Know Thy Enemy: Kilrathi Capital Ships - Entry 8: Fralthi
FROM: Rear Admiral Tolwyn, CINCWEAPONSDIVISION
DATE: 2009.14.08
This week, we like to showcase the final variant of the infamous Fralthi II-class heavy cruiser. Besides the newest texture features, recent developments in game engine design has enabled us to put the heavy turrets on the hull, exactly the way the original model was from Wing Commander 3.
This heavy cruiser is one of the most powerful capital ships in the Kilrathi war chest. Surprisingly fast and maneuverable for its size, the Fralthi II-class is armed to the proverbial teeth with more heavy-hitting weaponry and stronger armor than any frontline Kilrathi warship short of a battleship or dreadnought. Mostly assigned to large battle groups in support of a heavy carrier, no starbase, colony, or warship is safe when this starship is on an attack approach. In addition, its respectable fighter compliment can be used almost as effectively as a light carrier.
Next up... Kilrathi carriers!
-Tolwyn

nicee :grin can\'t wait when you put the carriers on you make me happy hehehe ;)
Well, impressive - nice to see.What about additional infos of game-completing-progress in your next article? Have you got any timetable for the release - maybe it could be helpful bringing your work forward.
-Evil Tolwyn is torturing us gamers with piece per piece info- 8)
Quote : I was actually going to write a more detailed update but then decided to work on the intro movie. I do realize that you would like to know a bit more about development status, which is why I\'ll elaborate a bit on the engine improvements in the next update. :)
Maybe you could inform us about the teams work as well. I\'m looking forward to play that game as soon as possible - it could be helpful to know whom to praise. And whom to cheat about ;)
Interesting detailing. I had forgotten about the placement of the Fralthi II heavy turrets. I did notice that the hanger bay that was under the bow in the prologue is no longer present. It seem to have been changed into a weapons emplacement. Where did you move the flight deck to?
Quote : Quote :I did notice that the hanger bay that was under the bow in the prologue is no longer present. It seem to have been changed into a weapons emplacement. Where did you move the flight deck to?
It\\'s been moved ... somewhere else. ;)
I think I found it. The bay is in the aft end of the central hull framed by the drive section\'s support pylons. The top edge of the hanger door is visible in the second screen shot viewed from the ventral portside aft. It actually makes more sense to put it there as it is better protected from attack.
That reminds my. In the full game will it be possible to take out a ships flight deck so as to render it incapable of launching fighters? I was always disappointed with Freespace that such tactics were not possible outside of pre mission design.
Quote : That reminds my. In the full game will it be possible to take out a ships flight deck so as to render it incapable of launching fighters? I was always disappointed with Freespace that such tactics were not possible outside of pre mission design.
Nope. Every mission was geared towards story, which means that everything player can do and everything player can\'t do has to be considered from many different angles. Fighterbays fall into category \"can\'t do\" simply because the mission flow might get disrupted if the player take out fighter bays.
