Wing Commander Saga
Keeping the Wellington alive?
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Keeping the Wellington alive?
by Dualhammers » Sun Apr 01, 2012 9:31 pm
I am finishing up the prologue and I must say I am super impressed. THe fluid nature of these missions makes them feel extremely realistic, but being the perfectionist I am I want to try and keep the TCS Wellington alive.
What is the best strategy? Can I protect the two bombers and get them to take out the cruiser, or is it scripted so that I always end up losing the Wellington?
What is the best strategy? Can I protect the two bombers and get them to take out the cruiser, or is it scripted so that I always end up losing the Wellington?
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Re: Keeping the Wellington alive?
by Renegade0147 » Sun Apr 01, 2012 9:38 pm
Its impossible..
Is a scripted event.
You can start the Main Campagn now
Is a scripted event.
You can start the Main Campagn now
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Re: Keeping the Wellington alive?
by Major Archer » Sun Apr 01, 2012 10:15 pm
what i do is as soon as you get into the new Nav point, i boost ahead toward the bombers and press B. then i fire my missiles at them and its all good from there
after that i cant get past the Light Destroyer. i need help with that.

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Re: Keeping the Wellington alive?
by horizon » Mon Apr 02, 2012 3:08 am
Hi,
afterburn to light destroyer. Select it as an target. Use 'k' to cycle through the turrets as sub-targets, one of them reads: launcher.
Destroy launcher. (Get close into shield bubble, use glide).
afterburn to light destroyer. Select it as an target. Use 'k' to cycle through the turrets as sub-targets, one of them reads: launcher.
Destroy launcher. (Get close into shield bubble, use glide).
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Re: Keeping the Wellington alive?
by Major Archer » Mon Apr 02, 2012 8:00 pm
horizon wrote:Hi,
afterburn to light destroyer. Select it as an target. Use 'k' to cycle through the turrets as sub-targets, one of them reads: launcher.
Destroy launcher. (Get close into shield bubble, use glide).
OH! thank you so much!

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Re: Keeping the Wellington alive?
by Ganndam » Wed Apr 04, 2012 2:44 am
The only thing that made it hard is that I can't seem to get the auto-glide to work right. I destroy all nearby turrets covering the launcher then I run parallel under or atop the launcher, I match speed with the destroyer, and then I auto-glide. I should have been matching speeds with it while chipping away at the launcher but I found that I gradually was being left behind by the destroyer.
Help?
(I finished the mission by the way, just curious why I was slowly being left behind even if I pushed "m" already and auto-glided.)
Help?
(I finished the mission by the way, just curious why I was slowly being left behind even if I pushed "m" already and auto-glided.)
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Re: Keeping the Wellington alive?
by mormon_boy » Wed Apr 04, 2012 2:54 am
you can also try to hit the engines with your heat seekers to stop it from getting close
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Re: Keeping the Wellington alive?
by Ganndam » Wed Apr 04, 2012 9:51 am
Thanks but the auto-glide is what's bugging me right now; methinks I might need it again soon.
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Re: Keeping the Wellington alive?
by Major Archer » Wed Apr 04, 2012 11:34 pm
i cant seem to get past the Heavy Destroyers now. I press K to target the Turrets and aiming right on to the turrets and its doing no Damage at all.

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Re: Keeping the Wellington alive?
by horizon » Thu Apr 05, 2012 3:02 am
You must target the launcher first. Get close, within the shields.
WARP RIFT - The Battlefleet Gothic online fanzine.
Available for download here:
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http://www.tacticalwargames.net/archive/bfgmag/index.html
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