Wing Commander Saga

Mouse Controls?

Technical support for Wing Commander Saga. If you have installation or other technical problems, this is the right place.

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Re: Mouse Controls?

Postby chronium » Fri Mar 23, 2012 11:55 pm

Thanks for the update I never got a chance to get into Wing Commander back in the day but Freespace franchise is my all time favourite video game so this option will be greatly appreciated. Thank You.
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Re: Mouse Controls?

Postby KeldorKatarn » Sat Mar 24, 2012 12:16 am

sp00n wrote:Also I'm not even sure you can do something like this with the FS2 engine, although you obviously were successful in altering the engine already by implementing the original WC mouse steering model.


You can do everything with every engine. We're programmers after all. And in this case something like that wouldnt even be difficult. it would in fact be incredibly easy. But... this game is not supposed to behave like that. It isn#t balanced around that and it is actually not supposed to work like that. AND even worse, it would make one of the major features of one of the later fighters (auto-aiming) worthless.

This type of game was always about aiming, about the skills to keep the enemy in your sights during a dogfight, just like an any old WW1 or WW2 fighter sim, just a little more arcade.

So sorry but in this case the programmer in me says "Yep can do, simple" but the designer says "Nope, sorry"
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Re: Mouse Controls?

Postby Cosmonaut_Roger » Sat Mar 24, 2012 1:53 am

I don't want the guns to follow the reticle, I realized right from the beginning that that is not Wing Commander is supposed to function.

All I want is the reticle either invisible or merged with the center targeting reticle so I don't have it waving around as I maneuver. In other words, I'd like the mouse to only fly the ship just like a joystick does. With a joystick, you don't have a reticle leading your movement in whichever direction you are moving. You just move the joystick and the ship turns, so you can focus on getting the enemy fighters lined up in the center for some shooting.

It is just confusion having two reticles with mouse flight. I dunno, does that make sense? I don't want the guns to following the mouse reticle, I just want there to be no mouse reticle or at least have it merged with the center of the screen do that the mouse just does what it is supposed to: fly the ship.

I hope we can get some sort of option for this.
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Re: Mouse Controls?

Postby KeldorKatarn » Sat Mar 24, 2012 3:31 am

Well if I understand you correctly you just want the reticle gone but everything else the same?

Ok, try extracting this zip into your game directory. (make sure the pcx file ends up in {gamefolder}/data/hud)

Tell me if that is what you want.

no_mouse_reticle.zip
(422 Bytes) Downloaded 118 times
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Re: Mouse Controls?

Postby Deathbane » Sun Mar 25, 2012 2:44 am

Registered jsut to say thanks for that. It was REALLY messing my aim up and was making it unplayable for me, was a big distraction.

Maybe add it into the options menu for the future? Otherwise, this is honestly a fantastic release and well above expectations. Im not even a Wing Commander fan, and its turning out to be one of the best campaigns for FS ever released.
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Re: Mouse Controls?

Postby Langear » Sat May 26, 2012 10:06 pm

I tried the provided patch above...
Even though it does remove the mouse retical, it doesn't remove the mouse dead zone and doesn't prevent the mouse from panning off screen.

I saw earlier that the mouse dead zone is being addressed, but what about the mouse panning off screen?
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Re: Mouse Controls?

Postby AluminumHaste » Wed Jul 25, 2012 1:11 am

What I would love to have is FS style mouse control work, but with a mix of WC style.
For example, with FS style control, when trying to turn left I move my mouse to the left a few inches, but then after a second the ship stops turning. I'm guessing this is because the control has moved back to center, but my mouse is still moved over, so I have to continuously drag my mouse around just to keep the ship turning. But this is the closest control scheme that I want as I'm controlling the nose of the ship.
Man describing this is very.....difficult. I hope I got through, somehow I doubt it. :(
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Re: Mouse Controls?

Postby gslack » Sat Jul 28, 2012 12:07 am

AluminumHaste wrote:What I would love to have is FS style mouse control work, but with a mix of WC style.
For example, with FS style control, when trying to turn left I move my mouse to the left a few inches, but then after a second the ship stops turning. I'm guessing this is because the control has moved back to center, but my mouse is still moved over, so I have to continuously drag my mouse around just to keep the ship turning. But this is the closest control scheme that I want as I'm controlling the nose of the ship.
Man describing this is very.....difficult. I hope I got through, somehow I doubt it. :(


I understand exactly what you mean.. I tried explaining the system in another forum and well it didn't work there.

However, the default WCS mouse control is actually very close in the control aspect of the nose of the craft. The difference is in application as regards to the gun system in WCS vs Freelancer. The mouse reticule as stated controls the nose of the ship in WCS, where as in Freelancer it controls the gun turrets and the nose of the ship. The nose of the ship only moves once the reticule is out of the HUD target box. Similar to the "dead zone" setting in WCS but limited only to the nose of the craft. That difference is due to the fact in WCS the guns are not turreted and do not move independent of the craft nose. This problem makes the reticule confusing for people coming from Freelancer because it looks like the same control system but its not. In WCS the reticule just lets the player know his mouse position relative to the game environment. The rest of it is the same as FL, so if you can teach yourself to remember the reticule isn't pointing the guns in WCS, its not so bad..

Not sure if there will be a way to make full FL control work in WCS. The guns are not turreted but set to the nose of the craft.I would think this would be an issue with the game engine itself, and of course the WC purists most likely wouldn't want to change the game play that dramatically. Think about it, turreted guns changes the whole game.

Anyway try the no reticule patch or try disciplining yourself for the new controls, would be the best advice I can give you on this for now.
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Re: Mouse Controls?

Postby GameWarrior2216 » Fri Aug 10, 2012 12:42 am

Is there any way to invert the Y-axis on the mouse controls? I like to use FS style but I always get confused which way is up and down. It might be what AluminumHaste is looking for too.
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Re: Mouse Controls?

Postby Tolwyn » Fri Aug 10, 2012 6:21 am

Inverting the the relevant axis should do the trick for you. This applies only to joysticks and FS style mouse controls.
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