A Look Inside WC Saga’s Beta Testing (Part 1)

FROM: Colonel IceFire, TCN ONI
DATE: 2011.07.12

Tolywn is hard at work coordinating the next stages of the Wing Commander Saga development so I thought I would give him a break from writing the latest news update.

Some may recognize my old call sign. I've been around the Wing Commander fan world for far too many years (I mean that in a good way). I was introduced to the original game back in 1991. I had to fight to make it to work on that now ancient computer but the effort was well worth it and I have been a fan of the series ever since. I played an extremely small role in getting the Saga team started but I can take very little credit for the hard work has been done by the core team of developers for the last several years.

Beta testing

Most gamers are familiar with the concept of beta testing. Up front it sounds glamorous and exciting to test the latest game and see the latest features. The reality is that the interesting parts are offset by the need to be precise and to test over and over. When something is (or isn't) found, the need to be precise and report the problem in as much detail as possible is vital.

The WC Saga Project's beta test operates on the same principles. The beta test for Saga started out with the first couple of missions in a very early build and subsequent releases have given the testers a deeper look into the game and each of its missions as the testing progresses.

Bugs, bugs, bugs

It is inevitable that no matter how good the developers are, there will always be some sort of error, problem, issue or artistic consideration that has escaped scrutiny. I was recently quoted as saying "I can't recall a time where Wing Commander Saga has been anything but completely stable in these beta tests." That would be true. Since the beta test began I've had absolutely no problems that caused a crash to desktop, a freeze, or other significant game-ending problems.

The kinds of problems you tend to have more on this project are gameplay related. Here are a couple of examples:

  • On one of the missions a Terran carrier arrives at a jump point along with its battle group. The carrier is last to arrive and unfortunately was following the same waypoints as an escorting destroyer. Due to game engine considerations the carrier arrives "through" the destroyer and proceeds to fly its waypoints unharmed. Fixed!
  • In another mission a group of AI piloted Thunderbolts is supposed to attack a couple of Kilrathi destroyers. The AI instead attacked any enemy craft. Order priorities needed to be altered to make the Thunderbolts do what they were supposed to do. Fixed!

Other problems include issues with the 3D model data resulting in problems with the arcs of turrets such as laser turrets firing through the ship they are mounted on. Identifying the problems is a huge part of the battle. Corrections are made, tested and introduced in the next build of the project.

Testing sometimes borders on the more artistic side as well. In the early beta tests, the mainhall music might have been described as "dramatic". Personally I had developed a habit of turning down the volume when the menu screen was about to appear, however, with some feedback and some fabulous work from the music composer, the theme now builds up brilliantly from a confident but slightly more subdued introduction into that dramatic theme I was talking about earlier.

Ongoing efforts

Testing continues for the WC: Saga project. It really is a monumental effort and everything is considered with a great deal of thought. This is a true fan project and a labour of love. I think that it will show in the final release.

I will be back next week with a few more sumptuous screen shots and a couple more peeks behind the curtain at the beta testing process.

-IceFire




Gravatar
Mauricio (08.12.2011 (04:25:56))
Thanks Yes No From a big Wing Commander fan from Argentina, I wish to thank you for all of your hard work! I can't wait to have the final game here!!
Gravatar
Ph3NiX (09.12.2011 (18:44:10))
OK! Yes No Great, Great, Great stuff guys, I can already feel the final version coming together really nice. Can't wait to play it!
By the way, I looked at ModDB today and you are ranked number 42 of 5,211 on ModDB; not bad for a game that has less potential followers compared to first person shooters ;-)
I voted for you guys of course, and even managed to convince a few of my friends to vote for WC Saga too :-P)
Keep up the good work!
Gravatar
lsdYoYo (16.12.2011 (20:11:10))
Good sum\'up Yes No As a beta tester, I just add a +1 to what Colonel IceFire says about the game : it's rock stable. I have not find myself any big issue. Something that make my tester life a little bit frustating.
I live a real paradox : happy gamer mix with disappointed beta-tester ;)




Gravatar
Padraik (20.12.2011 (19:00:49))
SO excited Yes No I'm not in the beta, but can't wait to see this game. I've been hurting for more wing commander for years, just like everyone else.

Go team!
Gravatar
RPac (29.12.2011 (14:17:40))
WC Saga freezes in options menu Yes No When playing the prologue on a Macbook pro, I very often get a complete system freeze when I am in the options menu or on the briefing or debriefing screens. The mouse icon becomes invisible and I have to make a hard reboot, since I cannot change program tasks with Command-tab.
It would really be good to have Command-tab working at all times during the game, so that you can switch to the Activity monitor to force quit the game.
Please let me know when a fix is available, since I really think that you did a great job with the game, and I would like to enjoy playing it.
Best, Roland


Smileys

:confused::cool::cry::laugh::lol::normal::blush::rolleyes::sad::shocked::sick::sleeping::smile::surprised::tongue::unsure::whistle::wink:

Antispam Refresh image Case sensitive