasion fleet, this one much more powerful than the one that came within a gnat's ass of offing Earth last year.", -1)
$end_multi_text
$Voice: 40_db_venom_03.ogg
$Recommendation text:
    XSTR("Intercept the bombers first. They are the biggest threat for the Armageddon and need to be dealt with quickly.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "M_Hermes 8 to Hermes 10" 
   0 
)
$Multi text
    XSTR("We've been called back to Proxima to engage this new Kilrathi Armada in a final stand, but I'm not going to blow sunshine up your ass, it doesn't look good. Even with the 3rd Fleet joining us, we've lost the Liberty, Ticonderoga, and the Petrov. This is it, Galahads... desperation city. But I'll be damned if I'll go out without a fight.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "M_Hermes 8 to Hermes 10" 
   0 
)
$Multi text
    XSTR("I know I'm headed straight to Hell, but I'm going to make damn sure there's a lot more Cats down there to greet me when I arrive. We have a few days before we pull into Proxima. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Venom
$Callsign: Sandman
$Callsign: Psychopath
$Callsign: Greywolf
$Callsign: Avatarr
$Callsign: Assassin
$Callsign: M.D.
$Callsign: Mitrecial
$Callsign: Loguth
$Callsign: Doragon
$Callsign: Darkness
$Callsign: Evil
$Callsign: Stingray
$Callsign: Nighteyes
$Callsign: Scrounger

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
)

+Weaponry Pool: (
	"Dart Dumbfire"	100
	"Pilum FF"	100
	"Javelin HS"	100
	"Spiculum IR"	100
	"Porcupine"	100
	"Lance"	100
	"Reaper"	2
	"Tachyon"	2
)

#Objects		;! 328 total

$Name: Alpha 2		;! Object #0
$Class: F-103A Excalibur
$Callsign: Sandman

$Team: Friendly
$Location: 12.000000, 4.000000, 100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007336,
	0.000000, 0.007336, 0.999973
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

$Name: Alpha 1		;! Object #1
$Class: F-103A Excalibur
$Callsign: Venom

$Team: Friendly
$Location: -18.000000, 4.000000, 200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007374,
	0.000000, 0.007374, 0.999973
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 2200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 111

$Name: Bravo 1		;! Object #2
$Class: F-103A Excalibur
$Callsign: Psychopath

$Team: Friendly
$Location: -18.000000, 4.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007300,
	0.000000, 0.007300, 0.999973
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 1200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 88

$Name: Bravo 2		;! Object #3
$Class: F-103A Excalibur
$Callsign: Greywolf

$Team: Friendly
$Location: 12.000000, 4.000000, -100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999974, -0.007263,
	0.000000, 0.007263, 0.999974
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 2200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 48

$Name: Charlie 1		;! Object #4
$Class: F-103A Excalibur
$Callsign: Avatarr

$Team: Friendly
$Location: -18.000000, 4.000000, -200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999974, -0.007228,
	0.000000, 0.007228, 0.999974
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 2200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 26

$Name: Charlie 2		;! Object #5
$Class: F-103A Excalibur
$Callsign: Assassin

$Team: Friendly
$Location: 12.000000, 4.000000, -300.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999974, -0.007192,
	0.000000, 0.007192, 0.999974
$AI Behavior: None
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 2200
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 24

$Name: Delta 1		;! Object #6
$Class: F-103A Excalibur
$Callsign: M.D.

$Team: Friendly
$Location: -30239.099609, 200.000000, 38913.199219
$Orientation:
	-0.028342, 0.000000, -0.999598,
	0.000000, 1.000000, 0.000000,
	0.999598, 0.000000, -0.028342
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "secondaries-locked" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 69

$Name: Delta 2		;! Object #7
$Class: F-103A Excalibur
$Callsign: Mitrecial

$Team: Friendly
$Location: -30270.150391, 200.000015, 38862.378906
$Orientation:
	0.004021, 0.000000, -0.999992,
	0.000000, 1.000000, 0.000000,
	0.999992, 0.000000, 0.004021
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "secondaries-locked" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 73

$Name: Echo 1		;! Object #8
$Class: F-103A Excalibur
$Callsign: Loguth

$Team: Friendly
$Location: -29665.000000, -750.000000, 40200.000000
$Orientation:
	-0.018215, 0.000000, -0.999834,
	0.000000, 1.000000, 0.000000,
	0.999834, 0.000000, -0.018215
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "secondaries-locked" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 68

$Name: Echo 2		;! Object #9
$Class: F-103A Excalibur
$Callsign: Doragon

$Team: Friendly
$Location: -29704.683594, -750.000061, 40138.832031
$Orientation:
	0.029088, 0.000000, -0.999577,
	0.000000, 1.000000, 0.000000,
	0.999577, 0.000000, 0.029088
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "secondaries-locked" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 90

$Name: Foxtrot 1		;! Object #10
$Class: F-103A Excalibur
$Callsign: Darkness

$Team: Friendly
$Location: -30000.000000, 500.000000, 39500.000000
$Orientation:
	0.000399, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000399
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "secondaries-locked" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 37

$Name: Foxtrot 2		;! Object #11
$Class: F-103A Excalibur
$Callsign: Evil

$Team: Friendly
$Location: -30025.787109, 499.999878, 39437.941406
$Orientation:
	0.062000, 0.000000, -0.998076,
	0.000000, 1.000000, 0.000000,
	0.998076, 0.000000, 0.062000
$AI Behavior: None
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" )
+Flags2: ( "no-subspace-drive" "secondaries-locked" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 97

$Name: Hotel 1		;! Object #12
$Class: F-27B Arrow
$Callsign: Stingray

$Team: Friendly
$Location: 4475.506348, -0.000114, -1166.625610
$Orientation:
	0.954634, 0.000000, -0.297781,
	-0.000000, 1.000000, 0.000000,
	0.297781, 0.000000, 0.954634
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 101

$Name: Hotel 2		;! Object #13
$Class: F-27B Arrow
$Callsign: Nighteyes

$Team: Friendly
$Location: 4415.479492, -0.000114, -1204.526978
$Orientation:
	0.942953, 0.000000, -0.332928,
	-0.000000, 1.000000, 0.000000,
	0.332928, 0.000000, 0.942952
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 33

$Name: Hotel 3		;! Object #14
$Class: F-27B Arrow
$Callsign: Scrounger

$Team: Friendly
$Location: 4512.302246, -0.000114, -1229.199829
$Orientation:
	0.966667, 0.000000, -0.256036,
	-0.000000, 1.000000, 0.000000,
	0.256036, 0.000000, 0.966667
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 43

$Name: Hotel#1 1		;! Object #15
$Class: F-27B Arrow
$Callsign: Stingray

$Team: Friendly
$Location: 4475.506348, -0.000114, -1166.625610
$Orientation:
	0.954634, 0.000000, -0.297781,
	-0.000000, 1.000000, 0.000000,
	0.297781, 0.000000, 0.954634
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 101

$Name: Hotel#1 2		;! Object #16
$Class: F-27B Arrow
$Callsign: Nighteyes

$Team: Friendly
$Location: 4415.479492, -0.000114, -1204.526978
$Orientation:
	0.942953, 0.000000, -0.332928,
	-0.000000, 1.000000, 0.000000,
	0.332928, 0.000000, 0.942952
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 33

$Name: Hotel#1 3		;! Object #17
$Class: F-27B Arrow
$Callsign: Scrounger

$Team: Friendly
$Location: 4512.302246, -0.000114, -1229.199829
$Orientation:
	0.966667, 0.000000, -0.256036,
	-0.000000, 1.000000, 0.000000,
	0.256036, 0.000000, 0.966667
$AI Behavior: None
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "locked" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 43

$Name: TCS Hermes		;! Object #18
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: TCS Olympia		;! Object #19
$Class: Tallahassee-class
$Team: Friendly
$Location: 1322.875977, -1500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Repulse		;! Object #20
$Class: Tallahassee-class
$Team: Friendly
$Location: -1427.909058, -500.000000, 1308.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Perseus		;! Object #21
$Class: Savannah-class
$Team: Friendly
$Location: 169.299194, 500.000000, -1929.077026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS John Paul Jones		;! Object #22
$Class: Southampton-class
$Team: Friendly
$Location: 1936.491943, -3500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Vengeance		;! Object #23
$Class: Southampton-class
$Team: Friendly
$Location: -2302.434082, -2500.000000, 2109.218018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS Damascus		;! Object #24
$Class: Southampton-class
$Team: Friendly
$Location: 324.183289, -1500.000000, -3693.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Hammer		;! Object #25
$Class: Southampton-class
$Team: Friendly
$Location: 2414.666992, -500.000061, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Rage		;! Object #26
$Class: Southampton-class
$Team: Friendly
$Location: -3907.959961, 500.000000, -691.263184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS McFaul		;! Object #27
$Class: Southampton-class
$Team: Friendly
$Location: 3128.728027, 1500.000000, -1990.240967
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Talon		;! Object #28
$Class: Caernaven-class
$Team: Friendly
$Location: 3968.626953, -4500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Python		;! Object #29
$Class: Caernaven-class
$Team: Friendly
$Location: -4283.726074, -1500.000000, 3924.243896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Bremen		;! Object #30
$Class: Caernaven-class
$Team: Friendly
$Location: 507.897614, 1500.000000, -5787.230957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Langley		;! Object #31
$Class: Yorktown-class
$Team: Friendly
$Location: 866.025391, -500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 750
$Texture Replace:
+old: tcs_yorktown_logo
+new: tcs_logo_langley
+old: tcs_yorktown_logo-glow
+new: tcs_logo_langley-glow
+old: tcs_yorktown_logo-shine
+new: tcs_logo_langley-shine

$Name: TCS Tassafaronga		;! Object #32
$Class: Tallahassee-class
$Team: Friendly
$Location: 804.888977, 1500.000000, 1049.834961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Bourrasque		;! Object #33
$Class: Southampton-class
$Team: Friendly
$Location: -810.599976, 2500.000000, 3015.399902
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Tramontane		;! Object #34
$Class: Southampton-class
$Team: Friendly
$Location: -892.542969, 3500.000000, -1718.535156
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Bellona		;! Object #35
$Class: Caernaven-class
$Team: Friendly
$Location: 2414.666992, 4500.000000, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: TCS R. Lee Ermey		;! Object #36
$Class: Pelileu-class
$Team: Friendly
$Location: 1153.845703, -2769.230957, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Daniel Daly		;! Object #37
$Class: Pelileu-class
$Team: Friendly
$Location: -1413.472046, -2307.691895, 1294.855957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Smedley Butler		;! Object #38
$Class: Pelileu-class
$Team: Friendly
$Location: 206.733887, -1846.154053, -2355.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS John Basilone		;! Object #39
$Class: Pelileu-class
$Team: Friendly
$Location: 1619.274902, -1384.614990, 2112.058105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Evans Carlson		;! Object #40
$Class: Pelileu-class
$Team: Friendly
$Location: -2810.822998, -923.076904, -497.195007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Opha Mae Johnson		;! Object #41
$Class: Pelileu-class
$Team: Friendly
$Location: 2501.131104, -461.538574, -1591.015137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Lou Diamond		;! Object #42
$Class: Pelileu-class
$Team: Friendly
$Location: -778.799988, -100.000000, 2897.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Louis Cukela		;! Object #43
$Class: Pelileu-class
$Team: Friendly
$Location: -1366.260010, 461.538574, -2630.649902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS John F. Mackie		;! Object #44
$Class: Pelileu-class
$Team: Friendly
$Location: 2681.252930, 923.076904, 979.189209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Samuel Nicholas		;! Object #45
$Class: Pelileu-class
$Team: Friendly
$Location: -2460.017090, 1384.614990, 1015.458984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Pedro del Valle		;! Object #46
$Class: Pelileu-class
$Team: Friendly
$Location: 1002.260986, 1846.154297, -2141.771973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Presley O'Bannon		;! Object #47
$Class: Pelileu-class
$Team: Friendly
$Location: 573.701172, 2307.691895, 1829.050049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Shane Vansen		;! Object #48
$Class: Pelileu-class
$Team: Friendly
$Location: -998.320618, 2769.230957, -578.547119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Hermes#1		;! Object #49
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 700

$Name: TCS Olympia#1		;! Object #50
$Class: Tallahassee-class
$Team: Friendly
$Location: 1322.875977, -1500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Repulse#1		;! Object #51
$Class: Tallahassee-class
$Team: Friendly
$Location: -1427.909058, -500.000000, 1308.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Perseus#1		;! Object #52
$Class: Savannah-class
$Team: Friendly
$Location: 169.299194, 500.000000, -1929.077026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS John Paul Jones#1		;! Object #53
$Class: Southampton-class
$Team: Friendly
$Location: 1936.491943, -3500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Vengeance#1		;! Object #54
$Class: Southampton-class
$Team: Friendly
$Location: -2302.434082, -2500.000000, 2109.218018
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: TCS Damascus#1		;! Object #55
$Class: Southampton-class
$Team: Friendly
$Location: 324.183289, -1500.000000, -3693.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Hammer#1		;! Object #56
$Class: Southampton-class
$Team: Friendly
$Location: 2414.666992, -500.000061, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Rage#1		;! Object #57
$Class: Southampton-class
$Team: Friendly
$Location: -3907.959961, 500.000000, -691.263184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS McFaul#1		;! Object #58
$Class: Southampton-class
$Team: Friendly
$Location: 3128.728027, 1500.000000, -1990.240967
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Talon#1		;! Object #59
$Class: Caernaven-class
$Team: Friendly
$Location: 3968.626953, -4500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Python#1		;! Object #60
$Class: Caernaven-class
$Team: Friendly
$Location: -4283.726074, -1500.000000, 3924.243896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Bremen#1		;! Object #61
$Class: Caernaven-class
$Team: Friendly
$Location: 507.897614, 1500.000000, -5787.230957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: TCS Langley#1		;! Object #62
$Class: Yorktown-class
$Team: Friendly
$Location: 866.025391, -500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 750
$Texture Replace:
+old: tcs_yorktown_logo
+new: tcs_logo_langley
+old: tcs_yorktown_logo-glow
+new: tcs_logo_langley-glow
+old: tcs_yorktown_logo-shine
+new: tcs_logo_langley-shine

$Name: TCS Tassafaronga#1		;! Object #63
$Class: Tallahassee-class
$Team: Friendly
$Location: 804.888977, 1500.000000, 1049.834961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Bourrasque#1		;! Object #64
$Class: Southampton-class
$Team: Friendly
$Location: -810.599976, 2500.000000, 3015.399902
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Tramontane#1		;! Object #65
$Class: Southampton-class
$Team: Friendly
$Location: -892.542969, 3500.000000, -1718.535156
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: TCS Bellona#1		;! Object #66
$Class: Caernaven-class
$Team: Friendly
$Location: 2414.666992, 4500.000000, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: TCS R. Lee Ermey#1		;! Object #67
$Class: Pelileu-class
$Team: Friendly
$Location: 1153.845703, -2769.230957, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Daniel Daly#1		;! Object #68
$Class: Pelileu-class
$Team: Friendly
$Location: -1413.472046, -2307.691895, 1294.855957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Smedley Butler#1		;! Object #69
$Class: Pelileu-class
$Team: Friendly
$Location: 206.733887, -1846.154053, -2355.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS John Basilone#1		;! Object #70
$Class: Pelileu-class
$Team: Friendly
$Location: 1619.274902, -1384.614990, 2112.058105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Evans Carlson#1		;! Object #71
$Class: Pelileu-class
$Team: Friendly
$Location: -2810.822998, -923.076904, -497.195007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Opha Mae Johnson#1		;! Object #72
$Class: Pelileu-class
$Team: Friendly
$Location: 2501.131104, -461.538574, -1591.015137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Lou Diamond#1		;! Object #73
$Class: Pelileu-class
$Team: Friendly
$Location: -778.799988, -100.000000, 2897.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Louis Cukela#1		;! Object #74
$Class: Pelileu-class
$Team: Friendly
$Location: -1366.260010, 461.538574, -2630.649902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS John F. Mackie#1		;! Object #75
$Class: Pelileu-class
$Team: Friendly
$Location: 2681.252930, 923.076904, 979.189209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Samuel Nicholas#1		;! Object #76
$Class: Pelileu-class
$Team: Friendly
$Location: -2460.017090, 1384.614990, 1015.458984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Pedro del Valle#1		;! Object #77
$Class: Pelileu-class
$Team: Friendly
$Location: 1002.260986, 1846.154297, -2141.771973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Presley O'Bannon#1		;! Object #78
$Class: Pelileu-class
$Team: Friendly
$Location: 573.701172, 2307.691895, 1829.050049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Shane Vansen#1		;! Object #79
$Class: Pelileu-class
$Team: Friendly
$Location: -998.320618, 2769.230957, -578.547119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: TCS Armageddon		;! Object #80
$Class: Confederation-class
$Team: Friendly
$Location: -29500.000000, 0.000000, 39500.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 118

$Name: TCS San Francisco		;! Object #81
$Class: Tallahassee-class
$Team: Friendly
$Location: -30000.000000, 750.000000, 41000.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
+Persona Index: 154

$Name: TCS Tourville		;! Object #82
$Class: Tallahassee-class
$Team: Friendly
$Location: -29900.000000, -900.000000, 37900.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 149

$Name: TCS Columbia		;! Object #83
$Class: Savannah-class
$Team: Friendly
$Location: -31500.000000, -250.000000, 39500.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 147

$Name: TCS Cleveland		;! Object #84
$Class: Savannah-class
$Team: Friendly
$Location: -29000.000000, 500.000000, 37500.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 158

$Name: TCS Narvik		;! Object #85
$Class: Southampton-class
$Team: Friendly
$Location: -27500.000000, 0.000000, 39500.000000
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 128

$Name: TCS Shiratsuyu		;! Object #86
$Class: Southampton-class
$Team: Friendly
$Location: -29000.000000, -750.000000, 41500.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
+Persona Index: 159

$Name: TCS Somers		;! Object #87
$Class: Southampton-class
$Team: Friendly
$Location: -29000.000000, -1850.000000, 39500.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 155

$Name: TCS Warrington		;! Object #88
$Class: Southampton-class
$Team: Friendly
$Location: -30000.000000, 1800.000000, 39500.000000
$Orientation:
	-0.009204, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( key-pressed "Alt-A" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20
+Persona Index: 142

$Name: Zulu#1 1		;! Object #89
$Class: Darket
$Team: Hostile
$Location: 30129.599609, 0.000000, 45733.101563
$Orientation:
	-0.359912, 0.924606, 0.124769,
	0.873602, 0.380925, -0.302847,
	-0.327542, 0.000000, -0.944837
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#1 2		;! Object #90
$Class: Darket
$Team: Hostile
$Location: 30287.548828, -112.598289, 45716.871094
$Orientation:
	-0.356874, 0.924606, 0.133207,
	0.866230, 0.380925, -0.323330,
	-0.349695, 0.000000, -0.936864
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#1 3		;! Object #91
$Class: Darket
$Team: Hostile
$Location: 30232.312500, 98.560135, 45823.144531
$Orientation:
	-0.361162, 0.924606, 0.121101,
	0.876638, 0.380925, -0.293944,
	-0.317913, 0.000000, -0.948120
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#1 4		;! Object #92
$Class: Darket
$Team: Hostile
$Location: 30438.646484, -196.945313, 45716.433594
$Orientation:
	-0.354019, 0.924606, 0.140620,
	0.859299, 0.380925, -0.341323,
	-0.369155, 0.000000, -0.929368
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#1 5		;! Object #93
$Class: Darket
$Team: Hostile
$Location: 30340.074219, 192.765366, 45922.269531
$Orientation:
	-0.361175, 0.924606, 0.121063,
	0.876669, 0.380925, -0.293851,
	-0.317812, 0.000000, -0.948154
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#1 6		;! Object #94
$Class: Darket
$Team: Hostile
$Location: 30512.617188, -351.678925, 45735.199219
$Orientation:
	-0.351178, 0.924606, 0.147573,
	0.852403, 0.380925, -0.358199,
	-0.387407, 0.000000, -0.921909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee#1 1		;! Object #95
$Class: Paktahn
$Team: Hostile
$Location: 31829.800781, 4000.000000, 44352.800781
$Orientation:
	-0.779305, 0.000000, 0.626645,
	-0.343168, 0.836721, -0.426770,
	-0.524327, -0.547629, -0.652061
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#1 2		;! Object #96
$Class: Paktahn
$Team: Hostile
$Location: 31995.701172, 4100.000000, 44333.800781
$Orientation:
	-0.764838, 0.000000, 0.644223,
	-0.355254, 0.834211, -0.421767,
	-0.537418, -0.551446, -0.638036
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Shiratsuyu" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#1 3		;! Object #97
$Class: Paktahn
$Team: Hostile
$Location: 31806.900391, 4100.000000, 44486.398438
$Orientation:
	-0.789462, 0.000000, 0.613799,
	-0.338483, 0.834204, -0.435354,
	-0.512034, -0.551456, -0.658573
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Cleveland" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#1 4		;! Object #98
$Class: Paktahn
$Team: Hostile
$Location: 32136.900391, 4200.000000, 44336.800781
$Orientation:
	-0.753878, 0.000000, 0.657015,
	-0.364586, 0.831908, -0.418337,
	-0.546576, -0.554913, -0.627157
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Somers" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#1 5		;! Object #99
$Class: Paktahn
$Team: Hostile
$Location: 31791.800781, 4200.000000, 44628.097656
$Orientation:
	-0.798992, 0.000000, 0.601342,
	-0.333360, 0.832276, -0.442930,
	-0.500482, -0.554361, -0.664982
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#1 6		;! Object #100
$Class: Paktahn
$Team: Hostile
$Location: 32308.748047, 4200.000000, 44321.648438
$Orientation:
	-0.739376, 0.000000, 0.673293,
	-0.369426, 0.836029, -0.405685,
	-0.562892, -0.548685, -0.618140
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#1 1		;! Object #101
$Class: Paktahn
$Team: Hostile
$Location: 32829.800781, 3000.000000, 41252.800781
$Orientation:
	-0.779305, 0.000000, 0.626645,
	-0.343168, 0.836721, -0.426770,
	-0.524327, -0.547629, -0.652061
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#1 2		;! Object #102
$Class: Paktahn
$Team: Hostile
$Location: 32995.703125, 3100.000000, 41233.800781
$Orientation:
	-0.764838, 0.000000, 0.644223,
	-0.355254, 0.834211, -0.421767,
	-0.537418, -0.551446, -0.638036
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Shiratsuyu" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#1 3		;! Object #103
$Class: Paktahn
$Team: Hostile
$Location: 32806.898438, 3100.000000, 41386.398438
$Orientation:
	-0.789462, 0.000000, 0.613799,
	-0.338483, 0.834204, -0.435354,
	-0.512034, -0.551456, -0.658573
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase "TCS Armageddon" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#1 4		;! Object #104
$Class: Paktahn
$Team: Hostile
$Location: 33136.898438, 3200.000000, 41236.800781
$Orientation:
	-0.753878, 0.000000, 0.657015,
	-0.364586, 0.831908, -0.418337,
	-0.546576, -0.554913, -0.627157
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#1 5		;! Object #105
$Class: Paktahn
$Team: Hostile
$Location: 32791.800781, 3200.000000, 41528.097656
$Orientation:
	-0.798992, 0.000000, 0.601342,
	-0.333360, 0.832276, -0.442930,
	-0.500482, -0.554361, -0.664982
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#1 6		;! Object #106
$Class: Paktahn
$Team: Hostile
$Location: 33308.750000, 3200.000000, 41221.648438
$Orientation:
	-0.739376, 0.000000, 0.673293,
	-0.369426, 0.836029, -0.405685,
	-0.562892, -0.548685, -0.618140
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Whiskey#1 1		;! Object #107
$Class: Dralthi IV
$Team: Hostile
$Location: 27761.363281, 0.019753, 31978.873047
$Orientation:
	0.904751, 0.425939, 0.000000,
	-0.425939, 0.904751, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey#1 2		;! Object #108
$Class: Dralthi IV
$Team: Hostile
$Location: 27618.378906, 43.209015, 31864.900391
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey#1 3		;! Object #109
$Class: Dralthi IV
$Team: Hostile
$Location: 27843.818359, 149.335876, 31876.339844
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey#1 4		;! Object #110
$Class: Dralthi IV
$Team: Hostile
$Location: 27495.455078, 95.859337, 31700.699219
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey#1 5		;! Object #111
$Class: Dralthi IV
$Team: Hostile
$Location: 27932.958984, 301.821442, 31706.369141
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey#1 6		;! Object #112
$Class: Dralthi IV
$Team: Hostile
$Location: 27392.605469, 157.963028, 31518.500000
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor#1 1		;! Object #113
$Class: Vaktoth
$Team: Hostile
$Location: 29055.119141, -2706.585938, 32287.607422
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Victor#1 2		;! Object #114
$Class: Vaktoth
$Team: Hostile
$Location: 28912.140625, -2663.394531, 32173.634766
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Victor#1 3		;! Object #115
$Class: Vaktoth
$Team: Hostile
$Location: 29137.564453, -2557.270996, 32185.074219
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Victor#1 4		;! Object #116
$Class: Vaktoth
$Team: Hostile
$Location: 28789.218750, -2610.744629, 32009.433594
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Victor#1 5		;! Object #117
$Class: Vaktoth
$Team: Hostile
$Location: 29226.687500, -2404.783936, 32015.103516
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Victor#1 6		;! Object #118
$Class: Vaktoth
$Team: Hostile
$Location: 28686.363281, -2548.635254, 31827.234375
$Orientation:
	0.904752, 0.425940, 0.000000,
	-0.425940, 0.904752, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Uniform#1 1		;! Object #119
$Class: Dralthi IV
$Team: Hostile
$Location: 28809.000000, 10000.000000, 37576.500000
$Orientation:
	0.927903, 0.000000, 0.372820,
	-0.364341, 0.212059, 0.906800,
	-0.079060, -0.977257, 0.196771
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#1 2		;! Object #120
$Class: Dralthi IV
$Team: Hostile
$Location: 28668.550781, 10068.308594, 37472.128906
$Orientation:
	0.953615, 0.000000, 0.301029,
	-0.293962, 0.215404, 0.931229,
	-0.064843, -0.976525, 0.205412
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#1 3		;! Object #121
$Class: Dralthi IV
$Team: Hostile
$Location: 28882.195313, 10180.367188, 37535.246094
$Orientation:
	0.918888, 0.000000, 0.394519,
	-0.385333, 0.214537, 0.897492,
	-0.084639, -0.976716, 0.197135
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#1 4		;! Object #122
$Class: Dralthi IV
$Team: Hostile
$Location: 28549.673828, 10163.637695, 37325.183594
$Orientation:
	0.971788, 0.000000, 0.235854,
	-0.229888, 0.223504, 0.947205,
	-0.052714, -0.974703, 0.217198
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#1 5		;! Object #123
$Class: Dralthi IV
$Team: Hostile
$Location: 28965.078125, 10386.621094, 37432.031250
$Orientation:
	0.912870, 0.000000, 0.408250,
	-0.398070, 0.221919, 0.890108,
	-0.090599, -0.975065, 0.202584
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#1 6		;! Object #124
$Class: Dralthi IV
$Team: Hostile
$Location: 28450.769531, 10275.302734, 37165.859375
$Orientation:
	0.983147, 0.000000, 0.182816,
	-0.177770, 0.233339, 0.956008,
	-0.042658, -0.972395, 0.229407
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango#1 1		;! Object #125
$Class: Vaktoth
$Team: Hostile
$Location: 33512.699219, -5000.000000, 40764.699219
$Orientation:
	-0.793839, 0.000000, 0.608129,
	0.000000, 1.000000, 0.000000,
	-0.608129, 0.000000, -0.793839
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tango#1 2		;! Object #126
$Class: Vaktoth
$Team: Hostile
$Location: 33664.218750, -4899.999512, 40694.460938
$Orientation:
	-0.779302, 0.000000, 0.626649,
	0.000000, 1.000000, 0.000000,
	-0.626649, 0.000000, -0.779302
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tango#1 3		;! Object #127
$Class: Vaktoth
$Team: Hostile
$Location: 33532.988281, -4899.999512, 40898.726563
$Orientation:
	-0.799984, 0.000000, 0.600021,
	0.000000, 1.000000, 0.000000,
	-0.600021, 0.000000, -0.799984
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tango#1 4		;! Object #128
$Class: Vaktoth
$Team: Hostile
$Location: 33799.179688, -4799.999512, 40652.898438
$Orientation:
	-0.766065, 0.000000, 0.642763,
	0.000000, 1.000000, 0.000000,
	-0.642763, 0.000000, -0.766065
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tango#1 5		;! Object #129
$Class: Vaktoth
$Team: Hostile
$Location: 33563.234375, -4799.999512, 41037.957031
$Orientation:
	-0.800048, 0.000000, 0.599936,
	0.000000, 1.000000, 0.000000,
	-0.599936, 0.000000, -0.800048
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Tango#1 6		;! Object #130
$Class: Vaktoth
$Team: Hostile
$Location: 33957.542969, -4800.000000, 40584.457031
$Orientation:
	-0.753243, 0.000000, 0.657742,
	0.000000, 1.000000, 0.000000,
	-0.657742, 0.000000, -0.753243
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Sierra#1 1		;! Object #131
$Class: Paktahn
$Team: Hostile
$Location: 29053.162109, -2999.999756, 45239.554688
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Cleveland" 79 ) ( ai-chase "Alpha 2" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Columbia" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sierra#1 2		;! Object #132
$Class: Paktahn
$Team: Hostile
$Location: 29158.246094, -2800.000977, 45373.937500
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sierra#1 3		;! Object #133
$Class: Paktahn
$Team: Hostile
$Location: 28926.148438, -2800.000977, 45316.296875
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Columbia" 80 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS San Francisco" 60 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sierra#1 4		;! Object #134
$Class: Paktahn
$Team: Hostile
$Location: 29215.746094, -2600.001221, 45507.738281
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Cleveland" 60 ) ( ai-chase "TCS Somers" 79 ) ( ai-chase "TCS Tourville" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Romeo#1 1		;! Object #135
$Class: Vaktoth
$Team: Hostile
$Location: 30097.232422, -6000.000977, 45102.523438
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 79 ) ( ai-chase "TCS San Francisco" 69 ) ( ai-chase "TCS Somers" 59 ) ( ai-chase "TCS Tourville" 39 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Romeo#1 2		;! Object #136
$Class: Vaktoth
$Team: Hostile
$Location: 30361.898438, -5800.002930, 45338.140625
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 79 ) ( ai-chase "TCS San Francisco" 69 ) ( ai-chase "TCS Somers" 59 ) ( ai-chase "TCS Tourville" 49 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Romeo#1 3		;! Object #137
$Class: Vaktoth
$Team: Hostile
$Location: 29708.326172, -5800.002930, 45344.890625
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 69 ) ( ai-chase "TCS San Francisco" 79 ) ( ai-chase "TCS Somers" 59 ) ( ai-chase "TCS Tourville" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Romeo#1 4		;! Object #138
$Class: Vaktoth
$Team: Hostile
$Location: 30485.314453, -5600.002930, 45522.140625
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 68 ) ( ai-chase "TCS San Francisco" 79 ) ( ai-chase "TCS Somers" 49 ) ( ai-chase "TCS Tourville" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Romeo#1 5		;! Object #139
$Class: Vaktoth
$Team: Hostile
$Location: 29432.228516, -5600.002930, 45570.046875
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 29 ) ( ai-chase "TCS San Francisco" 79 ) ( ai-chase "TCS Somers" 49 ) ( ai-chase "TCS Tourville" 52 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Romeo#1 6		;! Object #140
$Class: Vaktoth
$Team: Hostile
$Location: 30720.085938, -5400.002930, 45760.203125
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 49 ) ( ai-chase "TCS San Francisco" 79 ) ( ai-chase "TCS Somers" 69 ) ( ai-chase "TCS Tourville" 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Oboe#1 1		;! Object #141
$Class: Dralthi IV
$Team: Hostile
$Location: 27473.099609, -9000.000000, 39999.300781
$Orientation:
	-0.253474, 0.781089, 0.570660,
	-0.256446, -0.623075, 0.738927,
	0.932732, 0.040956, 0.358241
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oboe#1 2		;! Object #142
$Class: Dralthi IV
$Team: Hostile
$Location: 27410.267578, -9277.766602, 39743.281250
$Orientation:
	-0.253474, 0.781088, 0.570659,
	-0.256446, -0.623076, 0.738926,
	0.932731, 0.040956, 0.358241
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oboe#1 3		;! Object #143
$Class: Dralthi IV
$Team: Hostile
$Location: 26983.740234, -8698.759766, 40083.578125
$Orientation:
	-0.253474, 0.781088, 0.570659,
	-0.256446, -0.623076, 0.738926,
	0.932731, 0.040956, 0.358241
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oboe#1 4		;! Object #144
$Class: Dralthi IV
$Team: Hostile
$Location: 27196.773438, -9487.374023, 39492.429688
$Orientation:
	-0.253474, 0.781088, 0.570659,
	-0.256446, -0.623076, 0.738926,
	0.932731, 0.040956, 0.358241
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oboe#1 5		;! Object #145
$Class: Dralthi IV
$Team: Hostile
$Location: 26387.306641, -8352.518555, 40168.671875
$Orientation:
	-0.253474, 0.781088, 0.570659,
	-0.256446, -0.623076, 0.738926,
	0.932731, 0.040956, 0.358241
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oboe#1 6		;! Object #146
$Class: Dralthi IV
$Team: Hostile
$Location: 26994.662109, -9803.743164, 39155.320313
$Orientation:
	-0.253474, 0.781088, 0.570659,
	-0.256446, -0.623076, 0.738926,
	0.932731, 0.040956, 0.358241
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Papa#1 1		;! Object #147
$Class: Vaktoth
$Team: Hostile
$Location: 26492.400391, 1500.000000, 33698.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Narvik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Papa#1 2		;! Object #148
$Class: Vaktoth
$Team: Hostile
$Location: 26080.400391, 1800.000000, 33413.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Narvik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Papa#1 3		;! Object #149
$Class: Vaktoth
$Team: Hostile
$Location: 26945.660156, 1799.999634, 33411.863281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Narvik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Papa#1 4		;! Object #150
$Class: Vaktoth
$Team: Hostile
$Location: 25781.500000, 2000.000000, 32887.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Narvik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Papa#1 5		;! Object #151
$Class: Vaktoth
$Team: Hostile
$Location: 27114.546875, 1999.999756, 32915.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Narvik" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec#1 1		;! Object #152
$Class: Strakha#Inv
$Team: Hostile
$Location: 28000.000000, 0.000000, 35590.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec#1 2		;! Object #153
$Class: Strakha#Inv
$Team: Hostile
$Location: 28049.962891, 0.000020, 35595.687500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec#1 3		;! Object #154
$Class: Strakha#Inv
$Team: Hostile
$Location: 28089.492188, 0.000036, 35586.289063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kilo#1 1		;! Object #155
$Class: Paktahn
$Team: Hostile
$Location: 29000.000000, 4000.000000, 43500.000000
$Orientation:
	-0.779305, 0.000000, 0.626645,
	-0.343168, 0.836721, -0.426770,
	-0.524327, -0.547629, -0.652061
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kilo#1 2		;! Object #156
$Class: Paktahn
$Team: Hostile
$Location: 29165.900391, 4100.000000, 43481.000000
$Orientation:
	-0.764838, 0.000000, 0.644223,
	-0.355254, 0.834211, -0.421767,
	-0.537418, -0.551446, -0.638036
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Shiratsuyu" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kilo#1 3		;! Object #157
$Class: Paktahn
$Team: Hostile
$Location: 28977.099609, 4100.000000, 43633.597656
$Orientation:
	-0.789462, 0.000000, 0.613799,
	-0.338483, 0.834204, -0.435354,
	-0.512034, -0.551456, -0.658573
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kilo#1 4		;! Object #158
$Class: Paktahn
$Team: Hostile
$Location: 29307.099609, 4200.000000, 43484.000000
$Orientation:
	-0.753878, 0.000000, 0.657015,
	-0.364586, 0.831908, -0.418337,
	-0.546576, -0.554913, -0.627157
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kilo#1 5		;! Object #159
$Class: Paktahn
$Team: Hostile
$Location: 28962.000000, 4200.000000, 43775.296875
$Orientation:
	-0.798992, 0.000000, 0.601342,
	-0.333360, 0.832276, -0.442930,
	-0.500482, -0.554361, -0.664982
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Kilo#1 6		;! Object #160
$Class: Paktahn
$Team: Hostile
$Location: 29478.947266, 4200.000000, 43468.847656
$Orientation:
	-0.739376, 0.000000, 0.673293,
	-0.369426, 0.836029, -0.405685,
	-0.562892, -0.548685, -0.618140
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu#2 1		;! Object #161
$Class: Darket
$Team: Hostile
$Location: 63921.125000, 3000.000244, 36476.164063
$Orientation:
	0.721455, 0.000000, 0.692461,
	-0.341390, 0.870024, 0.355684,
	-0.602458, -0.493010, 0.627683
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#2 2		;! Object #162
$Class: Darket
$Team: Hostile
$Location: 63866.585938, 2944.148682, 36224.472656
$Orientation:
	0.748082, 0.000000, 0.663606,
	-0.315758, 0.879542, 0.355953,
	-0.583670, -0.475821, 0.657969
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#2 3		;! Object #163
$Class: Darket
$Team: Hostile
$Location: 64152.242188, 3043.279053, 36452.046875
$Orientation:
	0.702203, 0.000000, 0.711977,
	-0.345971, 0.873997, 0.341222,
	-0.622266, -0.485931, 0.613723
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#2 4		;! Object #164
$Class: Darket
$Team: Hostile
$Location: 63870.734375, 2874.960693, 35978.109375
$Orientation:
	0.766678, 0.000000, 0.642032,
	-0.291925, 0.890650, 0.348600,
	-0.571826, -0.454689, 0.682842
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#2 5		;! Object #165
$Class: Darket
$Team: Hostile
$Location: 64411.132813, 3030.158447, 36368.824219
$Orientation:
	0.686783, 0.000000, 0.726863,
	-0.340364, 0.883588, 0.321596,
	-0.642247, -0.468265, 0.606833
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zulu#2 6		;! Object #166
$Class: Darket
$Team: Hostile
$Location: 63897.164063, 2767.782715, 35693.207031
$Orientation:
	0.784176, 0.000000, 0.620538,
	-0.264679, 0.904473, 0.334476,
	-0.561260, -0.426532, 0.709266
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee#2 1		;! Object #167
$Class: Dralthi IV
$Team: Hostile
$Location: 60883.300781, 1500.000000, 33598.500000
$Orientation:
	0.897903, 0.435304, -0.065417,
	-0.403845, 0.755481, -0.515903,
	-0.175153, 0.489649, 0.854144
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#2 2		;! Object #168
$Class: Dralthi IV
$Team: Hostile
$Location: 60519.726563, 1312.086060, 33375.355469
$Orientation:
	0.897903, 0.435305, -0.065417,
	-0.403845, 0.755482, -0.515903,
	-0.175153, 0.489650, 0.854145
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#2 3		;! Object #169
$Class: Dralthi IV
$Team: Hostile
$Location: 61088.996094, 1532.228516, 33252.097656
$Orientation:
	0.897903, 0.435305, -0.065417,
	-0.403845, 0.755482, -0.515903,
	-0.175153, 0.489650, 0.854145
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#2 4		;! Object #170
$Class: Dralthi IV
$Team: Hostile
$Location: 60224.285156, 1057.138428, 32981.281250
$Orientation:
	0.897903, 0.435305, -0.065417,
	-0.403845, 0.755482, -0.515903,
	-0.175153, 0.489650, 0.854145
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#2 5		;! Object #171
$Class: Dralthi IV
$Team: Hostile
$Location: 61373.617188, 1454.500854, 32663.511719
$Orientation:
	0.897903, 0.435305, -0.065417,
	-0.403845, 0.755482, -0.515903,
	-0.175153, 0.489650, 0.854145
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Foxtrot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#2 6		;! Object #172
$Class: Dralthi IV
$Team: Hostile
$Location: 60039.757813, 832.241333, 32505.693359
$Orientation:
	0.897903, 0.435305, -0.065417,
	-0.403845, 0.755482, -0.515903,
	-0.175153, 0.489650, 0.854145
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-Ray#2 1		;! Object #173
$Class: Paktahn
$Team: Hostile
$Location: 62289.800781, -1000.000000, 33509.000000
$Orientation:
	0.934097, 0.000000, 0.357018,
	0.055001, 0.988062, -0.143903,
	-0.352756, 0.154055, 0.922946
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Somers" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS San Francisco" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-Ray#2 2		;! Object #174
$Class: Paktahn
$Team: Hostile
$Location: 61996.511719, -1000.000366, 33092.230469
$Orientation:
	0.954731, 0.000000, 0.297472,
	0.043838, 0.989082, -0.140698,
	-0.294224, 0.147369, 0.944306
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tourville" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Columbia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-Ray#2 3		;! Object #175
$Class: Paktahn
$Team: Hostile
$Location: 62652.542969, -1000.000427, 33420.816406
$Orientation:
	0.916550, 0.000000, 0.399920,
	0.059622, 0.988825, -0.136643,
	-0.395451, 0.149084, 0.906307
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Somers" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS San Francisco" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-Ray#2 4		;! Object #176
$Class: Paktahn
$Team: Hostile
$Location: 61981.066406, -1000.000366, 32493.992188
$Orientation:
	0.962270, 0.000000, 0.272098,
	0.037025, 0.990699, -0.130938,
	-0.269567, 0.136072, 0.953319
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tourville" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Columbia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-Ray#2 5		;! Object #177
$Class: Paktahn
$Team: Hostile
$Location: 63030.457031, -999.999878, 33122.742188
$Orientation:
	0.903208, 0.000000, 0.429202,
	0.060187, 0.990119, -0.126657,
	-0.424961, 0.140230, 0.894284
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Tourville" 50 ) ( ai-chase "TCS Warrington" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: X-Ray#2 6		;! Object #178
$Class: Paktahn
$Team: Hostile
$Location: 61860.476563, -999.999878, 31872.712891
$Orientation:
	0.971515, 0.000000, 0.236976,
	0.029943, 0.991985, -0.122754,
	-0.235076, 0.126353, 0.963729
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Whiskey#2 1		;! Object #179
$Class: Vaktoth
$Team: Hostile
$Location: 64425.800781, 2500.000000, 42028.699219
$Orientation:
	-0.465048, 0.000000, 0.885286,
	0.000000, 1.000000, 0.000000,
	-0.885286, 0.000000, -0.465048
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Echo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#2 2		;! Object #180
$Class: Vaktoth
$Team: Hostile
$Location: 64472.105469, 2751.369385, 42195.875000
$Orientation:
	-0.482325, 0.000000, 0.875992,
	-0.034131, 0.999241, -0.018793,
	-0.875327, -0.038963, -0.481959
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Echo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#2 3		;! Object #181
$Class: Vaktoth
$Team: Hostile
$Location: 64717.980469, 2458.422119, 41999.347656
$Orientation:
	-0.443109, 0.000000, 0.896468,
	0.005670, 0.999980, 0.002803,
	-0.896450, 0.006325, -0.443100
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Delta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#2 4		;! Object #182
$Class: Vaktoth
$Team: Hostile
$Location: 64607.085938, 3054.286621, 42301.542969
$Orientation:
	-0.485957, 0.000000, 0.873983,
	-0.072967, 0.996509, -0.040572,
	-0.870932, -0.083488, -0.484260
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Foxtrot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#2 5		;! Object #183
$Class: Vaktoth
$Team: Hostile
$Location: 65006.378906, 2622.376953, 41985.136719
$Orientation:
	-0.424562, 0.000000, 0.905399,
	-0.016226, 0.999839, -0.007609,
	-0.905253, -0.017922, -0.424494
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Delta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#2 6		;! Object #184
$Class: Vaktoth
$Team: Hostile
$Location: 64785.414063, 3311.865967, 42373.125000
$Orientation:
	-0.482860, 0.000000, 0.875698,
	-0.103715, 0.992962, -0.057189,
	-0.869534, -0.118437, -0.479461
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Foxtrot" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor#2 1		;! Object #185
$Class: Dralthi IV
$Team: Hostile
$Location: 62111.601563, 1600.000000, 44045.398438
$Orientation:
	-0.049184, 0.000000, 0.998791,
	0.000000, 1.000000, 0.000000,
	-0.998791, 0.000000, -0.049184
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor#2 2		;! Object #186
$Class: Dralthi IV
$Team: Hostile
$Location: 62293.285156, 1799.999512, 43711.773438
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998791, 0.000000, -0.049184
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor#2 3		;! Object #187
$Class: Dralthi IV
$Team: Hostile
$Location: 62413.953125, 1799.999634, 44534.398438
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998791, 0.000000, -0.049184
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor#2 4		;! Object #188
$Class: Dralthi IV
$Team: Hostile
$Location: 62642.183594, 1999.999512, 43381.371094
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998791, 0.000000, -0.049184
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor#2 5		;! Object #189
$Class: Dralthi IV
$Team: Hostile
$Location: 63013.406250, 2000.000000, 45082.839844
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998791, 0.000000, -0.049184
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#2 1		;! Object #190
$Class: Dralthi IV
$Team: Hostile
$Location: 63356.535156, -0.006121, 39936.941406
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#2 2		;! Object #191
$Class: Dralthi IV
$Team: Hostile
$Location: 64799.410156, 200.000137, 39559.820313
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#2 3		;! Object #192
$Class: Dralthi IV
$Team: Hostile
$Location: 65544.625000, 200.000000, 38651.863281
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#2 4		;! Object #193
$Class: Dralthi IV
$Team: Hostile
$Location: 64132.300781, 400.000275, 38444.371094
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#2 5		;! Object #194
$Class: Dralthi IV
$Team: Hostile
$Location: 64186.093750, 399.999695, 41112.859375
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform#2 6		;! Object #195
$Class: Dralthi IV
$Team: Hostile
$Location: 64881.992188, 600.000183, 37058.414063
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango#2 1		;! Object #196
$Class: Paktahn
$Team: Hostile
$Location: 65000.000000, 1500.000000, 33000.000000
$Orientation:
	0.934097, 0.000000, 0.357018,
	0.055001, 0.988062, -0.143903,
	-0.352756, 0.154055, 0.922946
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Somers" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS San Francisco" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango#2 2		;! Object #197
$Class: Paktahn
$Team: Hostile
$Location: 64706.710938, 1499.999634, 32583.230469
$Orientation:
	0.954731, 0.000000, 0.297472,
	0.043838, 0.989082, -0.140698,
	-0.294224, 0.147369, 0.944306
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tourville" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Columbia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango#2 3		;! Object #198
$Class: Paktahn
$Team: Hostile
$Location: 65362.742188, 1499.999512, 32911.816406
$Orientation:
	0.916550, 0.000000, 0.399920,
	0.059622, 0.988825, -0.136643,
	-0.395451, 0.149084, 0.906307
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Somers" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS San Francisco" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango#2 4		;! Object #199
$Class: Paktahn
$Team: Hostile
$Location: 64691.265625, 1499.999634, 31984.992188
$Orientation:
	0.962270, 0.000000, 0.272098,
	0.037025, 0.990699, -0.130938,
	-0.269567, 0.136072, 0.953319
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tourville" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Columbia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango#2 5		;! Object #200
$Class: Paktahn
$Team: Hostile
$Location: 65740.656250, 1500.000122, 32613.742188
$Orientation:
	0.903208, 0.000000, 0.429202,
	0.060187, 0.990119, -0.126657,
	-0.424961, 0.140230, 0.894284
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Tourville" 50 ) ( ai-chase "TCS Warrington" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Tango#2 6		;! Object #201
$Class: Paktahn
$Team: Hostile
$Location: 64570.675781, 1500.000122, 31363.712891
$Orientation:
	0.971515, 0.000000, 0.236976,
	0.029943, 0.991985, -0.122754,
	-0.235076, 0.126353, 0.963729
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sierra#2 1		;! Object #202
$Class: Sorthak
$Team: Hostile
$Location: 62000.000000, 3500.000000, 41000.000000
$Orientation:
	-0.465048, 0.000000, 0.885286,
	0.000000, 1.000000, 0.000000,
	-0.885286, 0.000000, -0.465048
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Tourville" 85 ) ( ai-chase "TCS Somers" 79 ) ( ai-chase "TCS Narvik" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sierra#2 2		;! Object #203
$Class: Sorthak
$Team: Hostile
$Location: 62046.304688, 3751.369385, 41167.175781
$Orientation:
	-0.482325, 0.000000, 0.875992,
	-0.034131, 0.999241, -0.018793,
	-0.875327, -0.038963, -0.481959
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Tourville" 85 ) ( ai-chase "TCS Somers" 79 ) ( ai-chase "TCS Narvik" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sierra#2 3		;! Object #204
$Class: Sorthak
$Team: Hostile
$Location: 62292.179688, 3458.422119, 40970.648438
$Orientation:
	-0.443109, 0.000000, 0.896468,
	0.005670, 0.999980, 0.002803,
	-0.896450, 0.006325, -0.443100
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 75 ) ( ai-chase "TCS Tourville" 79 ) ( ai-chase "TCS Somers" 85 ) ( ai-chase "TCS Narvik" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sierra#2 4		;! Object #205
$Class: Sorthak
$Team: Hostile
$Location: 62181.285156, 4054.286621, 41272.843750
$Orientation:
	-0.485957, 0.000000, 0.873983,
	-0.072967, 0.996509, -0.040572,
	-0.870932, -0.083488, -0.484260
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Tourville" 85 ) ( ai-chase "TCS Somers" 79 ) ( ai-chase "TCS Narvik" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sierra#2 5		;! Object #206
$Class: Sorthak
$Team: Hostile
$Location: 62580.578125, 3622.376953, 40956.437500
$Orientation:
	-0.424562, 0.000000, 0.905399,
	-0.016226, 0.999839, -0.007609,
	-0.905253, -0.017922, -0.424494
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Shiratsuyu" 89 ) ( ai-chase "TCS Columbia" 85 ) ( ai-chase "TCS Somers" 79 ) ( ai-chase "TCS Narvik" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sierra#2 6		;! Object #207
$Class: Sorthak
$Team: Hostile
$Location: 62359.613281, 4311.866211, 41344.425781
$Orientation:
	-0.482860, 0.000000, 0.875698,
	-0.103715, 0.992962, -0.057189,
	-0.869534, -0.118437, -0.479461
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Warrington" 89 ) ( ai-chase "TCS Narvik" 85 ) ( ai-chase "TCS Somers" 79 ) ( ai-chase "TCS Narvik" 75 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Romeo#2 1		;! Object #208
$Class: Paktahn
$Team: Hostile
$Location: 66000.000000, 0.000000, 35500.000000
$Orientation:
	0.934097, 0.000000, 0.357018,
	0.055001, 0.988062, -0.143903,
	-0.352756, 0.154055, 0.922946
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Somers" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Romeo#2 2		;! Object #209
$Class: Paktahn
$Team: Hostile
$Location: 65706.710938, -0.000366, 35083.230469
$Orientation:
	0.954731, 0.000000, 0.297472,
	0.043838, 0.989082, -0.140698,
	-0.294224, 0.147369, 0.944306
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Tourville" 89 ) ( ai-chase "TCS Armageddon" 85 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Romeo#2 3		;! Object #210
$Class: Paktahn
$Team: Hostile
$Location: 66362.742188, -0.000488, 35411.816406
$Orientation:
	0.916550, 0.000000, 0.399920,
	0.059622, 0.988825, -0.136643,
	-0.395451, 0.149084, 0.906307
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Somers" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Romeo#2 4		;! Object #211
$Class: Paktahn
$Team: Hostile
$Location: 65691.265625, -0.000366, 34484.992188
$Orientation:
	0.962270, 0.000000, 0.272098,
	0.037025, 0.990699, -0.130938,
	-0.269567, 0.136072, 0.953319
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Romeo#2 5		;! Object #212
$Class: Paktahn
$Team: Hostile
$Location: 66740.656250, 0.000122, 35113.742188
$Orientation:
	0.903208, 0.000000, 0.429202,
	0.060187, 0.990119, -0.126657,
	-0.424961, 0.140230, 0.894284
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Shiratsuyu" 75 ) ( ai-chase "TCS Somers" 69 ) ( ai-chase "TCS Tourville" 65 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Romeo#2 6		;! Object #213
$Class: Paktahn
$Team: Hostile
$Location: 65570.671875, 0.000122, 33863.710938
$Orientation:
	0.971515, 0.000000, 0.236976,
	0.029943, 0.991985, -0.122754,
	-0.235076, 0.126353, 0.963729
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Zulu#3 1		;! Object #214
$Class: Dralthi IV
$Team: Hostile
$Location: 86583.390625, -2999.999756, 42029.136719
$Orientation:
	-0.047548, -0.998710, 0.017811,
	-0.935249, 0.050775, 0.350332,
	-0.350784, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#3 2		;! Object #215
$Class: Dralthi IV
$Team: Hostile
$Location: 86692.796875, -2826.494385, 42581.566406
$Orientation:
	-0.047549, -0.998710, 0.017811,
	-0.935249, 0.050775, 0.350330,
	-0.350783, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#3 3		;! Object #216
$Class: Dralthi IV
$Team: Hostile
$Location: 86540.882813, -3591.414795, 42286.960938
$Orientation:
	-0.047549, -0.998710, 0.017811,
	-0.935249, 0.050775, 0.350330,
	-0.350783, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#3 4		;! Object #217
$Class: Dralthi IV
$Team: Hostile
$Location: 86736.976563, -2786.495850, 42979.058594
$Orientation:
	-0.047549, -0.998710, 0.017811,
	-0.935249, 0.050775, 0.350330,
	-0.350783, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#3 5		;! Object #218
$Class: Dralthi IV
$Team: Hostile
$Location: 86535.734375, -4063.271973, 42627.027344
$Orientation:
	-0.047549, -0.998710, 0.017811,
	-0.935249, 0.050775, 0.350330,
	-0.350783, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#3 6		;! Object #219
$Class: Dralthi IV
$Team: Hostile
$Location: 86762.671875, -2682.922363, 43383.843750
$Orientation:
	-0.047549, -0.998710, 0.017811,
	-0.935249, 0.050775, 0.350330,
	-0.350783, 0.000000, -0.936457
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#3 1		;! Object #220
$Class: Darket
$Team: Hostile
$Location: 87470.953125, 0.000022, 40592.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee#3 2		;! Object #221
$Class: Darket
$Team: Hostile
$Location: 87402.195313, 0.000000, 40667.628906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee#3 3		;! Object #222
$Class: Darket
$Team: Hostile
$Location: 87389.398438, 0.000070, 40484.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Yankee#3 4		;! Object #223
$Class: Darket
$Team: Hostile
$Location: 87315.453125, -0.000027, 40712.683594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: X-Ray#3 1		;! Object #224
$Class: Dralthi IV
$Team: Hostile
$Location: 89400.000000, 3000.000000, 42074.000000
$Orientation:
	-0.465090, 0.765027, 0.445449,
	0.075431, 0.535599, -0.841097,
	-0.882044, -0.357585, -0.306808
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-Ray#3 2		;! Object #225
$Class: Dralthi IV
$Team: Hostile
$Location: 89968.187500, 3014.492676, 42229.273438
$Orientation:
	-0.448624, 0.767638, 0.457677,
	0.061558, 0.537428, -0.841060,
	-0.891598, -0.349146, -0.288357
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-Ray#3 3		;! Object #226
$Class: Dralthi IV
$Team: Hostile
$Location: 89403.289063, 3627.624512, 42229.156250
$Orientation:
	-0.510440, 0.758105, 0.405866,
	0.121323, 0.530754, -0.838798,
	-0.851312, -0.378915, -0.362893
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-Ray#3 4		;! Object #227
$Class: Dralthi IV
$Team: Hostile
$Location: 90345.289063, 3110.258789, 42329.785156
$Orientation:
	-0.445918, 0.767689, 0.460228,
	0.056929, 0.537463, -0.841364,
	-0.893262, -0.348979, -0.283368
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-Ray#3 5		;! Object #228
$Class: Dralthi IV
$Team: Hostile
$Location: 89527.187500, 4168.458984, 42403.457031
$Orientation:
	-0.539597, 0.753608, 0.375379,
	0.155942, 0.527605, -0.835054,
	-0.827356, -0.392055, -0.402214
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: X-Ray#3 6		;! Object #229
$Class: Dralthi IV
$Team: Hostile
$Location: 90755.523438, 3158.112061, 42397.785156
$Orientation:
	-0.440288, 0.767641, 0.465697,
	0.046379, 0.537429, -0.842033,
	-0.896658, -0.349138, -0.272225
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey#3 1		;! Object #230
$Class: Vaktoth
$Team: Hostile
$Location: 90923.210938, -4500.000977, 37631.714844
$Orientation:
	-0.161676, 0.000000, 0.986844,
	0.000000, 1.000000, 0.000000,
	-0.986844, 0.000000, -0.161676
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#3 2		;! Object #231
$Class: Vaktoth
$Team: Hostile
$Location: 91079.484375, -4300.000977, 37549.835938
$Orientation:
	-0.161676, 0.000000, 0.986844,
	0.000000, 1.000000, 0.000000,
	-0.986844, 0.000000, -0.161676
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#3 3		;! Object #232
$Class: Vaktoth
$Team: Hostile
$Location: 90926.687500, -4300.000488, 37955.207031
$Orientation:
	-0.161676, 0.000000, 0.986844,
	0.000000, 1.000000, 0.000000,
	-0.986844, 0.000000, -0.161676
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#3 4		;! Object #233
$Class: Vaktoth
$Team: Hostile
$Location: 91306.468750, -4100.000977, 37446.800781
$Orientation:
	-0.161676, 0.000000, 0.986844,
	0.000000, 1.000000, 0.000000,
	-0.986844, 0.000000, -0.161676
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu#4 1		;! Object #234
$Class: Gothri#B
$Team: Hostile
$Location: 136561.453125, 0.006388, 38590.457031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu#4 2		;! Object #235
$Class: Gothri#B
$Team: Hostile
$Location: 136813.796875, 150.000000, 38290.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu#4 3		;! Object #236
$Class: Gothri#B
$Team: Hostile
$Location: 136849.531250, 149.999756, 38984.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu#4 4		;! Object #237
$Class: Gothri#B
$Team: Hostile
$Location: 137235.906250, 200.000000, 37791.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu#4 5		;! Object #238
$Class: Gothri#B
$Team: Hostile
$Location: 137336.328125, 199.999954, 39192.011719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu#4 6		;! Object #239
$Class: Gothri#B
$Team: Hostile
$Location: 137623.406250, 300.000000, 37460.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#4 1		;! Object #240
$Class: Dralthi IV
$Team: Hostile
$Location: 130116.101563, -1000.000000, 37956.500000
$Orientation:
	0.009792, 0.000000, 0.999952,
	0.006344, 0.999980, -0.000062,
	-0.999932, 0.006344, 0.009792
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#4 2		;! Object #241
$Class: Dralthi IV
$Team: Hostile
$Location: 130706.507813, -899.992920, 37441.632813
$Orientation:
	0.013010, 0.000000, 0.999915,
	0.005688, 0.999984, -0.000074,
	-0.999899, 0.005688, 0.013009
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#4 3		;! Object #242
$Class: Dralthi IV
$Team: Hostile
$Location: 130761.562500, -899.990479, 38850.390625
$Orientation:
	0.004105, 0.000000, 0.999992,
	0.005687, 0.999984, -0.000023,
	-0.999975, 0.005687, 0.004105
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#4 4		;! Object #243
$Class: Dralthi IV
$Team: Hostile
$Location: 131652.812500, -799.992920, 36268.632813
$Orientation:
	0.020299, 0.000000, 0.999794,
	0.005024, 0.999987, -0.000102,
	-0.999781, 0.005025, 0.020299
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#4 5		;! Object #244
$Class: Dralthi IV
$Team: Hostile
$Location: 131726.625000, -799.991089, 39336.964844
$Orientation:
	0.001024, 0.000000, 1.000000,
	0.005024, 0.999987, -0.000005,
	-0.999987, 0.005024, 0.001024
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Yankee#4 6		;! Object #245
$Class: Dralthi IV
$Team: Hostile
$Location: 132438.718750, -699.992920, 34294.429688
$Orientation:
	0.032530, 0.000000, 0.999471,
	0.004372, 0.999990, -0.000142,
	-0.999461, 0.004374, 0.032530
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: X-Ray#4 1		;! Object #246
$Class: Vaktoth
$Team: Hostile
$Location: 133002.203125, 1699.999146, 41602.062500
$Orientation:
	-0.013096, 0.000000, 0.999914,
	-0.010589, 0.999944, -0.000139,
	-0.999858, -0.010590, -0.013095
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-Ray#4 2		;! Object #247
$Class: Vaktoth
$Team: Hostile
$Location: 133404.875000, 1800.005371, 40980.484375
$Orientation:
	-0.009201, 0.000000, 0.999958,
	-0.011185, 0.999937, -0.000103,
	-0.999895, -0.011186, -0.009200
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-Ray#4 3		;! Object #248
$Class: Vaktoth
$Team: Hostile
$Location: 133463.734375, 1800.005371, 42148.578125
$Orientation:
	-0.016452, 0.000000, 0.999865,
	-0.011179, 0.999938, -0.000184,
	-0.999802, -0.011180, -0.016451
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-Ray#4 4		;! Object #249
$Class: Vaktoth
$Team: Hostile
$Location: 133917.375000, 1900.005371, 40322.183594
$Orientation:
	-0.005093, 0.000000, 0.999987,
	-0.011770, 0.999931, -0.000060,
	-0.999918, -0.011770, -0.005093
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-Ray#4 5		;! Object #250
$Class: Vaktoth
$Team: Hostile
$Location: 134109.468750, 1900.005371, 42577.050781
$Orientation:
	-0.019037, 0.000000, 0.999819,
	-0.011752, 0.999931, -0.000224,
	-0.999750, -0.011754, -0.019035
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: X-Ray#4 6		;! Object #251
$Class: Vaktoth
$Team: Hostile
$Location: 134682.171875, 2000.005371, 39916.183594
$Orientation:
	-0.002566, 0.000000, 0.999997,
	-0.012331, 0.999924, -0.000032,
	-0.999921, -0.012331, -0.002566
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Charlie" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Victor#4 1		;! Object #252
$Class: Dralthi IV
$Team: Hostile
$Location: 132778.125000, 0.018101, 38638.703125
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#4 2		;! Object #253
$Class: Dralthi IV
$Team: Hostile
$Location: 132912.812500, 399.999298, 38905.308594
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Warrington" 89 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "Echo 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#4 3		;! Object #254
$Class: Dralthi IV
$Team: Hostile
$Location: 132950.812500, 400.000580, 38342.804688
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Warrington" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#4 4		;! Object #255
$Class: Dralthi IV
$Team: Hostile
$Location: 133131.734375, 799.998779, 39182.613281
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Warrington" 89 ) ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#4 5		;! Object #256
$Class: Dralthi IV
$Team: Hostile
$Location: 133152.375000, 800.000488, 38172.117188
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Warrington" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#4 6		;! Object #257
$Class: Dralthi IV
$Team: Hostile
$Location: 133349.734375, 1199.999023, 39291.214844
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Warrington" 89 ) ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Zulu#W 1		;! Object #258
$Class: Dralthi IV
$Team: Hostile
$Location: 139018.140625, -0.006290, 52273.988281
$Orientation:
	-0.197889, 0.000000, 0.980224,
	0.000000, 1.000000, 0.000000,
	-0.980224, 0.000000, -0.197889
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 49 ) ( ai-chase "TCS Armageddon" 69 ) ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Warrington" 59 ) ( ai-chase "TCS Columbia" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#W 2		;! Object #259
$Class: Dralthi IV
$Team: Hostile
$Location: 139219.578125, 199.999207, 52157.437500
$Orientation:
	-0.197889, 0.000000, 0.980225,
	0.000000, 1.000000, 0.000000,
	-0.980225, 0.000000, -0.197889
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 49 ) ( ai-chase "TCS Armageddon" 59 ) ( ai-chase "TCS San Francisco" 69 ) ( ai-chase "TCS Warrington" 89 ) ( ai-chase "TCS Columbia" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#W 3		;! Object #260
$Class: Dralthi IV
$Team: Hostile
$Location: 139146.234375, 199.998825, 52538.289063
$Orientation:
	-0.197889, 0.000000, 0.980225,
	0.000000, 1.000000, 0.000000,
	-0.980225, 0.000000, -0.197889
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 89 ) ( ai-chase "TCS Armageddon" 49 ) ( ai-chase "TCS San Francisco" 69 ) ( ai-chase "TCS Warrington" 59 ) ( ai-chase "TCS Columbia" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#W 4		;! Object #261
$Class: Dralthi IV
$Team: Hostile
$Location: 139641.546875, 399.999207, 52006.671875
$Orientation:
	-0.197889, 0.000000, 0.980225,
	0.000000, 1.000000, 0.000000,
	-0.980225, 0.000000, -0.197889
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 49 ) ( ai-chase "TCS Armageddon" 39 ) ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Warrington" 59 ) ( ai-chase "TCS Columbia" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#W 5		;! Object #262
$Class: Dralthi IV
$Team: Hostile
$Location: 139354.843750, 399.998871, 52827.054688
$Orientation:
	-0.197889, 0.000000, 0.980225,
	0.000000, 1.000000, 0.000000,
	-0.980225, 0.000000, -0.197889
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 49 ) ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS San Francisco" 69 ) ( ai-chase "TCS Warrington" 59 ) ( ai-chase "TCS Columbia" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu#W 6		;! Object #263
$Class: Dralthi IV
$Team: Hostile
$Location: 139566.250000, 599.999084, 53016.847656
$Orientation:
	-0.197889, 0.000000, 0.980225,
	0.000000, 1.000000, 0.000000,
	-0.980225, 0.000000, -0.197889
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Narvik" 49 ) ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS San Francisco" 69 ) ( ai-chase "TCS Warrington" 59 ) ( ai-chase "TCS Columbia" 79 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yankee#W 1		;! Object #264
$Class: Paktahn
$Team: Hostile
$Location: 138402.906250, 5000.000000, 51179.699219
$Orientation:
	-0.580032, 0.000000, 0.814594,
	-0.196309, 0.970528, -0.139782,
	-0.790586, -0.240990, -0.562937
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yankee#W 2		;! Object #265
$Class: Paktahn
$Team: Hostile
$Location: 138708.812500, 5122.510254, 50867.980469
$Orientation:
	-0.562513, 0.000000, 0.826789,
	-0.203144, 0.969345, -0.138211,
	-0.801444, -0.245703, -0.545269
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yankee#W 3		;! Object #266
$Class: Paktahn
$Team: Hostile
$Location: 138576.781250, 5118.112793, 51492.843750
$Orientation:
	-0.586156, 0.000000, 0.810198,
	-0.196613, 0.970108, -0.142244,
	-0.785980, -0.242673, -0.568635
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yankee#W 4		;! Object #267
$Class: Paktahn
$Team: Hostile
$Location: 139059.656250, 5243.929199, 50724.171875
$Orientation:
	-0.549641, 0.000000, 0.835401,
	-0.207783, 0.968575, -0.136708,
	-0.809148, -0.248722, -0.532368
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yankee#W 5		;! Object #268
$Class: Paktahn
$Team: Hostile
$Location: 138865.281250, 5236.636230, 51764.964844
$Orientation:
	-0.588150, 0.000000, 0.808752,
	-0.196975, 0.969887, -0.143246,
	-0.784398, -0.243554, -0.570439
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yankee#W 6		;! Object #269
$Class: Paktahn
$Team: Hostile
$Location: 139336.203125, 5366.222168, 50437.164063
$Orientation:
	-0.533574, 0.000000, 0.845753,
	-0.214194, 0.967399, -0.135132,
	-0.818181, -0.253258, -0.516179
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: X-Ray#W 1		;! Object #270
$Class: Paktahn
$Team: Hostile
$Location: 139000.000000, -4000.000000, 54000.000000
$Orientation:
	-0.580032, 0.000000, 0.814594,
	-0.196309, 0.970528, -0.139782,
	-0.790586, -0.240990, -0.562937
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Cleveland" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Tourville" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: X-Ray#W 2		;! Object #271
$Class: Paktahn
$Team: Hostile
$Location: 139305.906250, -3877.489746, 53688.281250
$Orientation:
	-0.562513, 0.000000, 0.826789,
	-0.203144, 0.969345, -0.138211,
	-0.801444, -0.245703, -0.545269
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Cleveland" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Tourville" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: X-Ray#W 3		;! Object #272
$Class: Paktahn
$Team: Hostile
$Location: 139173.875000, -3881.887207, 54313.144531
$Orientation:
	-0.586156, 0.000000, 0.810198,
	-0.196613, 0.970108, -0.142244,
	-0.785980, -0.242673, -0.568635
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Cleveland" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Tourville" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: X-Ray#W 4		;! Object #273
$Class: Paktahn
$Team: Hostile
$Location: 139656.750000, -3756.070801, 53544.472656
$Orientation:
	-0.549641, 0.000000, 0.835401,
	-0.207783, 0.968575, -0.136708,
	-0.809148, -0.248722, -0.532368
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: X-Ray#W 5		;! Object #274
$Class: Paktahn
$Team: Hostile
$Location: 139462.375000, -3763.363770, 54585.265625
$Orientation:
	-0.588150, 0.000000, 0.808752,
	-0.196975, 0.969887, -0.143246,
	-0.784398, -0.243554, -0.570439
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: X-Ray#W 6		;! Object #275
$Class: Paktahn
$Team: Hostile
$Location: 139933.296875, -3633.777832, 53257.464844
$Orientation:
	-0.533574, 0.000000, 0.845753,
	-0.214194, 0.967399, -0.135132,
	-0.818181, -0.253258, -0.516179
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Shiratsuyu" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#W 1		;! Object #276
$Class: Darket
$Team: Hostile
$Location: 138800.000000, 2000.000000, 49810.000000
$Orientation:
	-0.580032, 0.000000, 0.814594,
	-0.196309, 0.970528, -0.139782,
	-0.790586, -0.240990, -0.562937
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Yankee#W" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#W 2		;! Object #277
$Class: Darket
$Team: Hostile
$Location: 139105.906250, 2122.510254, 49498.281250
$Orientation:
	-0.562513, 0.000000, 0.826789,
	-0.203144, 0.969345, -0.138211,
	-0.801444, -0.245703, -0.545269
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Yankee#W" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#W 3		;! Object #278
$Class: Darket
$Team: Hostile
$Location: 138973.875000, 2118.112793, 50123.144531
$Orientation:
	-0.586156, 0.000000, 0.810198,
	-0.196613, 0.970108, -0.142244,
	-0.785980, -0.242673, -0.568635
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Yankee#W" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#W 4		;! Object #279
$Class: Darket
$Team: Hostile
$Location: 139456.750000, 2243.929199, 49354.472656
$Orientation:
	-0.549641, 0.000000, 0.835401,
	-0.207783, 0.968575, -0.136708,
	-0.809148, -0.248722, -0.532368
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Yankee#W" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#W 5		;! Object #280
$Class: Darket
$Team: Hostile
$Location: 139262.375000, 2236.636230, 50395.265625
$Orientation:
	-0.588150, 0.000000, 0.808752,
	-0.196975, 0.969887, -0.143246,
	-0.784398, -0.243554, -0.570439
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Yankee#W" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#W 6		;! Object #281
$Class: Darket
$Team: Hostile
$Location: 139733.296875, 2366.222168, 49067.464844
$Orientation:
	-0.533574, 0.000000, 0.845753,
	-0.214194, 0.967399, -0.135132,
	-0.818181, -0.253258, -0.516179
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Yankee#W" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#W 1		;! Object #282
$Class: Darket
$Team: Hostile
$Location: 138402.906250, -6000.000000, 52000.000000
$Orientation:
	-0.580032, 0.000000, 0.814594,
	-0.196309, 0.970528, -0.139782,
	-0.790586, -0.240990, -0.562937
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#W 2		;! Object #283
$Class: Darket
$Team: Hostile
$Location: 138708.812500, -5877.489746, 51688.281250
$Orientation:
	-0.562513, 0.000000, 0.826789,
	-0.203144, 0.969345, -0.138211,
	-0.801444, -0.245703, -0.545269
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#W 3		;! Object #284
$Class: Darket
$Team: Hostile
$Location: 138576.781250, -5881.887207, 52313.144531
$Orientation:
	-0.586156, 0.000000, 0.810198,
	-0.196613, 0.970108, -0.142244,
	-0.785980, -0.242673, -0.568635
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#W 4		;! Object #285
$Class: Darket
$Team: Hostile
$Location: 139059.656250, -5756.070801, 51544.472656
$Orientation:
	-0.549641, 0.000000, 0.835401,
	-0.207783, 0.968575, -0.136708,
	-0.809148, -0.248722, -0.532368
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#W 5		;! Object #286
$Class: Darket
$Team: Hostile
$Location: 138865.281250, -5763.363770, 52585.265625
$Orientation:
	-0.588150, 0.000000, 0.808752,
	-0.196975, 0.969887, -0.143246,
	-0.784398, -0.243554, -0.570439
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Victor#W 6		;! Object #287
$Class: Darket
$Team: Hostile
$Location: 139336.203125, -5633.777832, 51257.464844
$Orientation:
	-0.533574, 0.000000, 0.845753,
	-0.214194, 0.967399, -0.135132,
	-0.818181, -0.253258, -0.516179
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Whiskey#4 1		;! Object #288
$Class: Gothri
$Team: Hostile
$Location: 134726.203125, 0.000000, 35790.101563
$Orientation:
	0.279867, 0.000000, 0.960039,
	0.000000, 1.000000, 0.000000,
	-0.960039, 0.000000, 0.279867
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#4 2		;! Object #289
$Class: Gothri
$Team: Hostile
$Location: 134928.500000, 100.000000, 35531.800781
$Orientation:
	0.293426, 0.000000, 0.955982,
	0.000000, 1.000000, 0.000000,
	-0.955982, 0.000000, 0.293426
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#4 3		;! Object #290
$Class: Gothri
$Team: Hostile
$Location: 135002.171875, 99.999977, 36147.785156
$Orientation:
	0.249658, 0.000000, 0.968334,
	0.000000, 1.000000, 0.000000,
	-0.968334, 0.000000, 0.249658
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#4 4		;! Object #291
$Class: Gothri
$Team: Hostile
$Location: 135278.000000, 200.000000, 35288.601563
$Orientation:
	0.302329, 0.000000, 0.953204,
	0.000000, 1.000000, 0.000000,
	-0.953204, 0.000000, 0.302329
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#4 5		;! Object #292
$Class: Gothri
$Team: Hostile
$Location: 135436.437500, 200.000183, 36378.425781
$Orientation:
	0.226295, 0.000000, 0.974059,
	0.000000, 1.000000, 0.000000,
	-0.974059, 0.000000, 0.226295
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey#4 6		;! Object #293
$Class: Gothri
$Team: Hostile
$Location: 135570.500000, 300.000000, 35170.101563
$Orientation:
	0.303969, 0.000000, 0.952682,
	0.000000, 1.000000, 0.000000,
	-0.952682, 0.000000, 0.303969
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Transport		;! Object #294
$Class: Sha'kar-class
$Team: Hostile
$Location: 88767.000000, -2032.000000, 40765.000000
$Orientation:
	-0.683385, 0.000000, -0.730058,
	0.000000, 1.000000, 0.000000,
	0.730058, 0.000000, -0.683385
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Beer", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 3" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "toggle-subsystem-scanning" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Corvette		;! Object #295
$Class: Kamrani-class
$Team: Hostile
$Location: 87500.000000, -2300.000000, 41000.000000
$Orientation:
	-0.263117, 0.000000, 0.964764,
	0.360961, 0.927370, 0.098444,
	-0.894693, 0.374145, -0.244007
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Kamrani" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Sentry Gun#1		;! Object #296
$Class: Sentry Gun
$Team: Hostile
$Location: 89499.281250, -3800.000000, 40614.101563
$Orientation:
	0.589754, -0.006967, 0.807553,
	0.009902, 0.999950, 0.001395,
	-0.807523, 0.007173, 0.589793
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#2		;! Object #297
$Class: Sentry Gun
$Team: Hostile
$Location: 87574.328125, -3400.000000, 41578.890625
$Orientation:
	0.991562, 0.129634, 0.000000,
	-0.129634, 0.991562, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#3		;! Object #298
$Class: Sentry Gun
$Team: Hostile
$Location: 88778.898438, -2000.000000, 38888.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#4		;! Object #299
$Class: Sentry Gun
$Team: Hostile
$Location: 89000.000000, -2600.000000, 41128.199219
$Orientation:
	0.614118, 0.675082, -0.408808,
	0.547774, 0.008303, 0.836586,
	0.568159, -0.737697, -0.364693
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#5		;! Object #300
$Class: Sentry Gun
$Team: Hostile
$Location: 86667.953125, -2200.000000, 40267.480469
$Orientation:
	0.486092, -0.197928, 0.851199,
	-0.597404, 0.635631, 0.488960,
	-0.637828, -0.746189, 0.190732
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#6		;! Object #301
$Class: Sentry Gun
$Team: Hostile
$Location: 90306.546875, -1800.000000, 39546.031250
$Orientation:
	0.959822, -0.049332, -0.276238,
	0.049332, 0.998758, -0.006955,
	0.276238, -0.006952, 0.961064
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#7		;! Object #302
$Class: Sentry Gun
$Team: Hostile
$Location: 88132.203125, -1400.000000, 40456.601563
$Orientation:
	0.850070, 0.246794, 0.465267,
	-0.247326, 0.967007, -0.061054,
	-0.464984, -0.063173, 0.883062
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#8		;! Object #303
$Class: Sentry Gun
$Team: Hostile
$Location: 87829.187500, -1000.000000, 39077.000000
$Orientation:
	0.866823, 0.143695, 0.477461,
	-0.142374, 0.989037, -0.039179,
	-0.477856, -0.034017, 0.877779
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#9		;! Object #304
$Class: Sentry Gun
$Team: Hostile
$Location: 89000.000000, -600.000000, 40000.000000
$Orientation:
	0.902291, -0.343533, 0.260493,
	0.431031, 0.705966, -0.561984,
	0.009161, 0.619353, 0.785059
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#10		;! Object #305
$Class: Sentry Gun
$Team: Hostile
$Location: 87821.671875, -200.000000, 40946.730469
$Orientation:
	0.999404, -0.023272, -0.025479,
	0.033664, 0.819795, 0.571667,
	0.007583, -0.572184, 0.820091
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#11		;! Object #306
$Class: Sentry Gun
$Team: Hostile
$Location: 62063.898438, 3000.000000, 40252.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#13		;! Object #307
$Class: Sentry Gun
$Team: Hostile
$Location: 63212.699219, -3000.000000, 38781.000000
$Orientation:
	0.998752, 0.049877, -0.002496,
	-0.049779, 0.990316, -0.129600,
	-0.003992, 0.129562, 0.991563
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#14		;! Object #308
$Class: Sentry Gun
$Team: Hostile
$Location: 62428.164063, -0.001722, 37454.097656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#15		;! Object #309
$Class: Sentry Gun
$Team: Hostile
$Location: 62869.480469, -0.002083, 41420.445313
$Orientation:
	0.190998, -0.834356, 0.517079,
	0.702866, -0.251467, -0.665390,
	0.685200, 0.490525, 0.538411
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#16		;! Object #310
$Class: Sentry Gun
$Team: Hostile
$Location: 63966.101563, -70.000000, 40168.601563
$Orientation:
	0.484796, 0.843638, 0.230758,
	-0.441851, 0.463928, -0.767815,
	-0.754812, 0.270273, 0.597673
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#17		;! Object #311
$Class: Sentry Gun
$Team: Hostile
$Location: 62155.882813, 1499.999512, 37209.207031
$Orientation:
	0.999550, 0.029988, 0.000600,
	-0.029993, 0.999100, 0.029988,
	0.000300, -0.029993, 0.999550
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#18		;! Object #312
$Class: Sentry Gun
$Team: Hostile
$Location: 63530.011719, 150.001831, 38499.644531
$Orientation:
	0.558335, 0.821921, -0.112731,
	-0.821410, 0.566749, 0.063877,
	0.116392, 0.056934, 0.991570
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#19		;! Object #313
$Class: Sentry Gun
$Team: Hostile
$Location: 63925.566406, 0.145299, 40779.390625
$Orientation:
	0.947239, -0.093670, -0.306534,
	0.042174, 0.984454, -0.170503,
	0.317740, 0.148579, 0.936464
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#20		;! Object #314
$Class: Sentry Gun
$Team: Hostile
$Location: 65426.300781, -200.000000, 41282.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#21		;! Object #315
$Class: Sentry Gun
$Team: Hostile
$Location: 66139.203125, 800.000000, 38451.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sentry Gun#22		;! Object #316
$Class: Sentry Gun
$Team: Hostile
$Location: 62864.398438, -2000.000000, 42236.898438
$Orientation:
	0.858337, 0.510267, -0.053720,
	-0.510485, 0.838758, -0.189449,
	-0.051612, 0.190034, 0.980420
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Orbital Station		;! Object #317
$Class: Orbital Station
$Team: Hostile
$Location: 88627.500000, -2000.000000, 40614.101563
$Orientation:
	0.724837, 0.000000, -0.688922,
	0.000000, 1.000000, 0.000000,
	0.688922, 0.000000, 0.724837
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 3" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Missile Launcher A		;! Object #318
$Class: Missile-launcher
$Team: Hostile
$Location: 140000.000000, 0.000000, 36934.101563
$Orientation:
	-0.031223, 0.000000, 0.999512,
	0.000000, 1.000000, 0.000000,
	-0.999512, 0.000000, -0.031223
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Armageddon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher B		;! Object #319
$Class: Missile-launcher
$Team: Hostile
$Location: 135358.296875, 0.000000, 43155.000000
$Orientation:
	-0.022437, 0.000000, 0.999748,
	0.000000, 1.000000, 0.000000,
	-0.999748, 0.000000, -0.022437
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS Armageddon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher C		;! Object #320
$Class: Missile-launcher
$Team: Hostile
$Location: 138540.921875, 0.001091, 38696.656250
$Orientation:
	0.002148, 0.000000, 0.999998,
	0.000000, 1.000000, 0.000000,
	-0.999998, 0.000000, 0.002148
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher D		;! Object #321
$Class: Missile-launcher
$Team: Hostile
$Location: 136653.562500, -2000.003662, 43068.253906
$Orientation:
	-0.021732, 0.000000, 0.999764,
	0.012177, 0.999926, 0.000265,
	-0.999690, 0.012180, -0.021731
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Columbia" 89 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS Warrington" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher E		;! Object #322
$Class: Missile-launcher
$Team: Hostile
$Location: 136766.671875, -1999.999512, 36980.203125
$Orientation:
	0.014438, 0.000000, 0.999896,
	0.000000, 1.000000, 0.000000,
	-0.999896, 0.000000, 0.014438
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Warrington" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher F		;! Object #323
$Class: Missile-launcher
$Team: Hostile
$Location: 139637.000000, -2800.000244, 39614.898438
$Orientation:
	-0.014388, 0.000000, 0.999897,
	0.000000, 1.000000, 0.000000,
	-0.999897, 0.000000, -0.014388
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Somers" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher G		;! Object #324
$Class: Missile-launcher
$Team: Hostile
$Location: 137516.703125, 1500.000000, 40456.500000
$Orientation:
	-0.014388, 0.000000, 0.999897,
	0.000000, 1.000000, 0.000000,
	-0.999897, 0.000000, -0.014388
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Somers" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher H		;! Object #325
$Class: Missile-launcher
$Team: Hostile
$Location: 136196.796875, 500.000000, 38985.601563
$Orientation:
	-0.014388, 0.000000, 0.999897,
	0.000000, 1.000000, 0.000000,
	-0.999897, 0.000000, -0.014388
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Somers" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Missile Launcher I		;! Object #326
$Class: Missile-launcher
$Team: Hostile
$Location: 138364.343750, 2500.001709, 42084.535156
$Orientation:
	-0.014388, 0.000000, 0.999897,
	0.000000, 1.000000, 0.000000,
	-0.999897, 0.000000, -0.014388
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Somers" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Missile Launcher A" 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Cam Ghost		;! Object #327
$Class: Ghost
$Team: Neutral
$Location: 0.000000, -100000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "hide-log-entries" "no-arrival-log" "no-departure-log" "is_harmless" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 44 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bravo 1"
	"Bravo 2"
)
+Hotkey: 1
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Charlie
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Charlie 1"
	"Charlie 2"
)
+Hotkey: 2
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "TCS Armageddon" 89 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Echo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Echo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Echo 1"
	"Echo 2"
)
$AI Goals: ( goals ( ai-guard "TCS Armageddon" 89 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Foxtrot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Foxtrot 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Foxtrot 1"
	"Foxtrot 2"
)
$AI Goals: ( goals ( ai-guard "TCS Armageddon" 89 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Hotel
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hotel 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hotel 1"
	"Hotel 2"
	"Hotel 3"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint CAP" 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" "no-dynamic" )

$Name: Hotel#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hotel#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hotel#1 1"
	"Hotel#1 2"
	"Hotel#1 3"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint CAP" 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" "no-dynamic" )

$Name: Zulu#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu#1 1"
	"Zulu#1 2"
	"Zulu#1 3"
	"Zulu#1 4"
	"Zulu#1 5"
	"Zulu#1 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )
+Wave Delay Min: 3
+Wave Delay Max: 6

$Name: Yankee#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee#1 1"
	"Yankee#1 2"
	"Yankee#1 3"
	"Yankee#1 4"
	"Yankee#1 5"
	"Yankee#1 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: X-Ray#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-Ray#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-Ray#1 1"
	"X-Ray#1 2"
	"X-Ray#1 3"
	"X-Ray#1 4"
	"X-Ray#1 5"
	"X-Ray#1 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-arrival-log" )

$Name: Whiskey#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Whiskey#1 1"
	"Whiskey#1 2"
	"Whiskey#1 3"
	"Whiskey#1 4"
	"Whiskey#1 5"
	"Whiskey#1 6"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Columbia" 60 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Tourville" 40 ) ( ai-chase "TCS Somers" 30 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Victor#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Victor#1 1"
	"Victor#1 2"
	"Victor#1 3"
	"Victor#1 4"
	"Victor#1 5"
	"Victor#1 6"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS Cleveland" 40 ) ( ai-chase "TCS Columbia" 30 ) ( ai-chase "TCS San Francisco" 20 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Uniform#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Uniform#1 1"
	"Uniform#1 2"
	"Uniform#1 3"
	"Uniform#1 4"
	"Uniform#1 5"
	"Uniform#1 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )
+Wave Delay Min: 3
+Wave Delay Max: 6

$Name: Tango#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Tango#1 1"
	"Tango#1 2"
	"Tango#1 3"
	"Tango#1 4"
	"Tango#1 5"
	"Tango#1 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Sierra#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sierra#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   30 
   "Zulu#1" 
   "Yankee#1" 
   "Whiskey#1" 
   "Victor#1" 
   "Uniform#1" 
   "Tango#1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sierra#1 1"
	"Sierra#1 2"
	"Sierra#1 3"
	"Sierra#1 4"
)
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Quebec#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Quebec#1 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 2
$Arrival Cue: ( has-arrived-delay 20 "Sierra#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Quebec#1 1"
	"Quebec#1 2"
	"Quebec#1 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Romeo#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Romeo#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sierra#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Romeo#1 1"
	"Romeo#1 2"
	"Romeo#1 3"
	"Romeo#1 4"
	"Romeo#1 5"
	"Romeo#1 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Oboe#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Oboe#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sierra#1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Oboe#1 1"
	"Oboe#1 2"
	"Oboe#1 3"
	"Oboe#1 4"
	"Oboe#1 5"
	"Oboe#1 6"
)
$AI Goals: ( goals ( ai-chase "TCS Somers" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Papa#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Papa#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Papa#1 1"
	"Papa#1 2"
	"Papa#1 3"
	"Papa#1 4"
	"Papa#1 5"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Kilo#1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kilo#1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1a" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Kilo#1 1"
	"Kilo#1 2"
	"Kilo#1 3"
	"Kilo#1 4"
	"Kilo#1 5"
	"Kilo#1 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Zulu#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu#2 1"
	"Zulu#2 2"
	"Zulu#2 3"
	"Zulu#2 4"
	"Zulu#2 5"
	"Zulu#2 6"
)
$AI Goals: ( goals ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS Columbia" 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Yankee#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee#2 1"
	"Yankee#2 2"
	"Yankee#2 3"
	"Yankee#2 4"
	"Yankee#2 5"
	"Yankee#2 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: X-Ray#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-Ray#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-Ray#2 1"
	"X-Ray#2 2"
	"X-Ray#2 3"
	"X-Ray#2 4"
	"X-Ray#2 5"
	"X-Ray#2 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Whiskey#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Whiskey#2 1"
	"Whiskey#2 2"
	"Whiskey#2 3"
	"Whiskey#2 4"
	"Whiskey#2 5"
	"Whiskey#2 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Victor#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Victor#2 1"
	"Victor#2 2"
	"Victor#2 3"
	"Victor#2 4"
	"Victor#2 5"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Shiratsuyu" 50 ) ( ai-chase "TCS Narvik" 89 ) ( ai-chase "TCS San Francisco" 50 ) ( ai-chase "TCS Columbia" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Uniform#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Uniform#2 1"
	"Uniform#2 2"
	"Uniform#2 3"
	"Uniform#2 4"
	"Uniform#2 5"
	"Uniform#2 6"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 50 ) ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Shiratsuyu" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Tango#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Tango#2 1"
	"Tango#2 2"
	"Tango#2 3"
	"Tango#2 4"
	"Tango#2 5"
	"Tango#2 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Sierra#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sierra#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Sierra#2 1"
	"Sierra#2 2"
	"Sierra#2 3"
	"Sierra#2 4"
	"Sierra#2 5"
	"Sierra#2 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Romeo#2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Romeo#2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Romeo#2 1"
	"Romeo#2 2"
	"Romeo#2 3"
	"Romeo#2 4"
	"Romeo#2 5"
	"Romeo#2 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Zulu#3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu#3 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   70 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu#3 1"
	"Zulu#3 2"
	"Zulu#3 3"
	"Zulu#3 4"
	"Zulu#3 5"
	"Zulu#3 6"
)
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Yankee#3
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Yankee#3 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Orbital Station
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Yankee#3 1"
	"Yankee#3 2"
	"Yankee#3 3"
	"Yankee#3 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-departure-log" )

$Name: X-Ray#3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-Ray#3 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   50 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-Ray#3 1"
	"X-Ray#3 2"
	"X-Ray#3 3"
	"X-Ray#3 4"
	"X-Ray#3 5"
	"X-Ray#3 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Whiskey#3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey#3 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   70 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Whiskey#3 1"
	"Whiskey#3 2"
	"Whiskey#3 3"
	"Whiskey#3 4"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Shiratsuyu" 89 ) ( ai-chase "TCS Cleveland" 79 ) ( ai-chase "TCS Somers" 69 ) ( ai-chase "TCS Tourville" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Zulu#4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu#4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu#4 1"
	"Zulu#4 2"
	"Zulu#4 3"
	"Zulu#4 4"
	"Zulu#4 5"
	"Zulu#4 6"
)
$AI Goals: ( goals ( ai-chase "TCS Narvik" 89 ) ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Cleveland" 50 ) ( ai-chase "TCS Somers" 50 ) ( ai-chase "TCS San Francisco" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Yankee#4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee#4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee#4 1"
	"Yankee#4 2"
	"Yankee#4 3"
	"Yankee#4 4"
	"Yankee#4 5"
	"Yankee#4 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: X-Ray#4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-Ray#4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-Ray#4 1"
	"X-Ray#4 2"
	"X-Ray#4 3"
	"X-Ray#4 4"
	"X-Ray#4 5"
	"X-Ray#4 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Whiskey#4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey#4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Whiskey#4 1"
	"Whiskey#4 2"
	"Whiskey#4 3"
	"Whiskey#4 4"
	"Whiskey#4 5"
	"Whiskey#4 6"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Narvik" 50 ) ( ai-chase "TCS Warrington" 50 ) ( ai-chase "TCS Columbia" 50 ) ( ai-chase "TCS Cleveland" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Victor#4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor#4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Victor#4 1"
	"Victor#4 2"
	"Victor#4 3"
	"Victor#4 4"
	"Victor#4 5"
	"Victor#4 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Zulu#W
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu#W 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu#W 1"
	"Zulu#W 2"
	"Zulu#W 3"
	"Zulu#W 4"
	"Zulu#W 5"
	"Zulu#W 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Yankee#W
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee#W 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Yankee#W 1"
	"Yankee#W 2"
	"Yankee#W 3"
	"Yankee#W 4"
	"Yankee#W 5"
	"Yankee#W 6"
)
$AI Goals: ( goals ( ai-chase "TCS Armageddon" 89 ) ( ai-chase "TCS Narvik" 89 ) ( ai-chase "TCS San Francisco" 89 ) ( ai-chase "TCS Cleveland" 89 ) ( ai-chase "TCS Columbia" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: X-Ray#W
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-Ray#W 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-Ray#W 1"
	"X-Ray#W 2"
	"X-Ray#W 3"
	"X-Ray#W 4"
	"X-Ray#W 5"
	"X-Ray#W 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Whiskey#W
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey#W 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Whiskey#W 1"
	"Whiskey#W 2"
	"Whiskey#W 3"
	"Whiskey#W 4"
	"Whiskey#W 5"
	"Whiskey#W 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

$Name: Victor#W
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor#W 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 4" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Victor#W 1"
	"Victor#W 2"
	"Victor#W 3"
	"Victor#W 4"
	"Victor#W 5"
	"Victor#W 6"
)
$AI Goals: ( goals ( ai-guard-wing "X-Ray#W" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-arrival-log" "no-departure-log" )

#Events		;! 161 total

$Formula: ( when 
   ( true ) 
   ( add-nav-waypoint 
      "Nav 1" 
      "Waypoint Nav 1" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 2" 
      "Waypoint Nav 2" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 3" 
      "Waypoint Nav 3" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 4" 
      "Waypoint Nav 4" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 5" 
      "Waypoint Nav 5" 
      0 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Bravo 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Bravo 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Charlie 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Charlie 2" 
   )
   ( play-sound-from-table 0 0 0 162 ) 
   ( tech-add-ships "Gothri" ) 
)
+Name: Init Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Bravo 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Bravo 2" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Charlie 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Charlie 2" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 2" 
      "communication" 
   )
   ( lock-afterburner 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
)
+Name: Guard wingmen subsystems
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @EscortBravo[0] 1 ) 
   ( modify-variable @EscortCharlie[0] 1 ) 
   ( modify-variable 
      @AutoNavFighterSpeed[70] 
      79 
   )
   ( modify-variable 
      @AutoNavCapshipSpeed[40] 
      40 
   )
   ( hud-set-max-targeting-range 30000 ) 
   ( hud-set-frame "Autopilot" 0 ) 
)
+Name: AutoNav and radarrange
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
   ( restrict-nav "Nav 2" ) 
   ( restrict-nav "Nav 3" ) 
   ( restrict-nav "Nav 4" ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Navs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Init Mission" 
      3 
   )
   ( send-message 
      "TCS Hermes" 
      "High" 
      "Hermes Control 01" 
   )
)
+Name: M_Hermes 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "M_Hermes 1" 3 ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Bravo 1" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Bravo 1
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Player outside of hangar" 
      0 
   )
   ( add-goal 
      "Bravo 2" 
      ( ai-waypoints-once 
         "Waypoint Alpha 2" 
         60 
      )
   )
)
+Name: Launch Bravo 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Charlie 1" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Charlie 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Charlie 2" 
      ( ai-waypoints-once 
         "Waypoint Alpha 2" 
         60 
      )
   )
)
+Name: Launch Charlie 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( > 
         ( get-object-x "Alpha 2" ) 
         ( + ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( < 
         ( get-object-x "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( > 
         ( get-object-y "Alpha 2" ) 
         ( + ( get-object-y "TCS Hermes" ) 35 ) 
      )
      ( < 
         ( get-object-y "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 15 ) 
      )
      ( > 
         ( get-object-z "Alpha 2" ) 
         ( + ( get-object-z "TCS Hermes" ) 600 ) 
      )
      ( < 
         ( get-object-z "Alpha 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 500 ) 
      )
   )
   ( do-nothing ) 
)
+Name: Player outside of hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Launch Charlie 2" 
         0 
      )
      ( or 
         ( > 
            ( get-object-z "Charlie 2" ) 
            ( + ( get-object-z "TCS Hermes" ) 700 ) 
         )
         ( > @AutoNavPhase[0] 1 ) 
      )
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
   ( add-goal 
      "Bravo" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
   ( add-goal 
      "Charlie" 
      ( ai-waypoints-once 
         "Waypoint Nav 1" 
         50 
      )
   )
   ( unlock-afterburner 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
)
+Name: Orders Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Orders Alpha" 
         0 
      )
      ( is-event-true-delay 
         "Player outside of hangar" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Player and wingmen launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Player outside of hangar" 
      1 
   )
   ( send-message 
      "TCS Hermes" 
      "High" 
      "Hermes Control 02" 
   )
)
+Name: M_Hermes 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "M_Hermes 2" 7 ) 
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 1:1" ) 
      ( get-object-y "Waypoint Nav 1:1" ) 
      ( get-object-z "Waypoint Nav 1:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( modify-variable @PlanetStage[0] 1 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 1" ) 
   ( select-nav "Nav 1" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 1" ) 5000 ) 
   ( unset-nav-visited "Nav 5" ) 
   ( ship-vanish 
      "TCS Hermes" 
      "TCS Olympia" 
      "TCS Repulse" 
      "TCS Perseus" 
      "TCS John Paul Jones" 
      "TCS Vengeance" 
      "TCS Damascus" 
      "TCS Hammer" 
      "TCS Rage" 
      "TCS McFaul" 
      "TCS Talon" 
      "TCS Python" 
      "TCS Bremen" 
      "TCS Langley" 
      "TCS Tassafaronga" 
      "TCS Bourrasque" 
      "TCS Tramontane" 
      "TCS Bellona" 
      "TCS R. Lee Ermey" 
      "TCS Daniel Daly" 
      "TCS Smedley Butler" 
      "TCS John Basilone" 
      "TCS Evans Carlson" 
      "TCS Opha Mae Johnson" 
      "TCS Lou Diamond" 
      "TCS Louis Cukela" 
      "TCS John F. Mackie" 
      "TCS Samuel Nicholas" 
      "TCS Pedro del Valle" 
      "TCS Presley O'Bannon" 
      "TCS Shane Vansen" 
      "Hotel 1" 
      "Hotel 2" 
      "Hotel 3" 
   )
)
+Name: Proceed to Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 1", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-guard "Alpha 2" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "Bravo" 50 ) 
   )
)
+Name: Ai Goals Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
)
+Name: Restrict Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Delta" 
      "Echo" 
      "Foxtrot" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Delta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Delta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Echo 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Echo 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Foxtrot 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Foxtrot 2" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Delta 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Delta 2" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Echo 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Echo 2" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Foxtrot 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Foxtrot 2" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
)
+Name: Guard Delta_Foxtrot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Armageddon" 
      "<all engines>" 
      "fighterbay01" 
      "fighterbay02" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS San Francisco" 
      "<all engines>" 
      "fighterbay" 
      "communication01" 
      "communication02" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Tourville" 
      "<all engines>" 
      "fighterbay" 
      "communication01" 
      "communication02" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Columbia" 
      "<all engines>" 
      "fighterbay" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Cleveland" 
      "<all engines>" 
      "fighterbay" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Narvik" 
      "<all engines>" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Shiratsuyu" 
      "<all engines>" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Somers" 
      "<all engines>" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Warrington" 
      "<all engines>" 
      "communication" 
   )
)
+Name: Guard Battlegroup subsystems
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "TCS Armageddon" 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Columbia" 
      "TCS Cleveland" 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Somers" 
      "TCS Warrington" 
   )
   ( has-arrived-delay 
      3 
      "TCS Armageddon" 
   )
   ( cap-waypoint-speed "<argument>" 20 ) 
)
+Name: Cap Waypoint Speed Arm. Group
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1" 
      2 
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 01" 
      0 
      "Delta 1" 
      "High" 
      "MD 01" 
      6976 
      "Delta 1" 
      "High" 
      "MD 02" 
      1973 
      "Delta 1" 
      "High" 
      "MD 03" 
      11106 
      "Delta 1" 
      "High" 
      "MD 04" 
      16981 
      "Delta 1" 
      "High" 
      "MD 05" 
      9316 
      "Delta 1" 
      "High" 
      "MD 06" 
      18843 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 02" 
      4451 
      "Delta 1" 
      "High" 
      "MD 07" 
      9500 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 03" 
      2799 
   )
)
+Name: M_Armageddon 1 to Arm. 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Order to protect
+Repeat Count: 1
+Interval: 1
+Chained: 80
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( is-event-true-delay 
         "Mission Complete" 
         0 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: Protect TCS Armageddon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect TCS Armageddon", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "TCS Armageddon" 
   )
   ( add-remove-escort 
      "TCS Armageddon" 
      10 
   )
   ( add-remove-escort 
      "TCS San Francisco" 
      9 
   )
   ( add-remove-escort "TCS Tourville" 8 ) 
   ( add-remove-escort "TCS Columbia" 7 ) 
   ( add-remove-escort "TCS Cleveland" 6 ) 
   ( add-remove-escort "TCS Narvik" 5 ) 
   ( add-remove-escort 
      "TCS Shiratsuyu" 
      4 
   )
   ( add-remove-escort "TCS Somers" 3 ) 
   ( add-remove-escort 
      "TCS Warrington" 
      2 
   )
   ( add-goal 
      "TCS Narvik" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Shiratsuyu" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Cleveland" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Somers" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS San Francisco" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Tourville" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Columbia" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Warrington" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
   ( add-goal 
      "TCS Armageddon" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         89 
      )
   )
)
+Name: Fill Escort List
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Armageddon 1 to Arm. 3" 
      75 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Armageddon" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS San Francisco" 50 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Tourville" 50 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Columbia" 50 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS Cleveland" 50 ) 
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "TCS Narvik" 50 ) 
   )
)
+Name: Set Course to Nav 1a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Armageddon 1 to Arm. 3" 
      94 
   )
   ( do-nothing ) 
)
+Name: Autopilot link requested
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "TCS Armageddon" ) 
      150 
   )
   ( training-msg 
      "Autopilot link message" 
   )
)
+Name: Autopilot Link Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Establish autopilot link", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Autopilot Link Nav 1" 
      3 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 1a:1" ) 
      ( get-object-y "Waypoint Nav 1a:1" ) 
      ( get-object-z "Waypoint Nav 1a:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 9 ) 
   ( modify-variable @EscortCap1[0] 1 ) 
   ( modify-variable @EscortCap2[0] 1 ) 
   ( modify-variable @EscortDelta[0] 1 ) 
   ( modify-variable @EscortEcho[0] 1 ) 
   ( modify-variable @EscortFoxtrot[0] 1 ) 
   ( modify-variable @PlanetStage[0] 2 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 2" ) 
   ( select-nav "Nav 2" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 1a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 2" 
         "Waypoint Nav 1a:1" 
      )
      5000 
   )
   ( force-battle-music ( true ) ) 
)
+Name: Proceed to Nav 1a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal "Echo" ( ai-chase-any 50 ) ) 
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "TCS Armageddon" 50 ) 
   )
)
+Name: Ai Goals Nav 1a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 2" ) 
)
+Name: Restrict Nav 1a
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Zulu#1" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Papa#1" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Uniform#1" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Tango#1" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Victor#1" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Whiskey#1" 75 ) 
   )
)
+Name: Additional Orders Nav 1a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1a" 
      2 
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "MD 23" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 09" 
      6012 
      "#Sandman" 
      "High" 
      "Sandman 02" 
      1376 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_MD 23 to Sandman 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_MD 23 to Sandman 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 4 "Quebec#1" ) 
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Foxtrot 2" 
      "High" 
      "Evil 01" 
   )
)
+Name: M_Evil 01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Sierra#1" ) 
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Echo 2" 
      "High" 
      "Darkness 01" 
   )
)
+Name: M_Darkness 01
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1a" 
      10 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Yankee#1" 75 ) 
   )
)
+Name: Attack Bombers (Yankee#1)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Yankee#1" ) 
   ( remove-goal 
      "Delta" 
      ( ai-chase "Yankee#1" 75 ) 
   )
)
+Name: Yankee#1 Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sierra#1" ) 
   ( add-goal 
      "Delta" 
      ( ai-chase "Sierra#1" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Romeo#1" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Romeo#1" 75 ) 
   )
)
+Name: Attack Bombers (Sierra#1)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sierra#1" ) 
   ( remove-goal 
      "Delta" 
      ( ai-chase "Sierra#1" 75 ) 
   )
)
+Name: Sierra#1 Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zulu#1" 
      "Yankee#1" 
      "Whiskey#1" 
      "Victor#1" 
      "Uniform#1" 
      "Tango#1" 
      "Sierra#1" 
      "Romeo#1" 
      "Oboe#1" 
      "Papa#1" 
      "Quebec#1" 
      "X-Ray#1" 
      "Kilo#1" 
   )
   ( do-nothing ) 
)
+Name: 50% enemies Nav 1a destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Charlie 1" 
      "High" 
      "Avatarr 01" 
      5000 
      "Delta 1" 
      "High" 
      "MD 08" 
      3855 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Avataarr 1 to MD 8
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Avataarr 1 to MD 8
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Zulu#1" 
      "Yankee#1" 
      "Whiskey#1" 
      "Victor#1" 
      "Uniform#1" 
      "Tango#1" 
      "Sierra#1" 
      "Romeo#1" 
      "Oboe#1" 
      "Papa#1" 
      "Quebec#1" 
      "X-Ray#1" 
      "Kilo#1" 
   )
   ( clear-goals 
      "Alpha" 
      "Bravo" 
      "Charlie" 
      "Delta" 
      "Echo" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( force-battle-music ( false ) ) 
)
+Name: Enemies Destroyed Nav 1a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Venom 10" 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Venom 10
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Venom 10
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 1a" 
      0 
   )
   ( do-nothing ) 
)
+Name: Activate Nav 2 trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( < ( distance-to-nav "Nav 2" ) 5000 ) 
   )
   ( do-nothing ) 
)
+Name: Proceed to Nav 2 directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 2", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "R_Venom 10" 0 ) 
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 2:1" ) 
      ( get-object-y "Waypoint Nav 2:1" ) 
      ( get-object-z "Waypoint Nav 2:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @EscortCap1[0] 1 ) 
   ( modify-variable @EscortCap2[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 9 ) 
   ( modify-variable @PlanetStage[0] 3 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 2" ) 
   ( select-nav "Nav 2" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( < ( distance-to-nav "Nav 2" ) 5000 ) 
   )
   ( do-nothing ) 
)
+Name: Proceed to Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase-any 50 ) 
   )
   ( add-goal "Echo" ( ai-chase-any 50 ) ) 
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
)
+Name: AI Goals Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 2" ) 
)
+Name: Restrict Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Victor#2" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Whiskey#2" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "X-Ray#2" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Yankee#2" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Zulu#2" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "X-Ray#2" 75 ) 
   )
)
+Name: Additional AI Orders Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 2" 
      2 
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 10" 
      0 
      "Delta 1" 
      "High" 
      "MD 09" 
      6792 
      "Charlie 2" 
      "High" 
      "Assassin 01" 
      5736 
      "Delta 1" 
      "High" 
      "MD 10" 
      8031 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Armageddon to MD 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Armageddon to MD 10
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( percent-ships-destroyed 
         50 
         "Zulu#2" 
         "Yankee#2" 
         "X-Ray#2" 
         "Whiskey#2" 
         "Victor#2" 
      )
   )
   ( do-nothing ) 
)
+Name: 50% Destroyed Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Echo 2" 
      "High" 
      "Darkness 02" 
      0 
      "Delta 1" 
      "High" 
      "MD 11" 
      2157 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Darkness 2 to MD 11
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Darkness 2 to MD 11
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Zulu#2" 
      "X-Ray#2" 
      "Yankee#2" 
      "Whiskey#2" 
      "Victor#2" 
      "Uniform#2" 
      "Tango#2" 
      "Sierra#2" 
      "Romeo#2" 
      "Sentry Gun#11" 
      "Sentry Gun#13" 
      "Sentry Gun#14" 
      "Sentry Gun#15" 
      "Sentry Gun#15" 
      "Sentry Gun#17" 
      "Sentry Gun#18" 
      "Sentry Gun#19" 
      "Sentry Gun#20" 
      "Sentry Gun#21" 
      "Sentry Gun#22" 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
)
+Name: Sentries and fighters destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "MD 12" 
      0 
      "Echo 2" 
      "High" 
      "Doragon 01" 
      4956 
      "Delta 1" 
      "High" 
      "MD 13" 
      1193 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_MD 12 to MD 13
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_MD 12 to MD 13
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "R_MD 12 to MD 13" 
      0 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 3:1" ) 
      ( get-object-y "Waypoint Nav 3:1" ) 
      ( get-object-z "Waypoint Nav 3:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @EscortCap1[0] 1 ) 
   ( modify-variable @EscortCap2[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 9 ) 
   ( modify-variable @PlanetStage[0] 4 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 3" ) 
   ( select-nav "Nav 3" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( < ( distance-to-nav "Nav 3" ) 5000 ) 
   )
   ( do-nothing ) 
)
+Name: Proceed to Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 3", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Narvik" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS San Francisco" 75 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Armageddon" 75 ) 
   )
   ( add-goal "Echo" ( ai-chase-any 75 ) ) 
   ( add-goal 
      "Foxtrot" 
      ( ai-chase-any 75 ) 
   )
)
+Name: AI Orders Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 3" ) 
)
+Name: Restrict Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      2 
   )
   ( send-message-list 
      "Echo 2" 
      "High" 
      "Doragon 02" 
      0 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 11" 
      4451 
      "Delta 1" 
      "High" 
      "MD 14" 
      2386 
      "Alpha 1" 
      "High" 
      "Venom 01" 
      5966 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 12" 
      2799 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Doragon 2 to Armag. 12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Doragon 2 to Armag. 12
+Repeat Count: 1
+Interval: 1
+Chained: 21
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "AI Orders Nav 3" 
      2 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Zulu#3" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corvette" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Whiskey#3" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "X-Ray#3" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Whiskey#3" 75 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Zulu#3" 75 ) 
   )
)
+Name: Additional AI Orders Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Order to destroy base
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kilrathi Base destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Kilrathi Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy orbital station", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Orbital Station" 
   )
   ( do-nothing ) 
)
+Name: Kilrathi Base destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "Corvette" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Orbital Station" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Corvette destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Delta 2" 
      "High" 
      "Mitrecial 03" 
   )
)
+Name: M_Mitrecial 03
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         4 
         "Orbital Station" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "MD 24" 
   )
)
+Name: M_MD 24
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         60 
         "Zulu#3" 
         "X-Ray#3" 
         "Whiskey#3" 
         "Corvette" 
         "Transport" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Echo 1" 
      "High" 
      "Loguth 01" 
      0 
      "Delta 1" 
      "High" 
      "MD 15" 
      4727 
      "Echo 1" 
      "High" 
      "Loguth 02" 
      4084 
      "Delta 1" 
      "High" 
      "MD 16" 
      3029 
      "Echo 1" 
      "High" 
      "Loguth 03" 
      4681 
      "Delta 1" 
      "High" 
      "MD 17" 
      2294 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Loguth 1 to MD 17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Loguth 1 to MD 17
+Repeat Count: 1
+Interval: 1
+Chained: 29
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "Orbital Station" 
   )
   ( ship-vaporize 
      "Sentry Gun#1" 
      "Sentry Gun#2" 
      "Sentry Gun#3" 
      "Sentry Gun#4" 
      "Sentry Gun#5" 
      "Sentry Gun#6" 
      "Sentry Gun#7" 
      "Sentry Gun#8" 
      "Sentry Gun#9" 
      "Sentry Gun#10" 
   )
   ( self-destruct 
      "Sentry Gun#1" 
      "Sentry Gun#2" 
      "Sentry Gun#3" 
      "Sentry Gun#4" 
      "Sentry Gun#5" 
      "Sentry Gun#6" 
      "Sentry Gun#7" 
      "Sentry Gun#8" 
      "Sentry Gun#9" 
      "Sentry Gun#10" 
   )
)
+Name: Destroy Sentries when base goes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Orbital Station" 
         "Corvette" 
         "Transport" 
         "Zulu#3" 
         "X-Ray#3" 
         "Whiskey#3" 
         "Sentry Gun#1" 
         "Sentry Gun#2" 
         "Sentry Gun#3" 
         "Sentry Gun#4" 
         "Sentry Gun#5" 
         "Sentry Gun#6" 
         "Sentry Gun#7" 
         "Sentry Gun#8" 
         "Sentry Gun#9" 
         "Sentry Gun#10" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Yankee#3" 
      )
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
)
+Name: Base + Fighters Nav 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Delta 2" 
      "High" 
      "Mitrecial 01" 
      0 
      "Delta 1" 
      "High" 
      "MD 18" 
      4084 
      "Alpha 1" 
      "High" 
      "Venom 10" 
      7113 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Mitrecial 01 to Venom 10
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Mitrecial 01 to Venom 10
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "R_Mitrecial 01 to Venom 10" 
      0 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 4:1" ) 
      ( get-object-y "Waypoint Nav 4:1" ) 
      ( get-object-z "Waypoint Nav 4:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @EscortCap1[0] 1 ) 
   ( modify-variable @EscortCap2[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 8 ) 
   ( modify-variable @PlanetStage[0] 5 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 4" ) 
   ( select-nav "Nav 4" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( < ( distance-to-nav "Nav 4" ) 5000 ) 
   )
   ( clear-goals 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Cleveland" 
      "TCS Somers" 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Armageddon" 
      "TCS Columbia" 
      "TCS Warrington" 
   )
   ( ship-vanish 
      "Sentry Gun#1" 
      "Sentry Gun#2" 
      "Sentry Gun#3" 
      "Sentry Gun#5" 
      "Sentry Gun#4" 
      "Sentry Gun#6" 
      "Sentry Gun#7" 
      "Sentry Gun#8" 
      "Sentry Gun#9" 
      "Sentry Gun#10" 
   )
)
+Name: Proceed to Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 4", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Armageddon" 79 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Armageddon" 79 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Armageddon" 79 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Armageddon" 79 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS Armageddon" 79 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Cleveland" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS San Francisco" 89 ) 
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "TCS Narvik" 89 ) 
   )
)
+Name: AI Goals Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 4" ) 
)
+Name: Restrict Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 4" 
      3 
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 13" 
      0 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 14" 
      9150 
      "Delta 2" 
      "High" 
      "Mitrecial 02" 
      7681 
      "Echo 1" 
      "High" 
      "Loguth 04" 
      6517 
      "Charlie 2" 
      "High" 
      "Assassin 02" 
      1927 
      "Foxtrot 2" 
      "High" 
      "Evil 02" 
      3625 
      "Charlie 1" 
      "High" 
      "Avatarr 02" 
      2707 
      "Delta 1" 
      "High" 
      "MD 19" 
      4497 
      "Foxtrot 2" 
      "High" 
      "Evil 03" 
      1881 
      "Delta 1" 
      "High" 
      "MD 20" 
      1285 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Armageddon 13 to MD 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Armageddon 13 to MD 20
+Repeat Count: 1
+Interval: 1
+Chained: 43
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Yankee#W" 
      "X-Ray#W" 
      "Whiskey#W" 
      "Victor#W" 
      "Zulu#W" 
   )
   ( ship-invisible 
      "Yankee#W 1" 
      "Yankee#W 2" 
      "Yankee#W 3" 
      "Yankee#W 4" 
      "Yankee#W 5" 
      "Yankee#W 6" 
      "X-Ray#W 1" 
      "X-Ray#W 2" 
      "X-Ray#W 3" 
      "X-Ray#W 4" 
      "X-Ray#W 5" 
      "X-Ray#W 6" 
      "Whiskey#W 1" 
      "Whiskey#W 2" 
      "Whiskey#W 3" 
      "Whiskey#W 4" 
      "Whiskey#W 5" 
      "Whiskey#W 6" 
      "Victor#W 1" 
      "Victor#W 2" 
      "Victor#W 3" 
      "Victor#W 4" 
      "Victor#W 5" 
      "Victor#W 6" 
      "Zulu#W 1" 
      "Zulu#W 2" 
      "Zulu#W 3" 
      "Zulu#W 4" 
      "Zulu#W 5" 
      "Zulu#W 6" 
   )
)
+Name: Make ships untargetable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Yankee#W 1" 
      "Yankee#W 2" 
      "Yankee#W 3" 
      "Yankee#W 4" 
      "Yankee#W 5" 
      "Yankee#W 6" 
      "X-Ray#W 1" 
      "X-Ray#W 2" 
      "X-Ray#W 3" 
      "X-Ray#W 4" 
      "X-Ray#W 5" 
      "X-Ray#W 6" 
      "Whiskey#W 1" 
      "Whiskey#W 2" 
      "Whiskey#W 3" 
      "Whiskey#W 4" 
      "Whiskey#W 5" 
      "Whiskey#W 6" 
      "Victor#W 1" 
      "Victor#W 2" 
      "Victor#W 3" 
      "Victor#W 4" 
      "Victor#W 5" 
      "Victor#W 6" 
      "Zulu#W 1" 
      "Zulu#W 2" 
      "Zulu#W 3" 
      "Zulu#W 4" 
      "Zulu#W 5" 
      "Zulu#W 6" 
   )
   ( and 
      ( has-arrived-delay 0 "<argument>" ) 
      ( not 
         ( has-arrived-delay 20 "<argument>" ) 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      800 
      ( true ) 
   )
)
+Name: Slingshot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Make ships untargetable" 
      20 
   )
   ( ship-visible 
      "Yankee#W 1" 
      "Yankee#W 2" 
      "Yankee#W 3" 
      "Yankee#W 4" 
      "Yankee#W 5" 
      "Yankee#W 6" 
      "X-Ray#W 1" 
      "X-Ray#W 2" 
      "X-Ray#W 3" 
      "X-Ray#W 4" 
      "X-Ray#W 5" 
      "X-Ray#W 6" 
      "Whiskey#W 1" 
      "Whiskey#W 2" 
      "Whiskey#W 3" 
      "Whiskey#W 4" 
      "Whiskey#W 5" 
      "Whiskey#W 6" 
      "Victor#W 1" 
      "Victor#W 2" 
      "Victor#W 3" 
      "Victor#W 4" 
      "Victor#W 5" 
      "Victor#W 6" 
      "Zulu#W 1" 
      "Zulu#W 2" 
      "Zulu#W 3" 
      "Zulu#W 4" 
      "Zulu#W 5" 
      "Zulu#W 6" 
   )
)
+Name: Make ships targetable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Zulu#W" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Victor#W" 85 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "X-Ray#W" 89 ) 
   )
   ( add-goal 
      "Yankee#W" 
      ( ai-chase "Zulu#2" 85 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "X-Ray#W" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase "Whiskey#W" 85 ) 
   )
)
+Name: Attack Slingshot Commando
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Yankee#W" 
      "X-Ray#W" 
      "Whiskey#W" 
      "Victor#W" 
      "Zulu#W" 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Slingshot Commando Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Zulu#4" 
      "Whiskey#4" 
      "Victor#W" 
      "Whiskey#W" 
      "X-Ray#W" 
      "Yankee#W" 
      "X-Ray#4" 
      "Yankee#4" 
      "Zulu#W" 
      "Victor#4" 
   )
   ( do-nothing ) 
)
+Name: Hostiles Nav 4 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 15" 
      0 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 16" 
      10464 
      "Alpha 1" 
      "High" 
      "Venom 02" 
      7985 
      "Delta 1" 
      "High" 
      "MD 21" 
      4451 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 89 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "Alpha" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "TCS Armageddon" 89 ) 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 3 15 ) 
      "TCS Armageddon" 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Cleveland" 
      "TCS Somers" 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Columbia" 
      "TCS Warrington" 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Arma 15 to MD 21
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Arma 15 to MD 21
+Repeat Count: 1
+Interval: 1
+Chained: 27
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
   ( add-goal 
      "Bravo" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
   ( add-goal 
      "Charlie" 
      ( ai-waypoints-once 
         "Waypoint Nav 5" 
         50 
      )
   )
)
+Name: Set Course to Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Mission Complete" 
         3 
      )
      ( is-event-true-delay 
         "Activate Nav 5 failure" 
         0 
      )
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 5:1" ) 
      ( get-object-y "Waypoint Nav 5:1" ) 
      ( get-object-z "Waypoint Nav 5:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @EscortCap1[0] 0 ) 
   ( modify-variable @EscortCap2[0] 0 ) 
   ( modify-variable @EscortDelta[0] 0 ) 
   ( modify-variable @EscortEcho[0] 0 ) 
   ( modify-variable @EscortFoxtrot[0] 0 ) 
   ( modify-variable @AutoNavCamera[0] 7 ) 
   ( modify-variable @PlanetStage[0] 6 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 5" ) 
   ( select-nav "Nav 5" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 5" ) 5000 ) 
   ( ship-vanish 
      "TCS Armageddon" 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Columbia" 
      "TCS Cleveland" 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Somers" 
      "TCS Warrington" 
      "Delta 1" 
      "Delta 2" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
)
+Name: Proceed to Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 5", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 89 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Hermes#1" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "TCS Hermes#1" 89 ) 
   )
)
+Name: AI Goals Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "6 Escorts Destroyed" 
            0 
         )
      )
      ( is-event-true-delay 
         "Proceed to Nav 5" 
         2 
      )
   )
   ( send-message-list 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 03" 
      0 
      "Charlie 2" 
      "High" 
      "Assassin 03" 
      7526 
      "Alpha 1" 
      "High" 
      "Venom 03" 
      3533 
      "Charlie 1" 
      "High" 
      "Avatarr 03" 
      4819 
      "Bravo 1" 
      "High" 
      "Psychopath 01" 
      4497 
      "Bravo 2" 
      "High" 
      "Greywolf 01" 
      4497 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 04" 
      2111 
      "#Sandman" 
      "High" 
      "Sandman 01" 
      5369 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 05" 
      1698 
   )
)
+Name: M_Hermes 3 to Hermes 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
      ( is-event-true-delay 
         "6 Escorts Destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Proceed to Nav 5" 
         2 
      )
   )
   ( send-message-list 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 11" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 04" 
      1606 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 06" 
      5920 
      "Charlie 2" 
      "High" 
      "Assassin 04" 
      10831 
      "Alpha 1" 
      "High" 
      "Venom 05" 
      8674 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 07" 
      9638 
   )
)
+Name: M_Hermes 11 to Hermes 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "TCS Armageddon" 
      )
      ( is-event-true-delay 
         "Proceed to Nav 5" 
         2 
      )
   )
   ( send-message-list 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 08" 
      0 
      "Alpha 1" 
      "High" 
      "Venom 07" 
      3671 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 09" 
      4451 
      "Alpha 1" 
      "High" 
      "Venom 08" 
      10280 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 10" 
      4589 
   )
)
+Name: M_Hermes 8 to Hermes 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "R_Arma 15 to MD 21" 
      0 
   )
   ( training-msg 
      "Mission complete message" 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "M_Hermes 3 to Hermes 5" 
         49 
      )
      ( is-event-true-delay 
         "M_Hermes 11 to Hermes 7" 
         42 
      )
      ( is-event-true-delay 
         "M_Hermes 8 to Hermes 10" 
         41 
      )
   )
   ( do-nothing ) 
)
+Name: Landing clearance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 2" 
         "TCS Hermes#1" 
         "fighterbay02" 
      )
      50 
   )
   ( when 
      ( and 
         ( is-event-true-delay 
            "M_Hermes 3 to Hermes 5" 
            0 
         )
         ( not 
            ( percent-ships-destroyed 
               12 
               "TCS Narvik" 
               "TCS Shiratsuyu" 
               "TCS Cleveland" 
               "TCS Somers" 
               "TCS San Francisco" 
               "TCS Tourville" 
               "TCS Columbia" 
               "TCS Warrington" 
            )
         )
      )
      ( grant-medal "Flying Cross" ) 
   )
   ( when 
      ( and 
         ( is-event-true-delay 
            "M_Hermes 3 to Hermes 5" 
            0 
         )
         ( not 
            ( is-event-true-delay 
               "1 Escort Destroyed" 
               0 
            )
         )
      )
      ( modify-variable 
         @HyperionRibbon[0] 
         ( + @HyperionRibbon[0] 1 ) 
      )
   )
   ( end-mission ) 
)
+Name: End mission
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Land on the TCS Hermes", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         12 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 04" 
      6000 
   )
)
+Name: 1 Escort Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         25 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 05" 
      6000 
   )
)
+Name: 2 Escorts Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         37 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 06" 
      6000 
   )
)
+Name: 3 Escorts Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         50 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 07" 
      6000 
   )
)
+Name: 4 Escorts Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         62 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 08" 
      6000 
   )
)
+Name: 5 Escorts Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         75 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TCS Armageddon" 
         )
      )
   )
   ( send-message-list 
      "TCS Armageddon" 
      "High" 
      "Armageddon Control 09" 
      6000 
   )
)
+Name: 6 Escorts Destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "TCS Armageddon" 
   )
   ( do-nothing ) 
)
+Name: Armageddon destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg 
      "Mission failed message" 
   )
   ( change-soundtrack "Mission Failed" ) 
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Echo 1" 
      "High" 
      "Loguth 05" 
      0 
      "#Kilrathi" 
      "High" 
      "Kilrathi 01" 
      8628 
      "#Kilrathi" 
      "High" 
      "Kilrathi 02" 
      15847 
      "Delta 1" 
      "High" 
      "MD 22" 
      10032 
      "Alpha 1" 
      "High" 
      "Venom 06" 
      12300 
   )
   ( change-soundtrack "Mission Failed" ) 
)
+Name: M_Loguth 5 to Venom 6
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "Enemies Destroyed Nav 1a" 
            5 
         )
         ( not 
            ( is-event-true-delay 
               "Proceed to Nav 2" 
               0 
            )
         )
      )
      ( and 
         ( is-event-true-delay 
            "Sentries and fighters destroyed" 
            5 
         )
         ( not 
            ( is-event-true-delay 
               "Proceed to Nav 3" 
               0 
            )
         )
      )
      ( and 
         ( is-event-true-delay 
            "Base + Fighters Nav 3 destroyed" 
            5 
         )
         ( not 
            ( is-event-true-delay 
               "Proceed to Nav 4" 
               0 
            )
         )
      )
      ( is-event-true-delay 
         "Hostiles Nav 4 destroyed" 
         5 
      )
   )
   ( clear-goals 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Cleveland" 
      "TCS Somers" 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Columbia" 
      "TCS Warrington" 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie" 
      "Charlie 1" 
      "Charlie 2" 
      "Delta" 
      "Delta 1" 
      "Delta 2" 
      "Echo" 
      "Echo 1" 
      "Echo 2" 
      "Foxtrot" 
      "Foxtrot 1" 
      "Foxtrot 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 2" 89 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 89 ) 
   )
   ( add-goal 
      "Charlie" 
      ( ai-guard "Alpha" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Alpha" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "Delta" 89 ) 
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "Delta" 89 ) 
   )
)
+Name: Activate Nav 5 failure
+Repeat Count: 1
+Interval: 1
+Chained: 53
+Team: 0

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( < 
         ( distance "Alpha 2" "<any hostile>" ) 
         5500 
      )
   )
   ( key-reset "Alt-A" ) 
   ( training-msg "Enemy near message" ) 
)
+Name: Autopilot Reset
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( = @AutoNavPhase[0] 1 ) 
      ( not 
         ( < 
            ( distance "Alpha 2" "<any hostile>" ) 
            5500 
         )
      )
   )
   ( modify-variable 
      @AutoNavDirX[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-x "NextNav:1" ) 
               ( get-object-x "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirY[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-y "NextNav:1" ) 
               ( get-object-y "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirZ[1] 
      ( / 
         ( * 
            ( - 
               ( get-object-z "NextNav:1" ) 
               ( get-object-z "Alpha 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Alpha 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
   ( modify-variable 
      @AutoNavTime[0] 
      ( mission-time ) 
   )
   ( when 
      ( = @PlanetStage[0] 1 ) 
      ( remove-background-bitmap 0 ) 
      ( add-background-bitmap 
         "planet_hyperion_vi" 
         0 
         245 
         270 
         100 
         100 
         1 
         1 
         @Hyperion[9] 
      )
   )
   ( when 
      ( = @PlanetStage[0] 2 ) 
      ( remove-background-bitmap 0 ) 
      ( add-background-bitmap 
         "planet_hyperion_vi" 
         0 
         245 
         270 
         250 
         250 
         1 
         1 
         @Hyperion[9] 
      )
   )
   ( when 
      ( = @PlanetStage[0] 3 ) 
      ( remove-background-bitmap 0 ) 
      ( add-background-bitmap 
         "planet_hyperion_vi" 
         0 
         245 
         270 
         400 
         400 
         1 
         1 
         @Hyperion[9] 
      )
   )
   ( when 
      ( = @PlanetStage[0] 4 ) 
      ( remove-background-bitmap 0 ) 
      ( set-skybox-model 
         "sky_hyperion_medium.pof" 
      )
   )
   ( when 
      ( = @PlanetStage[0] 5 ) 
      ( remove-background-bitmap 0 ) 
      ( set-skybox-model 
         "sky_hyperion_large.pof" 
      )
   )
   ( when 
      ( = @PlanetStage[0] 6 ) 
      ( remove-background-bitmap 0 ) 
      ( add-background-bitmap 
         "planet_hyperion_vi" 
         0 
         245 
         270 
         200 
         200 
         1 
         1 
         @Hyperion[9] 
      )
      ( set-skybox-model "sky_hyperion.pof" ) 
   )
   ( set-cutscene-bars ) 
   ( lock-primary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( lock-secondary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( lock-afterburner 
      "Alpha 2" 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( hud-set-max-targeting-range 1 ) 
   ( lock-controls ( true ) ) 
   ( player-use-ai ) 
)
+Name: AutoNav Initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirX[0] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirY[0] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         ( / 
            ( * 
               @AutoNavDirZ[1] 
               ( distance "Alpha 2" "NextNav:1" ) 
            )
            2000 
         )
      )
   )
   ( set-object-facing-object 
      "Alpha 2" 
      "NextNav:1" 
   )
)
+Name: AutoNav Position Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" ) 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 1" "Bravo 2" ) 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         300 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         300 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         300 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Bravo 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         333 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         333 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         333 
         0 
         0 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Charlie 1" "Charlie 2" ) 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Charlie 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         167 
         -25 
         50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         167 
         -25 
         50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         167 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Charlie 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         133 
         0 
         0 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         133 
         0 
         0 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         133 
         0 
         0 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Charlie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Delta 1" "Delta 2" ) 
   ( and 
      ( = @EscortDelta[0] 1 ) 
      ( = @AutoNavPhase[0] 2 ) 
   )
   ( set-object-position 
      "Delta 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         167 
         -75 
         250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         167 
         -75 
         250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         167 
         -75 
         250 
      )
   )
   ( set-object-position 
      "Delta 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         133 
         -50 
         200 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         133 
         -50 
         200 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         133 
         -50 
         200 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Delta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Echo 1" "Echo 2" ) 
   ( and 
      ( = @EscortEcho[0] 1 ) 
      ( = @AutoNavPhase[0] 2 ) 
   )
   ( set-object-position 
      "Echo 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -100 
         25 
         -150 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -100 
         25 
         -150 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -100 
         25 
         -150 
      )
   )
   ( set-object-position 
      "Echo 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -133 
         50 
         -200 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -133 
         50 
         -200 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -133 
         50 
         -200 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Echo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Foxtrot 1" "Foxtrot 2" ) 
   ( and 
      ( = @EscortFoxtrot[0] 1 ) 
      ( = @AutoNavPhase[0] 2 ) 
   )
   ( set-object-position 
      "Foxtrot 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         433 
         25 
         -150 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         433 
         25 
         -150 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         433 
         25 
         -150 
      )
   )
   ( set-object-position 
      "Foxtrot 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         466 
         50 
         -200 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         466 
         50 
         -200 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         466 
         50 
         -200 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Foxtrot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Cleveland" 
      "TCS Somers" 
   )
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( = @EscortCap1[0] 1 ) 
   )
   ( set-object-position 
      "TCS Narvik" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         1750 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         1750 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         1750 
      )
   )
   ( set-object-position 
      "TCS Shiratsuyu" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -2000 
         -850 
         750 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -2000 
         -850 
         750 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -2000 
         -850 
         750 
      )
   )
   ( set-object-position 
      "TCS Cleveland" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         2000 
         400 
         250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         2000 
         400 
         250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         2000 
         400 
         250 
      )
   )
   ( set-object-position 
      "TCS Somers" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -1950 
         250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -1950 
         250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -1950 
         250 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Capships 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Armageddon" 
      "TCS Columbia" 
      "TCS Warrington" 
   )
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( = @EscortCap2[0] 1 ) 
   )
   ( set-object-position 
      "TCS San Francisco" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -1500 
         650 
         -750 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -1500 
         650 
         -750 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -1500 
         650 
         -750 
      )
   )
   ( set-object-position 
      "TCS Tourville" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         1600 
         -900 
         -650 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         1600 
         -900 
         -650 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         1600 
         -900 
         -650 
      )
   )
   ( set-object-position 
      "TCS Armageddon" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         -250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         -250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         -250 
      )
   )
   ( set-object-position 
      "TCS Columbia" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -350 
         -2500 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -350 
         -2500 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -350 
         -2500 
      )
   )
   ( set-object-position 
      "TCS Warrington" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         1700 
         -1250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         1700 
         -1250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         1700 
         -1250 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Capships 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( < @AutoNavCamera[0] 4 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 0 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 1 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 2 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 3 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 3 ) 
      ( < @AutoNavCamera[0] 8 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 4 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 5 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 6 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 7 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            100 
            -50 
            300 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            100 
            -50 
            300 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            100 
            -50 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 7 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 8 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 9 ) 
      ( set-camera-position 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 10 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Alpha 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            -20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 11 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Alpha 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( set-camera-target "Alpha 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera Escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "Alpha 2" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
   ( reset-time-compression ) 
   ( when 
      ( not ( = @CamSpeed[0] 0 ) ) 
      ( set-object-speed-z 
         "Cam Ghost" 
         @CamSpeed[0] 
         ( true ) 
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
   )
)
+Name: AutoNav Update Sandman & Camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" "Alpha 2" ) 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 1" "Bravo 2" ) 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Charlie 1" "Charlie 2" ) 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Charlie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Delta 1" "Delta 2" ) 
   ( and 
      ( = @EscortDelta[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Delta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Echo 1" "Echo 2" ) 
   ( and 
      ( = @EscortEcho[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Echo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Foxtrot 1" "Foxtrot 2" ) 
   ( and 
      ( = @EscortFoxtrot[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[70] 
      ( true ) 
   )
)
+Name: AutoNav Update Foxtrot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "TCS Narvik" 
      "TCS Shiratsuyu" 
      "TCS Cleveland" 
      "TCS Somers" 
   )
   ( and 
      ( = @EscortCap1[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavCapshipSpeed[40] 
      ( true ) 
   )
)
+Name: AutoNav Update Capships 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "TCS San Francisco" 
      "TCS Tourville" 
      "TCS Armageddon" 
      "TCS Columbia" 
      "TCS Warrington" 
   )
   ( and 
      ( = @EscortCap2[0] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavCapshipSpeed[40] 
      ( true ) 
   )
)
+Name: AutoNav Update Capships 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( player-not-use-ai ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( get-object-x "NextNav:1" ) 
         ( / ( * @AutoNavDirX[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-y "NextNav:1" ) 
         ( / ( * @AutoNavDirY[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-z "NextNav:1" ) 
         ( / ( * @AutoNavDirZ[1] -1000 ) 1000 ) 
      )
   )
   ( set-object-facing 
      "Alpha 2" 
      ( + 
         ( get-object-x "Alpha 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 2" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -33 
         25 
         -50 
      )
   )
   ( set-object-facing 
      "Alpha 1" 
      ( + 
         ( get-object-x "Alpha 1" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Alpha 1" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Alpha 1" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 1" "Bravo 2" ) 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         166 
         25 
         -50 
      )
   )
   ( set-object-position 
      "Bravo 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         133 
         50 
         -100 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         133 
         50 
         -100 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         133 
         50 
         -100 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Charlie 1" "Charlie 2" ) 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Charlie 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -166 
         25 
         -50 
      )
   )
   ( set-object-position 
      "Charlie 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -200 
         50 
         -100 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -200 
         50 
         -100 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -200 
         50 
         -100 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Charlie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Delta 1" "Delta 2" ) 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Delta 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         167 
         -75 
         250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         167 
         -75 
         250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         167 
         -75 
         250 
      )
   )
   ( set-object-position 
      "Delta 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         133 
         -50 
         200 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         133 
         -50 
         200 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         133 
         -50 
         200 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Delta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Echo 1" "Echo 2" ) 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Echo 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -100 
         25 
         -150 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -100 
         25 
         -150 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -100 
         25 
         -150 
      )
   )
   ( set-object-position 
      "Echo 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -133 
         50 
         -200 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -133 
         50 
         -200 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -133 
         50 
         -200 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Echo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Foxtrot 1" "Foxtrot 2" ) 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Foxtrot 1" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         433 
         25 
         -150 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         433 
         25 
         -150 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         433 
         25 
         -150 
      )
   )
   ( set-object-position 
      "Foxtrot 2" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         466 
         50 
         -200 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         466 
         50 
         -200 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         466 
         50 
         -200 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Foxtrot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
      ( = @EscortCap1[0] 1 ) 
   )
   ( set-object-position 
      "TCS Narvik" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         1750 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         1750 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         1750 
      )
   )
   ( set-object-position 
      "TCS Shiratsuyu" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -2000 
         -850 
         750 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -2000 
         -850 
         750 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -2000 
         -850 
         750 
      )
   )
   ( set-object-position 
      "TCS Cleveland" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         2000 
         400 
         250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         2000 
         400 
         250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         2000 
         400 
         250 
      )
   )
   ( set-object-position 
      "TCS Somers" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -1950 
         250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -1950 
         250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -1950 
         250 
      )
   )
)
+Name: AutoNav Deactivate Capships 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
      ( = @EscortCap2[0] 1 ) 
   )
   ( set-object-position 
      "TCS San Francisco" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         -1500 
         650 
         -750 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         -1500 
         650 
         -750 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         -1500 
         650 
         -750 
      )
   )
   ( set-object-position 
      "TCS Tourville" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         1600 
         -900 
         -650 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         1600 
         -900 
         -650 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         1600 
         -900 
         -650 
      )
   )
   ( set-object-position 
      "TCS Armageddon" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         -250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         -250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -100 
         -250 
      )
   )
   ( set-object-position 
      "TCS Columbia" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         -350 
         -2500 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         -350 
         -2500 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         -350 
         -2500 
      )
   )
   ( set-object-position 
      "TCS Warrington" 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         1700 
         -1250 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         1700 
         -1250 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         1700 
         -1250 
      )
   )
)
+Name: AutoNav Deactivate Capships 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( modify-variable @AutoNavPhase[0] 0 ) 
   ( modify-variable @CamSpeed[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unset-cutscene-bars ) 
   ( reset-camera ) 
   ( unlock-primary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( unlock-secondary-weapon 
      "Alpha 2" 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( unlock-afterburner 
      "Alpha 2" 
      "Alpha 1" 
      "Bravo 1" 
      "Bravo 2" 
      "Charlie 1" 
      "Charlie 2" 
   )
   ( hud-set-frame "Autopilot" 0 ) 
   ( hud-set-max-targeting-range 30000 ) 
   ( lock-controls ( false ) ) 
)
+Name: AutoNav Reset
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( reset-time-compression ) 
)
+Name: Reset time compression
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Alpha 1" 
      "Bravo 1" 
      "Charlie 1" 
   )
   ( and 
      ( > 
         ( distance 
            "<argument>" 
            "Waypoint Alpha 1:1" 
         )
         250 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
      ( = @AutoNavPhase[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Orders Alpha" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "<argument>" 
      "Waypoint Alpha 1:1" 
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
)
+Name: Launch Helper Odds
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 2" "Charlie 2" ) 
   ( and 
      ( > 
         ( distance 
            "<argument>" 
            "Waypoint Alpha 2:1" 
         )
         250 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
      ( = @AutoNavPhase[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Orders Alpha" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "<argument>" 
      "Waypoint Alpha 2:1" 
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
)
+Name: Launch Helper Evens
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Zulu#1 1" 
      "Zulu#1 2" 
      "Zulu#1 3" 
      "Zulu#1 4" 
      "Zulu#1 5" 
      "Zulu#1 6" 
      "X-Ray#1 1" 
      "X-Ray#1 2" 
      "X-Ray#1 3" 
      "X-Ray#1 4" 
      "X-Ray#1 5" 
      "X-Ray#1 6" 
      "Victor#1 1" 
      "Victor#1 2" 
      "Victor#1 3" 
      "Victor#1 4" 
      "Victor#1 5" 
      "Victor#1 6" 
      "Tango#1 1" 
      "Tango#1 2" 
      "Tango#1 3" 
      "Tango#1 4" 
      "Tango#1 5" 
      "Tango#1 6" 
      "Quebec#1 1" 
      "Quebec#1 2" 
      "Quebec#1 3" 
      "Oboe#1 1" 
      "Oboe#1 2" 
      "Oboe#1 3" 
      "Oboe#1 4" 
      "Oboe#1 5" 
      "Oboe#1 6" 
      "Zulu#2 1" 
      "Zulu#2 2" 
      "Zulu#2 3" 
      "Zulu#2 4" 
      "Zulu#2 5" 
      "Zulu#2 6" 
      "X-Ray#2 1" 
      "X-Ray#2 2" 
      "X-Ray#2 3" 
      "X-Ray#2 4" 
      "X-Ray#2 5" 
      "X-Ray#2 6" 
      "Victor#2 1" 
      "Victor#2 2" 
      "Victor#2 3" 
      "Victor#2 4" 
      "Victor#2 5" 
      "Tango#2 1" 
      "Tango#2 2" 
      "Tango#2 3" 
      "Tango#2 4" 
      "Tango#2 5" 
      "Tango#2 6" 
      "Yankee#3 1" 
      "Yankee#3 2" 
      "Yankee#3 3" 
      "Yankee#3 4" 
      "Whiskey#3 1" 
      "Whiskey#3 2" 
      "Whiskey#3 3" 
      "Whiskey#3 4" 
      "Yankee#4 1" 
      "Yankee#4 2" 
      "Yankee#4 3" 
      "Yankee#4 4" 
      "Yankee#4 5" 
      "Yankee#4 6" 
      "Whiskey#4 1" 
      "Whiskey#4 2" 
      "Whiskey#4 3" 
      "Whiskey#4 4" 
      "Whiskey#4 5" 
      "Whiskey#4 6" 
      "Zulu#W 1" 
      "Zulu#W 2" 
      "Zulu#W 3" 
      "Zulu#W 4" 
      "Zulu#W 5" 
      "Zulu#W 6" 
      "X-Ray#W 1" 
      "X-Ray#W 2" 
      "X-Ray#W 3" 
      "X-Ray#W 4" 
      "X-Ray#W 5" 
      "X-Ray#W 6" 
      "Victor#W 1" 
      "Victor#W 2" 
      "Victor#W 3" 
      "Victor#W 4" 
      "Victor#W 5" 
      "Victor#W 6" 
   )
   ( and 
      ( has-arrived-delay 3 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( > 
         ( mission-time ) 
         ( + @TauntTimer[0] 23 ) 
      )
      ( not 
         ( is-ship-class 
            "Strakha#Inv" 
            "<argument>" 
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( modify-variable 
      @TauntTimer[0] 
      ( mission-time ) 
   )
   ( send-random-message 
      "<argument>" 
      "Low" 
      "KTaunt 01" 
      "KTaunt 02" 
      "KTaunt 03" 
      "KTaunt 04" 
      "KTaunt 05" 
      "KTaunt 06" 
      "KTaunt 07" 
      "KTaunt 08" 
      "KTaunt 09" 
      "KTaunt 10" 
      "KTaunt 11" 
      "KTaunt 12" 
   )
)
+Name: Taunt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Quebec#1 1" 
      "Quebec#1 2" 
      "Quebec#1 3" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( change-ship-class 
      "Strakha#Decloak" 
      "<argument>" 
   )
   ( play-sound-from-table 0 0 0 145 ) 
   ( lock-primary-weapon "<argument>" ) 
   ( lock-secondary-weapon "<argument>" ) 
   ( protect-ship "<argument>" ) 
   ( beam-protect-ship "<argument>" ) 
   ( ship-invisible "<argument>" ) 
)
+Name: Strakha Invisible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Quebec#1 1" 
      "Quebec#1 2" 
      "Quebec#1 3" 
   )
   ( and 
      ( is-event-true-delay 
         "Strakha Invisible" 
         3 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( change-ship-class 
      "Strakha" 
      "<argument>" 
   )
   ( unlock-primary-weapon "<argument>" ) 
   ( unlock-secondary-weapon 
      "<argument>" 
   )
   ( unprotect-ship "<argument>" ) 
   ( beam-unprotect-ship "<argument>" ) 
   ( ship-visible "<argument>" ) 
)
+Name: Strakha visible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 0 ) 
         ( shield-quad-low 
            "Quebec#1 1" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerA[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Quebec#1 1" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Quebec#1 1" ) 
      ( lock-primary-weapon "Quebec#1 1" ) 
      ( lock-secondary-weapon "Quebec#1 1" ) 
      ( protect-ship "Quebec#1 1" ) 
      ( modify-variable @CloakPhaseA[3] 1 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 0 ) 
         ( shield-quad-low 
            "Quebec#1 2" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerB[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Quebec#1 2" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Quebec#1 2" ) 
      ( lock-primary-weapon "Quebec#1 2" ) 
      ( lock-secondary-weapon "Quebec#1 2" ) 
      ( protect-ship "Quebec#1 2" ) 
      ( modify-variable @CloakPhaseB[3] 1 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 0 ) 
         ( shield-quad-low 
            "Quebec#1 3" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerC[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Quebec#1 3" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Quebec#1 3" ) 
      ( lock-primary-weapon "Quebec#1 3" ) 
      ( lock-secondary-weapon "Quebec#1 3" ) 
      ( protect-ship "Quebec#1 3" ) 
      ( modify-variable @CloakPhaseC[3] 1 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 1 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Quebec#1 1" 
      )
      ( ship-stealthy "Quebec#1 1" ) 
      ( modify-variable @CloakPhaseA[3] 2 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 1 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Quebec#1 2" 
      )
      ( ship-stealthy "Quebec#1 2" ) 
      ( modify-variable @CloakPhaseB[3] 2 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 1 ) 
         ( = 
            ( + @CloakTimerC[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Quebec#1 3" 
      )
      ( ship-stealthy "Quebec#1 3" ) 
      ( modify-variable @CloakPhaseC[3] 2 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerA[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Quebec#1 1" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Quebec#1 1" ) 
      ( modify-variable @CloakPhaseA[3] 3 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerB[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Quebec#1 2" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Quebec#1 2" ) 
      ( modify-variable @CloakPhaseB[3] 3 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerC[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Quebec#1 3" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Quebec#1 3" ) 
      ( modify-variable @CloakPhaseC[3] 3 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 3 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Quebec#1 1" 
      )
      ( ship-visible "Quebec#1 1" ) 
      ( unlock-primary-weapon "Quebec#1 1" ) 
      ( unlock-secondary-weapon 
         "Quebec#1 1" 
      )
      ( unprotect-ship "Quebec#1 1" ) 
      ( modify-variable @CloakPhaseA[3] 0 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 3 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Quebec#1 2" 
      )
      ( ship-visible "Quebec#1 2" ) 
      ( unlock-primary-weapon "Quebec#1 2" ) 
      ( unlock-secondary-weapon 
         "Quebec#1 2" 
      )
      ( unprotect-ship "Quebec#1 2" ) 
      ( modify-variable @CloakPhaseB[3] 0 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 3 ) 
         ( = 
            ( + @CloakTimerC[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Quebec#1 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Quebec#1 3" 
      )
      ( ship-visible "Quebec#1 3" ) 
      ( unlock-primary-weapon "Quebec#1 3" ) 
      ( unlock-secondary-weapon 
         "Quebec#1 3" 
      )
      ( unprotect-ship "Quebec#1 3" ) 
      ( modify-variable @CloakPhaseC[3] 0 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak complete
+Repeat Count: 1
+Interval: 1
+Team: 6564692

$Formula: ( when 
   ( is-iff "Traitor" "Alpha 2" ) 
   ( end-mission ) 
)
+Name: Player turned traitor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "frakk" ) 
)
+Name: frakk
+Repeat Count: 1
+Interval: 1
+Team: 12231816

#Goals		;! 4 total

$Type: Primary
+Name: Rendezvous with Armageddon
$MessageNew:  XSTR("Rendezvous with the Armageddon battlegroup at Nav 1.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Proceed to Nav 1" 
   0 
)
+No music

$Type: Primary
+Name: Proceed to Hyperion VI
$MessageNew:  XSTR("Escort the TCS Armageddon to Hyperion VI.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Proceed to Nav 4" 
   0 
)
+No music

$Type: Primary
+Name: Defend the TCS Armageddon
$MessageNew:  XSTR("Defend the TCS Armageddon during the entire operation.", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 
         0 
         "TCS Armageddon" 
      )
   )
   ( is-event-true-delay 
      "Mission Complete" 
      0 
   )
)

$Type: Secondary
+Name: Defend attached vessels
$MessageNew:  XSTR("Defend all vessels attached to the Armageddon battlegroup.", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Mission Complete" 
      0 
   )
   ( not 
      ( percent-ships-destroyed 
         1 
         "TCS Narvik" 
         "TCS Shiratsuyu" 
         "TCS Cleveland" 
         "TCS Somers" 
         "TCS San Francisco" 
         "TCS Tourville" 
         "TCS Columbia" 
         "TCS Warrington" 
      )
   )
)
+No music

#Waypoints		;! 12 lists total

$Name: NextNav
$List: (		;! 1 points in list
	( 0.000000, 8.000000, 2000.000000 )
)

$Name: Waypoint Nav 1
$List: (		;! 1 points in list
	( -29000.000000, -750.000000, 38500.000000 )
)

$Name: Waypoint Nav 1a
$List: (		;! 1 points in list
	( 28000.000000, 0.000000, 39590.000000 )
)

$Name: Waypoint Nav 2
$List: (		;! 1 points in list
	( 60000.000000, 0.000000, 39500.000000 )
)

$Name: Waypoint Nav 3
$List: (		;! 1 points in list
	( 82000.000000, 0.000000, 39500.000000 )
)

$Name: Waypoint Nav 4
$List: (		;! 1 points in list
	( 122000.000000, 0.000000, 39500.000000 )
)

$Name: Waypoint Nav 5F
$List: (		;! 1 points in list
	( 1200.000000, 500.000000, 4000.000000 )
)

$Name: Waypoint Nav 5
$List: (		;! 1 points in list
	( 1427.099976, 0.000000, 462.000000 )
)

$Name: Waypoint Alpha 1
$List: (		;! 1 points in list
	( -18.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Alpha 2
$List: (		;! 1 points in list
	( 12.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Kamrani
$List: (		;! 1 points in list
	( 84380.054688, -0.007470, 39008.824219 )
)

$Name: Waypoint CAP
$List: (		;! 6 points in list
	( 5000.000000, 0.000000, 0.000000 )
	( 2500.000000, 0.000000, 4330.126953 )
	( -2499.999756, 0.000000, 4330.126953 )
	( -5000.000000, 0.000000, 0.000000 )
	( -2500.000000, 0.000000, -4330.126953 )
	( 2500.000488, 0.000000, -4330.126953 )
)

#Messages		;! 126 total


$Name: ========== Nav 0 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes Control 01
$Team: -1
$MessageNew:  XSTR("Alpha, Bravo and Charlie Wings, you have clearance to launch.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_01.wav

$Name: Hermes Control 02
$Team: -1
$MessageNew:  XSTR("The Armageddon is waiting for you at Nav 1. Check in with their comm officer once you get there.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_02.wav

$Name: ========== Nav 1 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Armageddon Control 01
$Team: -1
$MessageNew:  XSTR("Ehm, 'Morning Galahads, I'll be relaying orders to you for this hop. Merlin Leader, you pick up our new friends?", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_01.wav

$Name: MD 01
$Team: -1
$MessageNew:  XSTR("Yeah, I do.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_01.wav

$Name: MD 02
$Team: -1
$MessageNew:  XSTR("In interest of saving time and avoiding a lot of boring chitchat later, I'm Lieutenant Colonel House. You can call me 'Colonel'. I'm one of the six pilots assigned to this flight.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_02.wav

$Name: MD 03
$Team: -1
$MessageNew:  XSTR("I am a twenty year veteran who has flown everything the Terran Space Force ever shoved out of a hangar bay. I am also the only pilot aboard currently forced to stay on active duty against his will. But not to worry, this job could be done by a monkey with a bottle of Vicodin.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_03.wav

$Name: MD 04
$Team: -1
$MessageNew:  XSTR("Oh, speaking of which, if your flying style is particularly annoying, you may see me throw in some pills on the comm view.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_04.wav

$Name: MD 05
$Team: -1
$MessageNew:  XSTR("They're mine. You can't have any. And no, I do not have a stress management problem, I have a stress problem. But who knows? Maybe I'm wrong. Maybe I'm too stoned to tell. So, who wants to fly on my wing?", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_05.wav

$Name: MD 06
$Team: -1
$MessageNew:  XSTR("And who would rather fly with one of the other two guys?", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_06.wav

$Name: Armageddon Control 02
$Team: -1
$MessageNew:  XSTR("Well, (cough) now that the pleasantries are out of the way ... the Hermes fighters are sweeping ahead of us to clear the path. If they are as good as everyone says they are ...", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_02.wav

$Name: MD 07
$Team: -1
$MessageNew:  XSTR("I'll believe it when I see it.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_07.wav

$Name: Armageddon Control 03
$Team: -1
$MessageNew:  XSTR("... then we have nothing to worry about. Set up autopilot positions and set course for the nav point. ", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_03.wav

$Name: ========== Armageddon ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Armageddon Control 04
$Team: -1
$MessageNew:  XSTR("We've lost a capital ship! Tighten it up people!", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_04.wav

$Name: Armageddon Control 05
$Team: -1
$MessageNew:  XSTR("The Admiral up here is getting a bit pissed!", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_05.wav

$Name: Armageddon Control 06
$Team: -1
$MessageNew:  XSTR("We've lost another escort. Fighters, pull your heads out and get them in the fight.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_06.wav

$Name: Armageddon Control 07
$Team: -1
$MessageNew:  XSTR("Wake up, pilots! We lose any more capital ships and we'll have to scrub the mission.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_07.wav

$Name: Armageddon Control 08
$Team: -1
$MessageNew:  XSTR("We've lost another capital ship! Even the latest Excaliburs can't protect us. No wonder we've been losing this war.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_08.wav

$Name: Armageddon Control 09
$Team: -1
$MessageNew:  XSTR("Jeez. We've only got 3 ships left. Can we at least keep those alive?", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_09.wav

$Name: ========== Nav 1b ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: MD 23
$Team: -1
$MessageNew:  XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_23.wav

$Name: Venom 09
$Team: -1
$MessageNew:  XSTR("Break and attack!", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_09.wav

$Name: Sandman 02
$Team: -1
$MessageNew:  XSTR("Affirmative, Colonel.", -1)
$end_multi_text
+Wave Name: 40_sandman_02.wav

$Name: Evil 01
$Team: -1
$MessageNew:  XSTR("We've got more stealthies! And you know what that means!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_evil_01.wav

$Name: Darkness 01
$Team: -1
$MessageNew:  XSTR("More victims!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_darkness_01.wav

$Name: Avatarr 01
$Team: -1
$MessageNew:  XSTR("That smugness of yours really is an attractive quality, Colonel.", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 40_avatarr_01.wav

$Name: MD 08
$Team: -1
$MessageNew:  XSTR("Thank you. It was either that or get my hair highlighted. Smugness is easier to maintain.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_08.wav

$Name: ========== Nav 2 ==========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Armageddon Control 10
$Team: -1
$MessageNew:  XSTR("Colonel, the Admiral's pushing the battle group forward. No time for stopping. Clear us a path through those turret mines immediately!", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_10.wav

$Name: MD 09
$Team: -1
$MessageNew:  XSTR("Merlins, we've got the fighters. Galahads, make yourselves useful.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_09.wav

$Name: Assassin 01
$Team: -1
$MessageNew:  XSTR("Colonel, you are uniquely talented in many areas, but being a natural leader is not one of them.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 40_assassin_01.wav

$Name: MD 10
$Team: -1
$MessageNew:  XSTR("So? I've been alienating people since I was three.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_10.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Darkness 02
$Team: -1
$MessageNew:  XSTR("Why do you have to make everything so dramatic?", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_darkness_02.wav

$Name: MD 11
$Team: -1
$MessageNew:  XSTR("Because, my good chum, I'm a very high-strung little lapdog. Ruff ruff ruff, rarr, ruff!", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_11.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: MD 12
$Team: -1
$MessageNew:  XSTR("Ok, let's get moving. I am itching to get back to my office.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_12.wav

$Name: Doragon 01
$Team: -1
$MessageNew:  XSTR("Why?", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_doragon_01.wav

$Name: MD 13
$Team: -1
$MessageNew:  XSTR("Because, my dear sir, there is a computer in my office and when I log on, romance ensues. The downside is that my wrist might fall off. But... in the odds...", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_13.wav

$Name: ========== Nav 3 =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Doragon 02
$Team: -1
$MessageNew:  XSTR("I want me one of those french fried kitty cats, hmmm.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_doragon_02.wav

$Name: Armageddon Control 11
$Team: -1
$MessageNew:  XSTR("Colonel, should we deploy our Longbows?", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_11.wav

$Name: MD 14
$Team: -1
$MessageNew:  XSTR("Not yet. The Cats aren't gathering their defense forces around her. Keep them on ice till needed.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_14.wav

$Name: Venom 01
$Team: -1
$MessageNew:  XSTR("I agree. Keep the Longbows on standby for now.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_01.wav

$Name: Armageddon Control 12
$Team: -1
$MessageNew:  XSTR("The Admiral agrees with your suggestion. The battle group will take out the station.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_12.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: MD 24
$Team: -1
$MessageNew:  XSTR("KABOOM! Man, that never gets old!", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: md_27.wav

$Name: Mitrecial 03
$Team: -1
$MessageNew:  XSTR("That's right, burn!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: mitrecial_27.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Loguth 01
$Team: -1
$MessageNew:  XSTR("Colonel, please pay attention! I just about toasted you when you broke in front of me like that!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_loguth_01.wav

$Name: MD 15
$Team: -1
$MessageNew:  XSTR("Sorry, that would make it harder to ignore you.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_15.wav

$Name: Loguth 02
$Team: -1
$MessageNew:  XSTR("Couldn't you try not to act like a 13-year-old?", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_loguth_02.wav

$Name: MD 16
$Team: -1
$MessageNew:  XSTR("I am trying, I am just failing miserably.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_16.wav

$Name: Loguth 03
$Team: -1
$MessageNew:  XSTR("For God's sake.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_loguth_03.wav

$Name: MD 17
$Team: -1
$MessageNew:  XSTR("Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_17.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Mitrecial 01
$Team: -1
$MessageNew:  XSTR("Thanks for getting that furball off my back. I just couldn't shake him.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_mitrecial_01.wav

$Name: MD 18
$Team: -1
$MessageNew:  XSTR("'ey, like I always say, there's no 'I' in 'team'. There is a 'me', though, if you jumble it up.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_18.wav

$Name: Venom 10
$Team: -1
$MessageNew:  XSTR("Let's proceed to the next nav point.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_10.wav

$Name: ========== Nav 4 =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Armageddon Control 13
$Team: -1
$MessageNew:  XSTR("We're detecting ground-to-space anti-ship missiles! Vampire! Vampire! All ships, weapons free!", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_13.wav

$Name: Armageddon Control 14
$Team: -1
$MessageNew:  XSTR("We also have enemy fighters inbound! They're coming up out of the planet's atmosphere.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_14.wav

$Name: Mitrecial 02
$Team: -1
$MessageNew:  XSTR("Armageddon! We've detected a large group of fighters slingshotting around the planet! Must be from the Wratghar!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_mitrecial_02.wav

$Name: Loguth 04
$Team: -1
$MessageNew:  XSTR("No shit they're heading our way!", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_loguth_04.wav

$Name: Assassin 02
$Team: -1
$MessageNew:  XSTR("You didn't think the Cats would just hand the planet over, did ya?", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 40_assassin_02.wav

$Name: Evil 02
$Team: -1
$MessageNew:  XSTR("Didn't you say the planet was secure?", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_evil_02.wav

$Name: Avatarr 02
$Team: -1
$MessageNew:  XSTR("We said that the path to the planet was secure, not the planet itself.", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 40_avatarr_02.wav

$Name: MD 19
$Team: -1
$MessageNew:  XSTR("Now we're getting somewhere.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_19.wav

$Name: Evil 03
$Team: -1
$MessageNew:  XSTR("Where?", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_evil_03.wav

$Name: MD 20
$Team: -1
$MessageNew:  XSTR("I have no idea.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_20.wav

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Armageddon Control 15
$Team: -1
$MessageNew:  XSTR("That's the last of the fighters, we're moving into bombardment range. We're preparing to launch Hellcats to go planetside and sweep up. Colonel House, land your group and refuel.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_15.wav

$Name: Armageddon Control 16
$Team: -1
$MessageNew:  XSTR("Galahad Squadron, the Admiral says Bravo Zulu for your assistance. We'll take it from here. You're cleared back to the Hermes.", -1)
$end_multi_text
+AVI Name: Head-ARMAGEDDON
+Wave Name: 40_armageddon_control_16.wav

$Name: Venom 02
$Team: -1
$MessageNew:  XSTR("Galahads, let's get out of here. Oh and ... Colonel ... you're an idiot!", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_02.wav

$Name: MD 21
$Team: -1
$MessageNew:  XSTR("I like to think of myself as more of a jerk.", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_21.wav

$Name: ========== Nav 5 =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes Control 03
$Team: -1
$MessageNew:  XSTR("Welcome home boys. Seems like the Merlin's squadleader is really as ... 'special' as everyone says he is.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_03.wav

$Name: Assassin 03
$Team: -1
$MessageNew:  XSTR("Boss? Do you know what she's talking about?", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 40_assassin_03.wav

$Name: Venom 03
$Team: -1
$MessageNew:  XSTR("I don't know, Hermes control, the Kilrathi had us busy. We really didn't have time to listen to him.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_03.wav

$Name: Avatarr 03
$Team: -1
$MessageNew:  XSTR("Yeah I had my hands full the entire time. I didn't hear nothing.", -1)
$end_multi_text
+AVI Name: Head-AVATARR
+Wave Name: 40_avatarr_03.wav

$Name: Psychopath 01
$Team: -1
$MessageNew:  XSTR("You know, those Kilrathi really were tough today...", -1)
$end_multi_text
+AVI Name: Head-PSYCHOPATH
+Wave Name: 40_psychopath_01.wav

$Name: Greywolf 01
$Team: -1
$MessageNew:  XSTR("What can you say? It's war.", -1)
$end_multi_text
+AVI Name: Head-GREYWOLF
+Wave Name: 40_greywolf_01.wav

$Name: Hermes Control 04
$Team: -1
$MessageNew:  XSTR("Sandman, do you really expect me to believe this horsecrap that your comrades are spewing?", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_04.wav

$Name: Sandman 01
$Team: -1
$MessageNew:  XSTR("Of course, ma'am!", -1)
$end_multi_text
+Wave Name: 40_sandman_01.wav

$Name: Hermes Control 05
$Team: -1
$MessageNew:  XSTR("Aah, don't think for one second that I'm buying this. If you don't want to comment on your Colonel's little ... peculiar attitude, that's your choice. I guess you guys are cleared to land.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_05.wav

$Name: ========== Nav 5N =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes Control 11
$Team: -1
$MessageNew:  XSTR("What happened out there?", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_11.wav

$Name: Venom 04
$Team: -1
$MessageNew:  XSTR("We sure lost a lot of ships out there, Hermes control. I just hope that what we have left is enough to handle that planet.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_04.wav

$Name: Hermes Control 06
$Team: -1
$MessageNew:  XSTR("We're receiving data from the Armageddon now, Galahad Leader. Even though the mission was pretty much screwed up, the bombardment is going well. That ship sure packs a lot of firepower.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_06.wav

$Name: Assassin 04
$Team: -1
$MessageNew:  XSTR("It's a good thing, too. For a while there I didn't think any of the strike force was gonna make it. We lost so many people out there today...", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 40_assassin_04.wav

$Name: Venom 05
$Team: -1
$MessageNew:  XSTR("Those who are dead are gone, Assassin. Those who are alive just have to keep on fighting. That's the way war has always been. Luckily, it sounds like it's going to work out in our favor today.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_05.wav

$Name: Hermes Control 07
$Team: -1
$MessageNew:  XSTR("Bring them on home, Galahads. You're cleared to land.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_07.wav

$Name: ========== Nav 4F =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Loguth 05
$Team: -1
$MessageNew:  XSTR("I can't believe it. With all that firepower at our disposal, the kitties still managed to hold us off. Man, we are so screwed.", -1)
$end_multi_text
+AVI Name: Head-CP
+Wave Name: 40_loguth_05.wav

$Name: Kilrathi 01
$Team: -1
$MessageNew:  XSTR("So, the best the apes has left falls to our claws! Our names shall be written in the Tome of Sivar for this, and our clans shall be exalted!", -1)
$end_multi_text
+AVI Name: Head-KC
+Wave Name: 40_kilrathi_01.wav

$Name: Kilrathi 02
$Team: -1
$MessageNew:  XSTR("Surely by now, filthy humans, you must realize your race is doomed.", -1)
$end_multi_text
+AVI Name: Head-KC
+Wave Name: 40_kilrathi_02.wav

$Name: MD 22
$Team: -1
$MessageNew:  XSTR("We've got to get out of here now. Merlins, fall back. When we land, wherever that will be, I want three new ideas. And one of them, I mean one of them cannot be stupid!", -1)
$end_multi_text
+AVI Name: Head-MD
+Wave Name: 40_md_22.wav

$Name: Venom 06
$Team: -1
$MessageNew:  XSTR("You heard it, Galahads, this mission is over. Keep the kitties off the survivors. Confed has already lost more than it can afford today.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_06.wav

$Name: ========== Nav 5F =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hermes Control 08
$Team: -1
$MessageNew:  XSTR("What happened out there? We lost contact with the Armageddon.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_08.wav

$Name: Venom 07
$Team: -1
$MessageNew:  XSTR("That's because she doesn't exist anymore, Hermes Control. Mission was a failure.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_07.wav

$Name: Hermes Control 09
$Team: -1
$MessageNew:  XSTR("I see. Galahads, stand by for landing operations. Galahad leader, Captain Moran has ordered you to report to his office immediately upon landing.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_09.wav

$Name: Venom 08
$Team: -1
$MessageNew:  XSTR("I guess the massacre isn't over yet, then. Galahads commence landing operations.", -1)
$end_multi_text
+AVI Name: Head-VENOM1
+Wave Name: 40_venom_08.wav

$Name: Hermes Control 10
$Team: -1
$MessageNew:  XSTR("All Armageddon fighters, maintain a holding pattern. We will be spreading you out among several ships in the fleet, and are currently making evaluations of where to assign you. Galahads, the Admiral's ordered a withdrawal. Land fast. We're getting the hell out of here.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 40_hermes_control_10.wav

$Name: ========= Computer ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Mission complete message
$Team: -1
$MessageNew:  XSTR("Mission complete", -1)
$end_multi_text
+Wave Name: ge_computer_01.wav

$Name: Mission failed message
$Team: -1
$MessageNew:  XSTR("Unable to complete mission", -1)
$end_multi_text
+Wave Name: ge_computer_02.wav

$Name: Enemy near message
$Team: -1
$MessageNew:  XSTR("Enemy near - autopilot not allowed", -1)
$end_multi_text
+Wave Name: ge_computer_03.wav

$Name: Proceed to waypoint message
$Team: -1
$MessageNew:  XSTR("Proceed to next waypoint", -1)
$end_multi_text
+Wave Name: ge_computer_11.wav

$Name: Autopilot link message
$Team: -1
$MessageNew:  XSTR("Autopilot link established", -1)
$end_multi_text
+Wave Name: ge_computer_07.wav

$Name: ========== Taunts =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: KTaunt 01
$Team: -1
$MessageNew:  XSTR("You fly like the ape that you are.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_01.wav

$Name: KTaunt 02
$Team: -1
$MessageNew:  XSTR("You pathetic descendant of monkeys.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_02.wav

$Name: KTaunt 03
$Team: -1
$MessageNew:  XSTR("You will not survive this battle, ape scum!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_03.wav

$Name: KTaunt 04
$Team: -1
$MessageNew:  XSTR("I shall eat your heart and spit it out, terran.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_04.wav

$Name: KTaunt 05
$Team: -1
$MessageNew:  XSTR("Die, you furless freak!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_05.wav

$Name: KTaunt 06
$Team: -1
$MessageNew:  XSTR("The confed ape dares to attack?!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_06.wav

$Name: KTaunt 07
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_07.wav

$Name: KTaunt 08
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_08.wav

$Name: KTaunt 09
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_09.wav

$Name: KTaunt 10
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_10.wav

$Name: KTaunt 11
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_11.wav

$Name: KTaunt 12
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_12.wav

$Name: frakk
$Team: -1
$MessageNew:  XSTR("Because FUCK YOU.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 0
$Ambient light level: 7879740

$Bitmap List:
$Sun: SunF0
+Angles: 0.506145 0.000000 6.195914
+Scale: 1.170000
$Starbitmap: planet_hyperion_vi
+Angles: 0.000000 4.276053 4.712385
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: Hyperion
$Briefing Music: Command Brief

#End

