Check your six!

FROM: Captain Sphynx, CINCWEAPONSDIVISION
DATE: 2009.08.06

As a part of our development process, the visual style of Wing Commander Saga continues to evolve. One of our design goals is to give attention to each detail, creating a high quality visual, audio, game play, and dramatic experience. In this design philosophy details matter. This week, we would like to showcase our new Confed missiles.

 

Saga team member limdaepl brought his creative talent to the task of updating the look of our missiles. We are trying to be faithful to the original design of the Wing Commander missiles while bringing them into the artistic style of Saga. Check out the results in these screenshots.

-Sphynx




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Nubarus (08.06.2009 (13:12:07))
Nice Yes No Very well done, detail is excellent.
One thing I don\'t get though, these are used in space, so why they got fins on em? They should have thrusters on em. ;)
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Tolwyn (08.06.2009 (13:17:13))
re: Nice Yes No Wing Commander missiles were supposed to be used both in space and in atmosphere, so they\'ve got both fins and thrusters. Our most advanced missiles today, like the AIM 9X sidewinder, and the C model of the AIM-120 AMRAMM, and the European ASRAMM (I still get chuckles when I say that) are going towards smaller canards. Reason is thrust vectoring, it plays more of a part of the manueverability then fins.
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(09.06.2009 (00:32:24))
Yes No very nice when can i shoot a missile at a kilrathi :grin
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Andrew Lamansky (09.06.2009 (01:04:35))
Star Ranger Yes No My only question is when do we get to use them?!?

Keep up the great work. :)
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Tolwyn (09.06.2009 (09:05:14))
Yes No When it\'s done.
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Haliwali (09.06.2009 (15:39:47))
Yes No That\'s really pretty for something I\'m only going to see for .23 seconds at a time.
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Nubarus (10.06.2009 (01:00:21))
Yes No \"Our most advanced missiles today, like the AIM 9X sidewinder, and the C model of the AIM-120 AMRAMM, and the European ASRAMM (I still get chuckles when I say that) are going towards smaller canards. Reason is thrust vectoring, it plays more of a part of the manueverability then fins.\"

Well, in case you didn\'t know, that technology has been invented by the Russians. They had the first trust vector missiles and target track visor pilot helmets.
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Ed (10.06.2009 (22:27:01))
Yes No So, what are the two bigger ones, Capship Missiles?

They all look pretty cool, nice work.
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Tolwyn (10.06.2009 (22:45:07))
Yes No Torpedo and capship missile.

From left to right: capship missile, dart dumbfire, javelin heatseaker, pilum iff, spiculum ir, leech, lance torpedo (mk 4).
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Sheldon (12.06.2009 (11:35:22))
Yes No Please do not take this the wrong way, however I tend to agree with Haliwali\'s comment.
These look awesome and pretty and I doubt anyone would object to seeing these in game however I believe one could argue that we are starting to see some feature creep here...
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Tolwyn (12.06.2009 (12:20:26))
Yes No I think your argument is specious. Here\'s the flaw: If we take tech room into account, then it is not a feature creep, it is a necessity. See where this is heading?
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(12.06.2009 (13:00:15))
Yes No Since missiles are part of the Techroom you will get your chance to see them close up.
As for ingame. Yes most of them you won\'t see in detail that much during a fight, except for torpedos and capmissle. These are big enough to see the details.

Take it as it is. A nice detail you can watch or leave. It dosn\'t hurt you and it didn\'t hurt us creating it. ^_^
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Ph3nix (12.06.2009 (16:27:33))
Yes No The missiles look really fantastic! ; you guys are really starting to spoil us with the quality of this mod, not that I mind :p
.....actually I don\'t think it is morally accepteble to waste such great looking missiles on the worthless kilrathy apes :grin
ah, and about the fins,... I think thay look yust great so please don\'t cancel them. Great job Saga Team!
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Guest (12.06.2009 (23:25:38))
Yes No Hi.

First off all. Keep up the good Work.

But I\'m a little confused.

Those are Missles Used mostly in Space.

So Why are the Texture saying AIM XXX (Anti Air Missle)?

Shouldn\'t it be called ASM (Anti Ship Missle) ACSM (Anti Cap Ship Missle)?

But it\'s just a minor Glitch i thought of.
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(13.06.2009 (07:54:15))
re: Yes No Quote :
I think your argument is specious. Here\'s the flaw: If we take tech room into account, then it is not a feature creep, it is a necessity. See where this is heading?


Yes I do :). Keep up the good work.
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Tolwyn (13.06.2009 (08:54:41))
re: Yes No Quote :
But I\'m a little confused.

Those are Missles Used mostly in Space.

So Why are the Texture saying AIM XXX (Anti Air Missle)?

Shouldn\'t it be called ASM (Anti Ship Missle) ACSM (Anti Cap Ship Missle)?


There are 2 confirmed missile designations in the video when Rachel shows Blair his loadout: AIM 15 Javelin and AIM 31 Pilum. We had to stick to the canon on this one, even if in the future we might be contradicted in the numbering case, (which I think is rather unlikely considering we\'re talking about wc3 era missiles).

Lance and Caps Missile are designated ASM-xx though. ;)
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Light (15.06.2009 (22:32:23))
Yes No I like the images. It looks like you used the pictures from the WC4 guide as your source for the designs as the Dumbfire is long and slender rather than the wide body weapon we see in the WC3 lode out screen. Something that is amazing is that these in game models are more detailed than the old ones from the WC4 cut-scenes.

Another thing that stands out is the presence of the Leech Missile. Last year I fiddled around with a the weapons.tbl file to try and make one by modifying a copy of the Imrec data. What I got did a decent job but had to be specifically preset for the type of target that was being engaged(fighter , transport, .etc) as I could not link the intensity of the disruptor and EMP effects to the damage ratio. How did you get around that problem?
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Tolwyn (15.06.2009 (23:57:53))
Yes No It\'s one of those low priority items, that are yet to be added. There are several possibilities as I\'ve been told - we\'ll see which one will work for us best.
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Arrow (18.06.2009 (00:00:39))
Yes No This is the way rockets should look like. Great work. Time to kick some furball ass! :)
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Erico (25.06.2009 (15:55:48))
Yes No This looks better every time I check in. This mod will be amazing!!

Keep it up, guys!!! :grin

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