Space Backgrounds Preview
FROM: Rear Admiral Tolwyn, CINCWEAPONSDIVISION
DATE: 2009.20.02
We mentioned in a previous update that all the missions for Episodes 1-6 are gameplay complete. I've personally played through each mission, and I am very excited with the results. In refining the missions, our team has taken a new approach to the mission design. We are conceptualizing the missions in smaller sections (e.g. individual nav points) while planning out the overall mission experience. We have focused on testing and reworking each smaller segment until it's fun. We, as designers, want to ensure that the entire experience is going to be great, and we think our new strategy is really paying off.
We are also knee deep in the production of space environments. We have a lot of pots on the stove right now, so to speak. We are playing with reintroducing some of the features we trimmed out of the Prologue, along with several new ideas that are already proving pretty promising. We may say more about those in future updates. I will say the entire team is really psyched right now about the way things are coming together. We think that the energy and synergy we are finding right now will really show in the final product. To give you just a small taste, take a peek at the following screen shots.
-Tolwyn

Uhhh those screens look sexy. This is torture, why r u doing this to me? I CAN\'T WAIT ANYMORE ... pleaaaaase, I\'m dying. I hope it comes out this yr.
:eek Amazing guys!!!:roll Thougth I put an idea I had into this.
Not every plane of the same kind should also wear same skin.
Different squadrons should use differend insignias and maybe also different paintings!
I don\'t know if you guys work on that allready, but it would give the game a more realistic touch!
Keep up the great work!!!
The original plan for cockpit implementation had to be scraped due to some change in the source code. While it is still possible to add cockpits, it is not possible to use HUD gauges as instruments. So it all comes down when SCP developers implement map_hud_to_text ure function. The release of the game does not depend on cockpits, although I agreee, that it would be nice to have them. Should this come to pass, then we\'ll try to implement cockpits after the release.
