Wing Commander Saga
by chronium » Fri Mar 23, 2012 12:19 pm
- Posts: 5
- Joined: Fri Mar 23, 2012 3:03 am
by wilddemoncat » Fri Mar 23, 2012 12:30 pm
- Posts: 3
- Joined: Fri Mar 23, 2012 8:25 am
by arisian » Fri Mar 23, 2012 1:02 pm
- Posts: 140
- Joined: Mon Sep 12, 2011 3:08 pm
by Cosmonaut_Roger » Fri Mar 23, 2012 9:23 pm
- Posts: 6
- Joined: Fri Mar 23, 2012 9:02 pm
by KeldorKatarn » Fri Mar 23, 2012 9:40 pm
We will over an additional control scheme soon but for this control scheme the reticle will stay.
by sp00n » Fri Mar 23, 2012 11:52 pm
However I do acknowledge that the game probably isn't balanced around such a model and would require remodeling to not have a too big impact on gameplay.
Also I'm not even sure you can do something like this with the FS2 engine, although you obviously were successful in altering the engine already by implementing the original WC mouse steering model.
I've played most of WC games with a joystick (my good old Gravis Firebird *sniff*) so that wasn't much of an issue back then, but not owning a joystick anymore and having played Freelancer, having to go back to the "old ways" really is kind of annoying.
- Posts: 39
- Joined: Fri Mar 23, 2012 11:40 pm
Who is online
Users browsing this forum: No registered users and 2 guests