Wing Commander Saga

Partially invisible allied ships,especially carrier and wing

Technical support for Wing Commander Saga. If you have installation or other technical problems, this is the right place.

Moderators: arisian, Thor, TParis, damson

Partially invisible allied ships,especially carrier and wing

Postby WilhelmS » Sat Mar 24, 2012 12:18 am

Hi guys,1st of all... BIG THX for this great work !!

i played and owned all WC parts back in those days.

I am using a hd6990 and cat 12.2 (12.3 is actually only available as preview dated february and will make trouble in skyrim )

Well,crossfire works,antialiasingg works BUT mostly ( yes its random ) i cant see parts of my carrier and all my allied ships.

I only see their lights and it reminds me of this invisible uebership in a wc part years ago XD

No matter if i use ccc default or antialiasing...crossfire or not crossfire.. smtms i see the ships,smtms not LOL

Actually its not THAT bad because i can see all enemies quite well,without any glitches or invisible issues,got 36 kills in prologue and 6 in 1st mission of darkest dawn on 2nd highest diff.

Maybe the 12.4 will resolve the random invisibility of OWN ships except their lights if its a driver issue at all.

I will not use 12.3 because i only found 12.3 preview and its older than 12.2 whql

i bought my hd6990 on release day and i still looove it. I played WC 3 and strike commander WITH CROSSFIRE and dosbox on this card hahaha as well as any modern flight sim like A10 ,rise of flight etc without any troubles.

I hope for a hint to solve my problem but its no gamebreaker,only atmo breaker so far when i have to land on a weird geometrical figure and not a carrier :P

Just got a MS SW FFB PRO 2 USB from a buddy in sweden and hell yeah,its like a time travel

best regards from austria (central europe)

Wilhelm S
WilhelmS
 
Posts: 14
Joined: Sat Mar 24, 2012 12:02 am

Re: Partially invisible allied ships,especially carrier and

Postby arisian » Sat Mar 24, 2012 1:06 am

So far, pretty much everyone seems to have solved their AMD graphics issues when they switched to the 12.3 drivers. 12.2 apparently has a lot of OpenGL bugs in it (which AMD's graphics drivers are notorious for). If you don't want upgrade, then I'm not sure how to fix the problem; maybe one of the devs will have a better idea, but using the latest drivers is still probably your best bet.
User avatar
arisian
 
Posts: 140
Joined: Mon Sep 12, 2011 3:08 pm

Re: Partially invisible allied ships,especially carrier and

Postby KeldorKatarn » Sat Mar 24, 2012 3:19 am

Well if you don't want to upgrade you can always downgrade.

There's also always the possibility to temporarily downgrade, copy the atioglxx.dll from the windows directory to the game directory and then upgrade again. Because usually just the opengl libary is really the problem.
Once you find one that works you best copy it to the game directory and never change it ;)
User avatar
KeldorKatarn
 
Posts: 1283
Joined: Fri Feb 25, 2011 11:29 pm

Re: Partially invisible allied ships,especially carrier and

Postby Tolwyn » Sat Mar 24, 2012 7:11 am

That really sounds like an OpenGL/shader issue, so experimenting with the atixxxxx.dll is your best bet.
User avatar
Tolwyn
Site Admin
 
Posts: 1304
Joined: Thu Feb 24, 2011 12:30 pm

Re: Partially invisible allied ships,especially carrier and

Postby WilhelmS » Sat Mar 24, 2012 12:11 pm

HAH simply copying the atioglxx.dll into game folder solved it :)

THANKS FOLKS !

ok,on with the bodycount XD
WilhelmS
 
Posts: 14
Joined: Sat Mar 24, 2012 12:02 am

Re: Partially invisible allied ships,especially carrier and

Postby KeldorKatarn » Sat Mar 24, 2012 2:01 pm

THAT is interesting...
User avatar
KeldorKatarn
 
Posts: 1283
Joined: Fri Feb 25, 2011 11:29 pm


Return to Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest